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Posted
I finally got to play around with CS yesterday for an hour or two and got a lot of the new combos down easily, even got around to doing Nezu's j.4C in FRKZ damage combo of death after playing around (mostly luck), but I can't seem to get the timing for dash 2D after up close 2B, 623B I'm either clearly late or Bang won't move, any tips on this timing?

that being said I won't get to play it again for a while i'm sure, just like to know

you have to buff the dash during the ending of the recovery for 623B.

You already have the j.4C combos down? Like how many reps? 8+?

How hard are those j.4C loops compared to CT Tager FRKZ standing loops / crouching loops? The j.4C loops are pretty much just 9dash-j.4C over and over right (EDIT: or the 8dash versions)? They don't seem too hard but then again I haven't really messed around with em yet.

I only ask because I could do that CT Tager FRKZ standing loop pretty much perfectly even online, and can do a modified version of the crouching loop easily as well. The only one that gives me trouble is just doing straight up 2B-9dash-j.4C (old one)-repeat, so I imagine it is pretty much like that in terms of difficulty.

So any rough guess of how much harder it is than those? I'm starting to use FRKZ more frequently and I'm getting quite used to it, so I expect to be using it a lot in CS especially considering how much damage it produces and how easy it is to get seals. So this is kinda useful information that I should know and know what I have to prepare for.

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Posted

The j4C loop is tricky, but mainly because of the 9dash-j4C-2dash/9dash j4C part; once you get that 3-part segment down, the whole thing does itself, for the most part. You just need the timing right.

Posted

no offense, but its really hard to believe that you learned j4C loops in one day of playing CS.

for the record, its a bit harder than the CT Tager loop, but its hard to believe you just did it in an hour.

its like learning taokaka taunt loop in a hour, except harder.

Posted

Oh? I haven't looked at it in a long time, my FRKZ has been incredibly backburner as far as "Things to do". Do you just let it fall?

Posted
Oh? I haven't looked at it in a long time, my FRKZ has been incredibly backburner as far as "Things to do". Do you just let it fall?

yes, you just let yourself fall. It's so you can allow the target to drop a bit before you hit them again so you get more reps.

Posted

Ahh. Then of course the only trouble with it, aside from finishing correctly to get oki, is pressing 9 then jerking back to j4C, while still cancelling with correct timing.

Posted

So I need at least part of the dash input while in the closing of 623B huh? Hummm ok then. I'm not used to that lol although i guess it would sort of be like CT 2C 214B (bumper) insta-dash 2A 5B air blah blah.

and for the loop, i'm not saying I got it on first try but after a while i got about 6 reps into it before I whiffed it in the corner, I did it 3 or so different times 2 in match and 1 because i was so confused i had him let me do it to him lol. The entire start of me trying it I kept trying to dash back and forth and I never landed it, so I just did the normal j.4C 7/9 dash j.4c j.D blah blah, but then when I didn't hit anything i noticed he couldn't tech as swiftly as I though so I then had an epiphany and thought just wait. And there we go, I still can't do it comfortably or against the wall because it feels a bit different but hey not as hard as I thought. That being said, I won't be able to try again lol so i'll probably fail at it next time.

Posted

don't stress yourself on a combo that is not linked to bang's success in frkz.

doing the normal bnb should kill usually by the time your able to get into frkz.

if not, its ridiculously easy to approach.

oh and i created my own bang combo today :D

5C 2C 214B (has to be fast, choose whichever bumper you want) 2A 5B air ender.... (i only tested jB 623B which worked and 2A 5B 623B which doesn't work)

get any a free bumper mid combo, possible oki enders...

i got to test it a coulpe times but i don't have access to bb at home so i can't test any further, someone should mess around with it

Posted

The j4C loops are GODLIKE. I don't know why you would consider them not linked to his success, especially since with meter they can be started off command grab :psyduck:

That combo has been around for a bit. I would suggest <bumper> 2A 5B 623B to start that part, if anything.

Posted

Yeah... xx into 2C bumper has been around, and made popular by a litchi combo vid in CT... I myself made a combo vid for that stuff for CT lol.

I still use it every so often, but I prefer to do Whatever into 6C j.D 2B/6A 623B d.6C j.623B 2C 214B/A

Good damage to set up a bumper. Or you could do the 2C 214B d.2A setups, however, those are destroyed if your opponent is smart enough to NOT tech. It's purely gimmicks.

Posted
Supercrash shouldn't whiff, unless you're playing CT :psyduck:

Supercrash won't whiff on the combo, but since you've already used a 2C and a 2A you won't be able to do much after it.

Posted

Actually the 5C starter hurts more, in this case. 70% init proration sucks hard. 2C mid combo should be like 85ish. No matter what, the combo's going to suck, but using 2A 5B 623B opens up a ton of oki options (or you can continue with d6C jC for different oki or poison)

Posted

Creating very odd frame traps in his block strings to keep people honest, highly creative command grab gimmicks, intelligent meter use, wise use of d2B j623B 2B 623B daifunka, and just generally intelligent play all around.

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