Heroic_Legacy Posted October 23, 2009 Posted October 23, 2009 Seriously asking as this I've seen countless times in higher levels of play and have yet to get a good answer. As, I've always seen a Jin try the 6C regardless of me trying to break ice or not. So, do we wiggle while frozen and risk the refreeze combo? Or do we let you continue your combo and end it? Which actually helps the most in the long run/risk reward? I'm seriously lost here. Thanks.
excelence Posted October 23, 2009 Posted October 23, 2009 Wiggle like mad and know when to drop your wiggle then block.
DoomieJ Posted October 23, 2009 Posted October 23, 2009 Wiggle like mad and know when to drop your wiggle then block. wiggle backdash with tager is a good way to setup 720s.
MisterBadguy Posted October 23, 2009 Posted October 23, 2009 Quite honestly, whenever I play against a decent Jin, I never wiggle out of an initial freeze. It saves me some frustration and energy, and most Jins I play against go for red heat off of freezes anyway... Of course, sometimes they get wise, back off to see if I'm trying, and catch me not shaking. That's when I can literally *hear* my opponent's evil grin.
BANGER Posted October 23, 2009 Posted October 23, 2009 Whatever you decide to do, always watch what your Jin opponent will try i.e. he might reset, go for purple grab, or go into a full combo. You should always try to break out. If you can't do it fast enough, practice some more. Also, know the moment you'll break out and practice knowing how to input moves right afterwards. To me, I just wiggle as fast as I can, and the moment that other Jin is about to hit me, I input, regardless of whether I think I made it in time or not. Either way, I'll end up countering him, blocking and possibly punishing that failed 6C (assuming he's not the kind to cancel blocked 6C into Fubuki) or I'll just default to the scenario in which I didn't break out. Got nothing to lose, so you might as well practice wiggling out and countering. Jin's freeze is kinda double edged, in which if the Jin fucks up on confirming after freeze, he's gonna eat a counter hit combo. wiggle backdash with tager is a good way to setup 720s. Or if you're Hakumen, Yukikaze. Got this pulled on me. Kudos to him, I was impressed, even though I lost a ton of my health
Coren Posted October 23, 2009 Posted October 23, 2009 I got Hakumen ass-trolled by an opponent who shook out once.
HZMN Posted October 23, 2009 Posted October 23, 2009 Tager probably has one of the biggest advantage when breaking out of ice. Doomie already said why. My real question though is why does every jin and their mom that I come up against tries to do a 6C after freezing, there are WAY better options for a freeze.
BANGER Posted October 23, 2009 Posted October 23, 2009 Tager probably has one of the biggest advantage when breaking out of ice. Doomie already said why. My real question though is why does every jin and their mom that I come up against tries to do a 6C after freezing, there are WAY better options for a freeze. It's the most common, well known bnb and hard to fuck it up, even in lag. So they do it because they feel safe doing it. At least, that's also my reason for doing it 3/5 of the time. It depends on the range I've frozen them and their character. On Tagers, I always 5C jB jC combo them, because doing that on Tager is butt easy even on online lag and doing 6C -> air combo on Tager leaves you on the other side--and most of the time after a 6C -> air combo, you've pushed your opponent more than halfway across the screen and you obviously wouldn't want to end on the other side.
jellotek Posted October 23, 2009 Posted October 23, 2009 It's the most common, well known bnb and hard to fuck it up, even in lag. So they do it because they feel safe doing it. At least, that's also my reason for doing it 3/5 of the time. It depends on the range I've frozen them and their character. On Tagers, I always 5C jB jC combo them, because doing that on Tager is butt easy even on online lag and doing 6C -> air combo on Tager leaves you on the other side--and most of the time after a 6C -> air combo, you've pushed your opponent more than halfway across the screen and you obviously wouldn't want to end on the other side. ...lol. Yeah. I have a bad tendency to mess up the C>j.B part for some reason.
blueyesdevil Posted October 23, 2009 Posted October 23, 2009 Just shake, if you don't you'll give your opponent the time to do the combo's, if you shake they have to hurry and and are more likely to mess something up bessides,its not like you have anything else to do when your frozen
Sakret Posted October 26, 2009 Posted October 26, 2009 Tager probably has one of the biggest advantage when breaking out of ice. Doomie already said why. My real question though is why does every jin and their mom that I come up against tries to do a 6C after freezing, there are WAY better options for a freeze. Out of curiosity, what better options are you talking about? I mean, alot of the options that come to mind are mainly for specific situations (are they close to the corner or not, how far away are they after the freeze etc) while the 6C combos just seem like the safe blanket combo (as stated earlier). So if theres an all around safer and consistent combo string than 6C off freeze that can fit most situations, I'm curious to hear it. On topic though, I think its better to just shake out. Might as well enjoy the carpel tunnel inducing mechanic before Continuum shift comes out
Lionheart Posted October 27, 2009 Posted October 27, 2009 i get pissed everytime i have to shake and end up accidently back dashing or something, knowing that the stupid mechanic will soon be gone....
Coren Posted October 27, 2009 Posted October 27, 2009 Here's how you do it: When you get frozen, wiggle like a mofo. When you see an attack coming at you (6C especially, since there are only a few freezes that guaranty it) stop wiggling and hold 1 down, regardless of wether you think you wiggled out or nor. Why? Because if you continue wiggling when you have broken out you eat a combo, and if you haven't broken out it's too late and you should stop anyways. (if it's overhead go to 1 then 4, so you don't BD and get owned for it.) Also, always wiggle between 3 and 1, it stops you from backdashing like a tard when you wiggle out. Plus it's actually faster to do it that way on a pad for you pad warriors out there; the distance is much shorter.
ShinsoBEAM Posted October 28, 2009 Posted October 28, 2009 Here's how you do it: When you get frozen, wiggle like a mofo. When you see an attack coming at you (6C especially, since there are only a few freezes that guaranty it) stop wiggling and hold 1 down, regardless of wether you think you wiggled out or nor. Why? Because if you continue wiggling when you have broken out you eat a combo, and if you haven't broken out it's too late and you should stop anyways. (if it's overhead go to 1 then 4, so you don't BD and get owned for it.) Also, always wiggle between 4 and 1, it stops you from backdashing like a tard when you wiggle out. Plus it's actually faster to do it that way on a pad for you pad warriors out there; the distance is much shorter. I just spin the stick as fast as I can after like 3 spins(I make sure I end blocking back), plus I play tager so enjoy eating a 720 if your not doing a jump followup and drop the soap, and if you are doing a jump follow up we can just spinny super instead.
Airyaxe Posted December 23, 2009 Posted December 23, 2009 You should wiggle out of 5D, J.D, and the Throw. If 5D doesn't counter-hit you, then you can usually shake out before they blackbeat combo you. You need to shake out of J.D since thats where a lot of resets can come from. And you absolutely need to shake out of the throw since many people can flub the throw combo or it can lead to an astral finish. The minimum freeze for 2D, 6D, and any 25% heat move is long enough for any Jin to combo off of. There's usually no point shaking those unless you're fighting a really scrubby Jin.
DC Posted January 27, 2010 Posted January 27, 2010 Just fyi almost any character can DD out of freeze (or something else), not just Tager and Hakumen. Noel can ground DD, she has startup invincibility, Rachel can 2c, Bang can Guard Point, etc etc
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