zeth07 Posted August 9, 2010 Posted August 9, 2010 So what's a good launcher so you can continue an air combo after j.4c? Usually it's combos "ending" with 2B and 5D into Air Enders. Which Air Enders you choose and whether or not they contain a j.4C depends on what you're going for and sometimes who you're fighting against.
ShoMeYaMoves Posted August 9, 2010 Posted August 9, 2010 I always heard it referred to as jump install I definitely believe you though, what's the difference? Personally, I call it jump cancel cancelling. =D
huey253 Posted August 9, 2010 Posted August 9, 2010 you have to do the "jump cancel cancelling" in CT for 623B for combo enders as well. but you guys wouldn't know that, tier whores. i just came up with this lolol Broke Ass Ninja Guy
sergetrigger Posted August 10, 2010 Posted August 10, 2010 Ok, seriously, I can't get this damn j.4c to jump cancel. If I do, Bang just jumps away from the opponent. What the hell do you guys do?
TornAparT Posted August 10, 2010 Posted August 10, 2010 im having a difficult time doing the Dora 4-seal on Ragna/Hakumen/Hazama/Mu/Makoto. The 2nd j.D always wiffs. Against the character I can do it on the j.C always wiffs. I can't figure out what I am doing wrong.
TheDarkWall Posted August 11, 2010 Posted August 11, 2010 By dora 4 seal do you mean the one in challenge mode?
TheDarkWall Posted August 11, 2010 Posted August 11, 2010 You have to jump install it. Meaning you have to do something like 5D > 6321476D, but after the 7 you only have 4 frames to activate the super. Also isn't it allot easier to just hold jump till the hit connects and then do the input?
TornAparT Posted August 11, 2010 Posted August 11, 2010 5B>2B>6C>j.D>d.2B>623B>d.2D>j.D>2369C>5D>sj.C <-This one
huey253 Posted August 11, 2010 Posted August 11, 2010 serge, i had that problem too. just hold up rather than inputing another jump.
Killey Posted August 11, 2010 Posted August 11, 2010 5B>2B>6C>j.D>d.2B>623B>d.2D>j.D>2369C>5D>sj.C Need help understanding the spacing and timing of this combo. 1) Can this be done anywhere on the screen? 2) What's the timing on the dash 2D after 623B Also, how the hell do you get 623B after 6D. I've seen Dora and Nezu do some combo like 5B,2B,6C,jD,2369C,5C,6D,623B but I can never get 623B to come out after 6D. I don't understand the timing of the 623B after 6D and I've tried various timings. I've gotten it to work maybe once or twice through mashing 623B just to get the feel of the timing but still can't grasp when to time the 623B.
zeth07 Posted August 11, 2010 Posted August 11, 2010 5B>2B>6C>j.D>d.2B>623B>d.2D>j.D>2369C>5D>sj.C Need help understanding the spacing and timing of this combo. 1) Can this be done anywhere on the screen? 2) What's the timing on the dash 2D after 623B Also, how the hell do you get 623B after 6D. I've seen Dora and Nezu do some combo like 5B,2B,6C,jD,2369C,5C,6D,623B but I can never get 623B to come out after 6D. I don't understand the timing of the 623B after 6D and I've tried various timings. I've gotten it to work maybe once or twice through mashing 623B just to get the feel of the timing but still can't grasp when to time the 623B. The first combo the timing is actually really tight, or at least it seems like it. It is pretty much mid-screen only but I guess if you are slightly closer to one side it might make the d.2D easier but I doubt it. As for the d.2D timing, I believe you want to input it as soon as possible after the dash. That is probably what makes it so tight. Then even if you land that you gotta worry about (s)j.D timing which is harder on some characters more than others. And if you make it to the end, you still gotta do that (s)j.C timing. I'd say it is pretty damn hard to do and probably not worth the effort unless you're just that good (to be able to land it consistently in a match) and want to be flashy. The second combo works just like the old CT combo into 6D>623B. I just hold 9 during 6D then do it. Remember that should probably be a d.5C if you didn't realize that already, to make your life easier. You could also do this one: 5A>5B>2B>2C>d.2B>623B>d.6C>j.D>Web Nail>d.5C>6D>(9)623B = [2,813] [2 Seals] [uses 1 Nail] [True Oki] [Works On: RG, JI, AR, TG, LI, TA, NO, MA, XX = maybe others]. Reason being that it is a 2 seal combo that works on crouching. The one you listed would be for standing and wouldn't even be worth it because you could get the same seals+more damage+no nail used off the regular 2 seal standing BnB. The other good thing about it is that it works in the corner as well, just with a reverse 6C. Just remember you need to d.2B and d.5C for the combo I posted or else it'll be really hard or not work at all.
vanfleihight Posted August 14, 2010 Posted August 14, 2010 What's the secret to getting 2369C>5D to link in the combo above? I can't get it to land consistently.
zeth07 Posted August 14, 2010 Posted August 14, 2010 What's the secret to getting 2369C>5D to link in the combo above? I can't get it to land consistently. I'm pretty sure you have to wait as long as possible after the j.D to 2369C, kinda like how you had to adjust the old CT 4 seal combo on certain characters. I'm still questioning whether or not that combo works on everyone correctly. We probably got it from one of the videos and it might have worked on whoever they were fighting against but it might not on others. I'm sure it's been in more than one video as well, but it still seems kinda sketchy to me on whether it works as is.
TornAparT Posted August 14, 2010 Posted August 14, 2010 What's the secret to getting 2369C>5D to link in the combo above? I can't get it to land consistently. what I do is 7(or)8236C>5D. The 7 and 8 will make you do a lil jump. Gives the oppenent time to hit the ground, making the nail hit OTG and making 5D much easier to land. I still can't the the jC to connect at all.
zeth07 Posted August 15, 2010 Posted August 15, 2010 what I do is 7(or)8236C>5D. The 7 and 8 will make you do a lil jump. Gives the oppenent time to hit the ground, making the nail hit OTG and making 5D much easier to land. I still can't the the jC to connect at all. Me either. I tried it on Jin numerous times to test it out and try to better answer vanfleihight's question and for the life of me could not land the sj.C. And I was definitely getting the super jump off and it was incredibly close to landing but he can always tech right before it. That's why I'm still questioning the combo with an air ender. I'd like to see a video example of an air ender landing after 5D on this particular combo.
vanfleihight Posted August 15, 2010 Posted August 15, 2010 The sj.C at the end doesn't even bother me too much. I'd just rather get the last seal to land consistently. I've tried letting the nail hit OTG and it seems hit or miss with 5D. Why don't I just simplify the question. How do you land the nail to 5D on CH 2D > j.D > 2369C > 6C > j.D > 2369C > 5D > ender
rei-Scarred Posted August 15, 2010 Posted August 15, 2010 Ok seriously how do I d.6C j623B litchi and tsubaki. I feel like it's impossible most of the time and when it works it's all luck and I can't get it to happen again. If there is no surefire way to get the timing right on this I'm just gonna have to stick to easier less damaging combos on them cause j623B is way to unsafe on whiff to throw it up to chance
zeth07 Posted August 15, 2010 Posted August 15, 2010 The sj.C at the end doesn't even bother me too much. I'd just rather get the last seal to land consistently. I've tried letting the nail hit OTG and it seems hit or miss with 5D. Why don't I just simplify the question. How do you land the nail to 5D on CH 2D > j.D > 2369C > 6C > j.D > 2369C > 5D > ender The 2nd nail you want to let Bang use the actual jump a little bit. He will do an extra voice/sound effect when you know you did it right. Then you can just 5D. Video Example of 4 Seal = (ignore my bad inputs). In this combo I could land the sj.C obviously, but in the 4 seal off 5B I can't, so that 4 Seal off 5B needs to be looked at some more to see if an air ender is actually possible. Ok seriously how do I d.6C j623B litchi and tsubaki. I feel like it's impossible most of the time and when it works it's all luck and I can't get it to happen again. If there is no surefire way to get the timing right on this I'm just gonna have to stick to easier less damaging combos on them cause j623B is way to unsafe on whiff to throw it up to chance For Litchi you just have to delay the d.6C for as long as possible and even then it is still kinda hard just like on some of the other characters. For Tsubaki it is nearly impossible like you said. I was testing it for the Wiki and I landed it on Tsubaki once out of several attempts. It seems like there is a sweet spot or something that you have to get exactly right for it to work on her. In my opinion it isn't worth the effort. You can however do d.2B instead of d.6C which will be more damage obviously and it is easier to hit on those two than d.6C. Whether or not it is easier to do is up to you I guess. Video Example of landing it on Litchi and Tsubaki's dumb hitbox for d.6C-j.623B = (ignore my bad inputs) As you can see, same exact combo done with the proper timing, yet it doesn't work on Tsubaki like that. But I know for a fact I have landed it once on her, it is just really really dumb trying.
rei-Scarred Posted August 15, 2010 Posted August 15, 2010 yeah 2B j623B doesn't work for the 5A BNB though because you can't 2B after j623B. Otherwise I'd be doing that from the start. on that note what I've been using is air combo ender after 6A 623B which still does nice damage
ShoMeYaMoves Posted August 15, 2010 Posted August 15, 2010 yeah 2B j623B doesn't work for the 5A BNB though because you can't 2B after j623B. Otherwise I'd be doing that from the start. on that note what I've been using is air combo ender after 6A 623B which still does nice damage You can 2B, provided you properly TK the j.623B.
huey253 Posted August 15, 2010 Posted August 15, 2010 CH 2D jD 2369C 6C jD 2369C 5C 6D more stylish and more damage i believe :P
zeth07 Posted August 15, 2010 Posted August 15, 2010 yeah 2B j623B doesn't work for the 5A BNB though because you can't 2B after j623B. Otherwise I'd be doing that from the start. on that note what I've been using is air combo ender after 6A 623B which still does nice damage It works off 5A, it was one of the combos I tested for the Wiki. But if you don't delay the d.6C/d.2B it will whiff on quite a few characters = (MU, RA, CA, BA, *TS*, HZ, LA, LI, TA, NO) CH 2D jD 2369C 6C jD 2369C 5C 6D more stylish and more damage i believe :P You actually forgot to add the 623B at the end though. It does 107 more damage, EDIT: might not give true oki, seems to be a really low tech. The 623B works just like the old CT BnB, i usually do the hold 9 as 6D comes out method. Or do 5C-2C-Bumper.
rei-Scarred Posted August 15, 2010 Posted August 15, 2010 lol zeth then you'd only have 3 seals. And yeah it's good practice to always delay 6C but on those two characters it seems to make little difference. Guess I'll just try that 2B thing
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