Reioumu Posted January 23, 2010 Posted January 23, 2010 through the miracle that happened today, i can now play blazblue CS, and i have a sparring mode. better than nothing. you can count on me contributing soon. fuck yeah. Sparring mode is alright, I prefer vs
huey253 Posted January 23, 2010 Posted January 23, 2010 cough miracles sounds suspicious to me cough anyways, has anybody discovered a better frkz bnb?
LAMG Posted January 23, 2010 Posted January 23, 2010 through the miracle that happened today, i can now play blazblue CS, and i have a sparring mode. better than nothing. you can count on me contributing soon. fuck yeah. ALL HAIL THE InTeRnEtZ!
ShoMeYaMoves Posted January 23, 2010 Posted January 23, 2010 Let's just say...I'm inviting a friend over and we'll have a deeper understanding of CS by the time he leaves.
huey253 Posted January 23, 2010 Posted January 23, 2010 lol switches topic.... SOO HOW ABOUT that damn litchi, she's been acting up for the 5th time this week.
zeth07 Posted January 23, 2010 Posted January 23, 2010 Has it already been mentioned that you can't crossover Tager in the corner anymore? If it was sorry. Also, how do you get Sparring Mode?? I saw the options for it, but not sure how to get in to it.
AtTheGates Posted January 23, 2010 Posted January 23, 2010 http://www.youtube.com/watch?v=d2OVpGfUTXo 2 BnBs, standing and crouching chara. not much, but it's a start. now i gotta find some stuff that's good in the corner. i gotta admit that i haven't paid much attention to the CS threads, since i couldnt play the game anyway... until today. now i gotta read up on your discoveries ^^
Dacidbro Posted January 23, 2010 Posted January 23, 2010 an opinional improvement on your two BnBs; You can super jump the air combo and get jB j4C jB j4C 623B on nearly any character, brings it up to about 3.6k on the standing one, some people don't like the oki options though since it puts em above the ground, but it leads to nice American AUB resets.
ShoMeYaMoves Posted January 23, 2010 Posted January 23, 2010 Incentive to jump in with j.4C... j.4C>5B>2B>6C>j.D>6A>623B>d.2B>j.623B>5B>2B>j.B>j.4C>j.B>j.4C>623B 4448 damage Also, incentive to 3C FC 3C>2B>623B>2B>j.623B>5B>2B>j.B>j.4C>j.B>j.4C>623B 3851 damage
Reioumu Posted January 23, 2010 Posted January 23, 2010 an opinional improvement on your two BnBs; You can super jump the air combo and get jB j4C jB j4C 623B on nearly any character, brings it up to about 3.6k on the standing one, some people don't like the oki options though since it puts em above the ground, but it leads to nice American AUB resets. I honestly prefer to have knockdown on my combos. If I can sacrifice a few hundred damage for knockdown, I would most of the time.
Dacidbro Posted January 23, 2010 Posted January 23, 2010 Yeah, and there, of course, is why it's opinional. I don't actually like pressuring wakeup as much as I like pressuring air tech, often, so if I can take more damage and the air tech, it's great for me. ^_^
Reioumu Posted January 23, 2010 Posted January 23, 2010 FRKZ combo ATG showed me on nico. I had to recreate it in HD quality. It's so beautiful *tear* http://www.youtube.com/watch?v=FEaa4CCxJw4
huey253 Posted January 24, 2010 Posted January 24, 2010 omg awesome combo bro, i'm grinding that one in to be my new bnb in frkz lol
Reioumu Posted January 24, 2010 Posted January 24, 2010 Ok, I've only found like 1 advantage for doing a bumper dash in the middle of a combo lol You know how you can do 5A 5B 2B 2C 2B 623B? You can do 5A 5B 2B 2C jump to bumper dash down at opponent, 6A 623B. That's all lmao...
BigLeafyTree Posted January 24, 2010 Posted January 24, 2010 Is poison affected by combo proration or is it seperate?
Dacidbro Posted January 24, 2010 Posted January 24, 2010 I don't think there's any way to be honestly sure, but it's always seemed separate.
Reioumu Posted January 24, 2010 Posted January 24, 2010 Poison is completely separate from combo proration. <3
zeth07 Posted January 25, 2010 Posted January 25, 2010 Anyone mess with combos off Gold Burst yet? We will probably need a section for that in the Combo Thread since it would be a pretty important situation in a close match.
Dacidbro Posted January 25, 2010 Posted January 25, 2010 I think the best you're going to get is a 6C jD start, I'll play around with it.
Reioumu Posted January 26, 2010 Posted January 26, 2010 I think the best you're going to get is a 6C jD start, I'll play around with it. I've gotten j.D and 5B starts, I'll test the 6C one next... Though I should also try and see if 5B 623B d.2B j.623B aerial works.
Dacidbro Posted January 26, 2010 Posted January 26, 2010 6C jD starter prorates too hard to get anything, 5C 6A 632B doesn't work. Will try some other stuff. Figured out 4k off 623B; 623B 5B 2B sjc jB j4C 623B (no double jump) 5B 2B (your preferred air ender for oki or damage)
AtTheGates Posted January 26, 2010 Posted January 26, 2010 2B start looks pretty good. iirc (im not sure whether its 1 or 2x j.4C) if you do this FRKZ combo vs tager: 2B,6C, 9-j.4C x2, j.D,2-j.\/,2B,623B, daifunka, you do ~ 5600, just as much as if you would do the longer frkz combo.
Reioumu Posted January 26, 2010 Posted January 26, 2010 2B start looks pretty good. iirc (im not sure whether its 1 or 2x j.4C) if you do this FRKZ combo vs tager: 2B,6C, 9-j.4C x2, j.D,2-j.\/,2B,623B, daifunka, you do ~ 5600, just as much as if you would do the longer frkz combo. the only problem is that you're starting with the slower 2B :/ 5B is so reliable and good in this game
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