EvilWolf Posted June 1, 2010 Posted June 1, 2010 Sexy combo from http://www.youtube.com/watch?v=AytsnjhfC2U whatever>5b 5cdc 236b dash 5cc wallbounce 214a1d 214c (frog hits) dash 236a 3c (1 hit) 214c 3c Its the first combo of the vid. Sexy combo indeed. But seems a bit specific, need to be close to the corner for wallbounce i think
GenoWhirl Posted June 1, 2010 Posted June 1, 2010 No, that is actually a mid screen combo, the wallbounce makes you hit an invisible wall. In fact it may be midscreen only...
crazycrackers Posted June 1, 2010 Posted June 1, 2010 http://www.nicovideo.jp/watch/sm10803503 Holy shit cool combo in the 5th round of the first match. (corner) throw (wallbounce) 5b 632146c sj8d j.2cd (lvl3) 214a 5cc (2nd hit) wallbounce (frog hits) sj8d j.2c (lvl3) 5cc (2nd hit) wallbounce 3c EDIT: Actually the j.2cd does not need the 2d. You can do each lvl3 j.2c with just 1 wind
EvilWolf Posted June 1, 2010 Posted June 1, 2010 http://www.nicovideo.jp/watch/sm10803503 Holy shit cool combo in the 5th round of the first match. (corner) throw (wallbounce) 5b 632146c sj8d j.2cd (lvl3) 214a 5cc (2nd hit) wallbounce (frog hits) sj8d j.2c (lvl3) 5cc (2nd hit) wallbounce 3c EDIT: Actually the j.2cd does not need the 2d. You can do each lvl3 j.2c with just 1 wind My god that noel fighting the Rachel was a frickin beast!
GenoWhirl Posted June 2, 2010 Posted June 2, 2010 Anything that sexy needs to do more than 1600 damage. It DID start with 2b, know to prorate everything to shit. Making progress on mastering the abovely chronicled combo
Varamathras Posted June 2, 2010 Posted June 2, 2010 It DID start with 2b, know to prorate everything to shit. Making progress on mastering the abovely chronicled combo Without 2b it's still probably only about 2500. For the wind cost, it just doesn't seem worth it. That's what really irritates me.
GenoWhirl Posted June 2, 2010 Posted June 2, 2010 You can pretty much Regen 1 wind minimum during the combo, so it only actually wastes one wind. One wind for 2.5k isn't that bad :P It also ends with pumpkin oki.
tofurr Posted June 3, 2010 Posted June 3, 2010 6a 5b J.c 2d JC LV2 J.2c I find this the best air combo because I can extend into BBL or if I want to continue the normal air combo it adds about 800 damage (CT), I think about 500 CS. Wait, you got that combo to work in CT? I tried doing it today in arcade mode and the computer teched out right before the j.2c would connect.
gli Posted June 3, 2010 Posted June 3, 2010 It works. The timing is just strict. Important points are to delay the j.c a bit and to wait a bit on j.2c after 2d.
calendula Posted June 3, 2010 Posted June 3, 2010 Is it easier to pull off in CS? As glirandly said, it does feel the same, but the mechanics of CS rachel makes the combo more flexible rather than simply doing an aerial combo. Still its an thumb killing combo to execute.
GenoWhirl Posted June 3, 2010 Posted June 3, 2010 Yes, didn't you guys read my chronicles in the page back? It's so damn sexy when you hit with it though.
EvilWolf Posted June 4, 2010 Posted June 4, 2010 Okay guys. I was on training mode, practicing the 6a 5b J.c 2d JC LV2 J.2c stuff because it is fuckinh hype shit... Is it fucking character specific!? I swear to motherfucking god it doesn't work on Bang, or maybe I just don't get the timing yet, I can pull it off 2 out of 10 times =/ I have taken some notes after a lot of practice. Possible on Bang, Jin and Tager with 6a 5b Superjump J.c 2d Jump cancel J.2C I can normally pull it off on Litchi, Taokaka, Noel, Arakune, and Ragna. I find this the best air combo because I can extend into BBL or if I want to continue the normal air combo it adds about 800 damage (CT), I think about 500 CS. I can also just set a pumpkin and wait for them to tech if I feel like trolling. It's also god damn sexy. The only bad thign is my thumb hurts, brb testing on Carl and others. Edit: It...works normally on Carl, but it's so tight that you're better off not attempting it. With Nu it's possible in the same manner as Jin, Bang and Tager, as well as the normal way, just be sure to jump high. I have no fuckign idea how to consistently hit with it vs Hakumen. Edit 2: THAT'S IT! THAT'S FUCKING IT!!! ALL I NEED TO DO IS JUMP HIGH! I MISS BECAUSE THEY ARE TOO LOW! I FEEL SO POWERFUL :yaaay::yaaay: So by waiting a bit after jumping it's possible on pretty much all characters Ok I feel your pain Geno. I tried doing that combo in CS yesterday...6A 5B J.b J.c 2D Jump Cancel J.2C...I can't fucking do it! I mean, I can hit them with J.2C but they don't bounce up! What am I doing wrong? Also, I found out that Tempest Dahlia can be linked to Rachel's air combo, 6A, 5B, J.b, J.c, then link to Tempest Dahlia, then maybe you can land and continue to air combo if you hit your opponent with a 4 wind Tempest Dahlia. You can also do TD after jump cancelling and J.b, J.C, but I feel its easier to link to another combo if you hit your opponent with TD closer to the ground. Btw, I thought of a nice combo for Rachel today, requires 100 heat and for her to be somewhat near corner and at least 3 wind (4 would be best): Throw Opponent towards corner, Tempest Dahlia (preferably with 4 wind), TD will hit as opponent wall bounces, 236A (should be able to throw 2 lobellias if you're using 4 wind TD, since it keeps the opponent suspended in the air for quite a bit), 6A, BBL, run back, 236A, SJ9D, J.2CD (lvl 3), 3C when opponent falls down, sword iris, 3C, into pumpkin or frog oki. Or if you're feeling ambitious, you can replace the part in bold with 214A, 5CC (whiff first hit), 5B, Frog hits, SJ8D, J.2CD (lvl 3), pumpkin, 3C when opponent falls, sword iris, 3C, then frog again, into pumpkin and frog oki. Haven't actually tried out the above mentioned combo, but I'm pretty sure the first version is practical, not sure if 4 wind charges is enough for the more advanced version. Pretty sexy combo though, should be at least 4k dmg if not more. Can't wait to try it out.:yaaay::yaaay:
calendula Posted June 4, 2010 Posted June 4, 2010 Chances are you're probably not jumping high enough to register the lv2 j2c geno has already given some pointers how to increase the odds of success on the previous page. Okay looking back at combo that crazy crackers posted 5b 5cdc 236b dash 5cc wallbounce 214a1d 214c (frog hits) dash 236a 3c (1 hit) 214c 3c can we just buffer the 214a frog with wind (ie 21d4a) instead of inputing it seperately or it will ruin the timing ? I haven't tried doing that yet,
sanshiki Posted June 4, 2010 Posted June 4, 2010 Btw, I thought of a nice combo for Rachel today, requires 100 heat and for her to be somewhat near corner and at least 3 wind (4 would be best): Throw Opponent towards corner, Tempest Dahlia (preferably with 4 wind), TD will hit as opponent wall bounces, 236A (should be able to throw 2 lobellias if you're using 4 wind TD, since it keeps the opponent suspended in the air for quite a bit), 6A, BBL, run back, 236A, SJ9D, J.2CD (lvl 3), 3C when opponent falls down, sword iris, 3C, into pumpkin or frog oki. If you get a throw into the corner with 100% heat that's 6.5k damage. Secret Japanese combo to share. throw 3C9D BBL lv3 j.2C 214A 5CC (2nd hit only, frog activates when opponent hits floor) lv3 j.2C 236A dash 3C 3hits 214C 6A BBL lv3 j.2C 214A 5CC (2nd hit only again) 5B OTG (frog activates) 236A dash 3C BBL lv3 j.2C 214B 3C 214A its actually a 150% heat 3 wind combo by the way. If you start off with like 5B3C9D thats 7k damage. Or since its a back throw you don't even need to spend wind to launch the opponent higher.
EvilWolf Posted June 5, 2010 Posted June 5, 2010 If you get a throw into the corner with 100% heat that's 6.5k damage. Secret Japanese combo to share. throw 3C9D BBL lv3 j.2C 214A 5CC (2nd hit only, frog activates when opponent hits floor) lv3 j.2C 236A dash 3C 3hits 214C 6A BBL lv3 j.2C 214A 5CC (2nd hit only again) 5B OTG (frog activates) 236A dash 3C BBL lv3 j.2C 214B 3C 214A its actually a 150% heat 3 wind combo by the way. If you start off with like 5B3C9D thats 7k damage. Or since its a back throw you don't even need to spend wind to launch the opponent higher. Sounds a bit hard to pull off.
calendula Posted June 8, 2010 Posted June 8, 2010 I'm pretty much skeptic about that combo, is it guranteed that we'll gain enough tension during the process like arakune's lazer spasm combo ?
sanshiki Posted June 9, 2010 Posted June 9, 2010 I'm pretty much skeptic about that combo, is it guranteed that we'll gain enough tension during the process like arakune's lazer spasm combo ? Its legit. But I suppose you don't have arcade/hacked pc to play CS on. What about the combo I posted then? Its really much better to stay away from TD to combo when you're already in the corner. BBL combos are stronger since you get 1 wind lv3 j.2C (which hits for 2k before proration) set ups off of it. Plus you'll rarely corner a guy with 4 wind stocks anyway, which BBL isn't constrained by. The only time TD should be used is to punish slow projectiles, whiffed pokes, and hitconfirm combo off random Iris or CH lobelia that is too far to air combo with.
EvilWolf Posted June 9, 2010 Posted June 9, 2010 Its legit. But I suppose you don't have arcade/hacked pc to play CS on. Its really much better to stay away from TD to combo when you're already in the corner. BBL combos are stronger since you get 1 wind lv3 j.2C (which hits for 2k before proration) set ups off of it. Plus you'll rarely corner a guy with 4 wind stocks anyway, which BBL isn't constrained by. The only time TD should be used is to punish slow projectiles, whiffed pokes, and hitconfirm combo off random Iris or CH lobelia that is too far to air combo with. I find TD quite useful for randoms pokes, it's won me quite a few rounds.
calendula Posted June 11, 2010 Posted June 11, 2010 Well I'm just having a hard time on the timing and I can't execute that combo completely .... yet. Besides when I bet most of us can't get a decent practice when we play on the arcade Haha.
DSveno Posted June 17, 2010 Posted June 17, 2010 I'm having a hard time (read: I can't do it) trying to grasp the timing of the very basic combo that everyone use "5b 5cdc 214a". Like in this video: http://www.youtube.com/watch?v=5jvF-4Va8CI, after that the frog is already at his opponent's feet and ready to spark, while in my situation, the frog need to walk forward 2 step to do that. Does anyone has any advice for the beginner like me? =( Already tried to use wind before, while and after the first C hit, but doesn't seem like it works.
Kuuhaku Posted June 17, 2010 Posted June 17, 2010 Chances are you're probably not jumping high enough to register the lv2 j2c geno has already given some pointers how to increase the odds of success on the previous page. Okay looking back at combo that crazy crackers posted 5b 5cdc 236b dash 5cc wallbounce 214a1d 214c (frog hits) dash 236a 3c (1 hit) 214c 3c can we just buffer the 214a frog with wind (ie 21d4a) instead of inputing it seperately or it will ruin the timing ? I haven't tried doing that yet, You have to delay the j2C for it to register as a level 2. It is pretty hard to pull off. One thing I messed with in CT (but it should still work in CS... actually, it should work better for a few reasons) is 6A3214D6C level 3 j2C (used two wind version, but dunno if one wind is possible in CS) pumpkin (just used as a timer for George, not actually needed) George 3C 236A (second 236A should be possible in CS) 3C sword iris pumpkin. Theoretically should do about 4k damage since it does over 5k in CT (was doing it earlier this afternoon and don't remember the actual damage count). If one wind version is possible, then it's 4k for one wind + option for oki.
Soniti Posted June 17, 2010 Author Posted June 17, 2010 Unfortunately, you really don't land close anti-air 6a's as much in CS. The combo *should* work, perhaps w/o the first timing pumpkin.
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