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Posted

(Posted by ryokoalways / names from shou)

TechnoPolice 11/27 3on3 final

Bang (kuroko) vs. Ragna (yukikage)

Bang (kuroko) vs. Bang (MP)

http://www.youtube.com/watch?v=wgb_MCd5P_w

Bang (kapi) vs. Bang (MP)

Carl (ibara) vs. Bang (MP)

http://www.youtube.com/watch?v=hLqZQfkGvUM

(From Xemnas' Youtube)

VAMOS:

Bang (Dora? or Kapi?) vs Taokaka

http://www.youtube.com/watch?v=Mh--gEGmBQE#t=4m42s

Bang (Dora? or Kapi?) vs Rachel

http://www.youtube.com/watch?v=12JAZi8VZ6Y#t=7m36s

(Posted by Henaki / names from shou / From Xemnas' Youtube)

Taokaka (keita) vs. Bang (dora)

http://www.youtube.com/watch?v=ipCGS8Io4hQ#t=4m36s

Noel (R-1) vs. Bang (dora)

http://www.youtube.com/watch?v=G_FGgn4KFHE

Taokaka still looks to be an annoying match-up, while Noel seems to be less troublesome.

Hazama (nanaki) vs. Bang (dora)

Arakune (arisu) vs. Bang (dora)

Carl (Dio) vs. Bang (dora)

http://www.youtube.com/watch?v=Z5wiHyYlvOA

Dora almost Double Perfects the Arakune, Dora actually Perfects Dio the 1st Round and nearly Perfects Dio the 2nd.

(Posted by ryokoalways / from Xemnas' Youtube)

Tsurumaki 3 of 3

Bang vs Litchi

http://www.youtube.com/watch?v=d0HtP34Msd0#t=5m00s

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Posted

6B 2A 5B 623B d.6C j.D 2B 6C j.B j.C 2.4K and on carl no less man this game is gonna be fun. also 6B ashura links lmao edit: and 2B CH daifunka for a tsubame punish wtf

Posted

Bang vs Bang!

Dora vs Shadow!

Who is the manliest!?

http://www.nicovideo.jp/watch/sm8970109 (as posted by ryokoalways)

It looked to me like Shadow was taking better advantage of Bang's new stuff.

Shadow loves that 2C>2B link. Shadow is simply awful at mixup though, especially compared to Dora. I lol'd so hard at the daifunka>ashura link followed by the failed daifunka>ashura link.

Posted

You're right. I'm used to 2B looking much slower. Lol. Or just different. o_o I can't place what about it gave me 5B. Anyway thanks for the correction, I'll edit that in for ease of reference.

Posted

2B counter hit combos to Daifunka, seems like the easiest (Maybe highest damage too) way to punish Litchi's Staff DP.

reference

http://www.youtube.com/watch?v=d0HtP34Msd0&feature=related#t=5m33s

It always has...CH almost always gives time for daifunka on the ground but it's obviously harder to react to a random CH and immediately daifunka rather than a premeditated CH. Just a guess, but I doubt 2B CH>daifunka will outdamage, say, 623B CH>(whatever works in CS)>daifunka. 2B is more practical though.

Posted

I recall someone saying you can combo daifunka after the 9623B in the old BNB so i assume you could combo daifunka off of non CH 623B now. edit: damn noel has a 4.2K meterless which is comparable to a 5K in CT. didnt take R-1 long to figure out where noels damage went:gonk:

Posted

Searched through thread so don't think it has been mentioned. 6C breaks guard primer. Probably will be one of the least used options between 623B, 3C, Daifunka, Ashura to break primer but since most guard break moves are fatal counters something can be used with 6C fatal counter if it does fatal counter.

I recall someone saying you can combo daifunka after the 9623B in the old BNB so i assume you could combo daifunka off of non CH 623B now.

Yes, 6D > 6239B > Daifunka combos but you have to be a certain distance. Too far and they can tech, too close and it goes under.

Posted

Can we clean up the first post, maybe? I went ahead and fixed some stuff, correct me/add anything if I'm wrong on any of it. 5A - hits all (?) characters' crouching stance, JCable on block, no longer links into itself 6A - Seems faster 2A - able to link to 2A two times also recovers very VERY fast now. 5B - Safer on block, now combos into 623B (higher attack level on 5B probably), IB 5B > reversal 2B no longer works on him 2B - 2b > daifunka still works on crouching, longer untech time (2B OTG > Daifunka now works), faster startup 6B - recovery decreased (safer on block), counter hit links to 2A 5C - Slightly slower. 6C - Hits ALL standing characters, doesn't hit any crouchers (even Tager), breaks one guard primer 2C - easier to combo after 2C (decrease in the combo time point), less recovery, neutral on block, less scaling 3C - Slide appears to be faster, breaks a guard primer j.A - Stayed the same j.B - Stayed the same j.4B - old j.4C j.4C - Air-to-air (looks like 6C), very good j.C - back to old CT j.C D - faster, guard point lasts longer, not able to jump cancel on block, safer on block 6D - faster, breaks one guard primer, not able to jump cancel on block, safer on block 2D - faster, not able to jump cancel on block, safer on block j.D - hits lower, faster, safer on block 623B - longer untechable time, breaks 1 guard primer, safer, seems to prorate more, has fatal counter property j.623B - longer untechable time, breaks 1 guard primer, safer, seems to prorate more 623C - no change, has fatal counter property j.623C - no change j.236A - poison does 1200 DoT, not able to shoot nails during dash in FuRinKazan j.236B - second explosion is faster, retains momentum like A nail j.236C - no change j.236D - no change 214A/B/C/D - no change (?) 632146B - old 214214B move (umbrella), does not disappear once activated even if Bang takes hit 2363214C - Was given invul again with the actual release of the game. Damage nerfed by about 200. Combo now available after daifunka without the use of RC. Daifunka is also faster than it was previously, which allows things like 2b otg > daifunka to work. 236236D - new DD, Bang AshuraMusouKen, 2300 damage, anti-air move, Blockable. FuRinKaZan - command changed to 632146, dash no longer has invul, cannot cancel dashes with nails AH - No more height restriction, clothes burn off in a manly way if it hits Throw - Wall bounces, follow up unknown at the moment. Air Throw - Throws them to the ground now, can combo after. CA - no change (?)

Posted

6C takes a guard primer :yaaay:, nvm, toki mentioned it 6B combos without counter hit, but only sometimes what i think it is, if you 6B them and it hits them standing, they can tech before you can link a 2A, but if you hit them crouching you have time to 2A them before they tech his new super almost has no backward hitbox, like if you were to cut him in half as he does that pose with both arms out, its got to hit his front arm to connect, I did it as a guy was standing on my head, just barely behind me, and it wiffed him. and yes his CA seems the same

Posted

Wait 6C Breaks primer? O_o;;

6C > j623B = 2 Primers????

I don't believe, must see confirmation

If you could somehow get them to stand for the whole thing, you could 6C j.623B RC j.236D 6C j.623B for four primers. Too bad that'll never happen, it'd be hilarious.

Posted

I haven't ever seen 6C break a primer dude, I've been watching videos. Lemme go check to make sure though.

how many times do you see 6C get blocked...

Posted

It hits all characters standing, so quite a bit more than one used to. I'm pretty sure the first post is correct, and it doesn't break primer. Still trying to find confirmed video.

Posted

It hits all characters standing, so quite a bit more than one used to.

I'm pretty sure the first post is correct, and it doesn't break primer. Still trying to find confirmed video.

So it went from never to once since CS came out...

I'm telling you it does

Posted

I get people to block 6C all the time. Lol. If it really breaks primer I'm going to have a field day with it. Still can't find any video.

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