4r5 Posted December 11, 2008 Posted December 11, 2008 I read a guide on GameFAQs that stated that the default configuration for a regular keyboard would be the numpad: 789 456 123 You mis-interpreted. That's not the standard keyboard layout, it is the notation we use to represent the nine cardinal directions. There is no standard keyboard layout. Just use what ever you want. Most people use a cross layout (like WASD) or a row layout (like zxcv). Some examples with a WASD configuration the direction 6 (or toward) would be the key: D, if you are on the left side of the screen. the direction 7 (or Up and Back, diagonally) would be the keys: W+A, again, if you are on the left side. the same direction, 7, on the right side would be the keys: W+D
kuudou Posted December 12, 2008 Posted December 12, 2008 Oh I see, never really played a fighter with a keyboard before. So you're saying that a QCF on a WASD configuration would be like (S, S+D, D)?
WinButton Posted January 22, 2009 Posted January 22, 2009 I couldn't find an explanation of 'meaties' and 'tiger knee' in the player guides so I just thought I would ask here.
4r5 Posted January 23, 2009 Posted January 23, 2009 http://shoryuken.com/wiki/index.php/Glossary#M http://shoryuken.com/wiki/index.php/Glossary#T
Coma Posted January 23, 2009 Posted January 23, 2009 http://www.dustloop.com/ggac/data/def.html You'll find meaties there. To tiger knee something is to do an air attack, usually a special, as close to the ground as possible without touching the ground. You can do this multiple ways but the most common way in my opinion is doing the directional inputs on the ground for the special attack then pressing 7, 8, or 9 and then the button. For example, to tiger knee Millia's bad moon (236p in the air) you do 2369p.
WinButton Posted January 23, 2009 Posted January 23, 2009 Thanks for the links. I was confused when I first heard Tiger Knee because I kept thinking what did GG have to do with a Sagat move. Now I need to go practice that.
zer0kage Posted February 2, 2009 Posted February 2, 2009 I don't have a ps2 to check this out but are there different types of active hitboxes for weapons or character limbs? I'm aware Potemkin buster sucks in extended hitboxes especially out of extended 'limbs' like Millia's 5K on wakeup. However, if Ky does something like let's say 5S can that long sword hitbox be sucked into the Potemkin buster? This came into my mind after playing Blazblue where Tager can wakeup Tager Driver Hakumen's meaty 5B at it's tip but not meaty 5C or 6C. Just curious whether this principle was applied before in GG.
Hi-C Posted February 6, 2009 Posted February 6, 2009 Hit boxes vary for characters weapons and limbs. Ky's 5H I believe or was it 5S (a forward basic stab) can be blasted with HOS VV from almost halfway across the screen. HOS 6H can be CH'ed by Dizzy's 2H from a decent distance. The hitboxes vary for the characters and attacks to counter each vary as well.
excelence Posted February 6, 2009 Posted February 6, 2009 then, that mean yes? i've never try that. Testing it would also become an ass of work, if the body hit box of Ky f.s came at the same time as it attack hit box Pot need to telegraph that one since PB doesn't active on the 1st frame of input and doesn't have body invul, the 2nd easier way testing this (which wouldn't ever happen on real match) is Ky whiffed f.s and Pot react to it within the range of PB (Ky f.s is 9 frame and PB is 2 or 3 frame startup iirc) and suck him up
Hi-C Posted February 6, 2009 Posted February 6, 2009 Well, theoretically I suppose the Pot Buster would connect if 5S whiffed, but what would make th attack whiff, except maybe a simple stepback (44). And wouldn't Potemkin need to be decently close? Not too mention a block or stepback would cause a distance push. Ky also has the chance to backstep after 5S. Its too easy to mess up unless you have godly reaction timing and I suppose mathematical analyzing in the split moment of a second. XD Well, I suppose if you instant blocked, PB'ing the limb is possible.
Light_Nazgul Posted February 12, 2009 Posted February 12, 2009 What are some good methods for practicing one frame jump and confirming that you got it right?
Adelheid Posted February 12, 2009 Posted February 12, 2009 Just press and hold 7, and immediately after pressing 7 tap PK or PS or PH or KS or KH. You'll know you did it right (or at least hit it in the time before you normally jump) if the dust cloud that normally appears when you jump does not appear.
Mitsurugi Posted February 12, 2009 Posted February 12, 2009 Indeed, like Stark said, except the beginning part that should be : "Jump with 8 then immediately roll it to and hold 7 (or 4 if you prefer) and blahblah". For instance : 8~[7+P+K]
Light_Nazgul Posted February 12, 2009 Posted February 12, 2009 Thanks guys. I had heard that before but it had slipped my mind. I was over complicating things thinking about one frame jump out of pressure strings with instant block and on wake up. I forgot about the dust cloud thing. Thanks.
Digital Watches Posted February 12, 2009 Posted February 12, 2009 Indeed, like Stark said, except the beginning part that should be : "Jump with 8 then immediately roll it to and hold 7 (or 4 if you prefer) and blahblah". For instance : 8~[7+P+K] Nah, there's no reason not to just jump with 7, since the jump is invariably a straight-up jump (If you did it right).
rtl42 Posted February 12, 2009 Posted February 12, 2009 is it really just 7? i thought 1F-jumping was FDCing the jump start-up, which implied you have to press 4[P+K]~7]P+K[.
4r5 Posted February 12, 2009 Posted February 12, 2009 4[P+K]~7]P+K[. If you did it that way, you wouldn't jump. 7~[P+K] you jump then quickly cancel the startup, and you end up with a straight up jump and no jump cloud, if you did it right
Digital Watches Posted February 13, 2009 Posted February 13, 2009 RTL: Yes, you are FDCing the jump, but you're doing an air FD.
Mitsurugi Posted February 13, 2009 Posted February 13, 2009 Oopsie, I stand corrected then, thanks all ! Sorry Nazgul and Stark for the misinformation. That makes the input easier this way.
WinButton Posted February 17, 2009 Posted February 17, 2009 Question, am I the only person who has trouble with super jump on pad? I am best with Bacon and she does better with S.J for air combos but I suck at them. If I am the only one feel free to flame me so I can get motivated.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now