Boss Posted October 10, 2007 Posted October 10, 2007 For some reason I find Sol is the hardest to do combos on. Bridget is easy. same for me, i don't get it. what's up with his weight?
MacArthur Blunts Posted October 10, 2007 Posted October 10, 2007 same for me, i don't get it. what's up with his weight? I don't think it's his weight. I believe it's because his hitbox gets really horizontal after he floats in the air for a while. j.H j.K is really hard to link on him sometimes (Unlike ABA, LOL!)
Villainous Posted October 10, 2007 Posted October 10, 2007 Using j.S on Sol helps a lot in air combos, it pulls him up to a reasonable height. Works for me.
Zaido Posted October 10, 2007 Posted October 10, 2007 make sure you don't pull him to the point that ur j2k air crosses up, and he ends up flying behind you :V, though the combo still works for the first rep, but i dont' think you can do dj2K jD for the 2nd rep.
Arvandor Posted October 16, 2007 Posted October 16, 2007 Man, I need to learn the j.HS j.K link nonsense from the Final Side video... Some of that stuff was amazing, and didn't look terribly impractical either o_O
Zaido Posted October 16, 2007 Posted October 16, 2007 jHS -> jK is pretty easy, what is hard is actually doing a double jump attack after a j2K withough doing an attack in between ><..
CrimsonDisaster Posted October 19, 2007 Posted October 19, 2007 The easiest (and best damage for compromise) BnB that works on the characters I listed is 2D RC, 5H, JC, j.H, wait, j.K, land, 5H, SJC, sj.H, wait, sj.K, SJC, sj.S, sj.2K, sj.D, sj.2K, sj.K, land, 5S©, JC instant j.D. On Eddie that does 260. Revisiting this combo concept. For less damage (236) and more flexibility in terms of spacing (can done from like starting position) and generally more ease of use- 2D RC H IAD iadK, land, c.S JC [jK > 2K, K], land, H XX PB For a bit more damage at the cost of needing to be a bit closer to the corner (still can be done from a bit outside) 2D RC H IAD iadK, land, c.S JC [jK > 2K, K], land, H SJC [sjH, D > 2K, K], land, P JC jD - 249 For an easier combo that works in the corner (for like 1 less damage than the above): 2D RC H JC [j2K, K], land, H JC [jH, K], land, 2S JC [jK > 2K, K JC dj2K, D > 2K, D] So the jH, K link is obviously a better starter and worth practicing... but if you're having trouble with it, then those are easier variations (though you're losing 11-20 damage).
Wirya Posted October 21, 2007 Posted October 21, 2007 2D RC H IAD iadK, land, c.S JC I use it, it's easy yet damaging.
Lucy Boy Posted October 21, 2007 Posted October 21, 2007 off 2D RC near the corner i prefer H xx mappa (if you can squeeze it in, another 5K xx mappa) 5P JC. great damage especially if you can get two mappas in.
Wirya Posted October 22, 2007 Posted October 22, 2007 off 2D RC near the corner i prefer H xx mappa (if you can squeeze it in, another 5K xx mappa) 5P JC. great damage especially if you can get two mappas in. Can it work on most/all characters?
CrimsonDisaster Posted October 22, 2007 Posted October 22, 2007 Timing is awkward on some characters... Potemkin in particular is hilarious because he's so big that it's really easy to hit him right as he touches the ground... which counts as an OTG and not a juggle. lol. Works pretty well on a lot of characters, wouldn't necessarily recommend trying it on Pot or Sol all the time unless you're really confident in your timing.
Lucy Boy Posted October 23, 2007 Posted October 23, 2007 eh. haven't tried it on everyone. something fun though: zappa = mappa. he's like the ultimate mappa dummy. instead of going for land HS xx PB in aircombos do land HS xx mappa (5K xx mappa) 5P JC D. fun. want me to put up which of the cast are hit by HS xx mappa off 2D RC? gimme a bit. i'll have it up probably tomorrow. can't touch the ps2 for now. edit: fails against ax, di, so and fa (strangely). it works against everyone, but some of them are so iffy that you're better off doing something else. oh well.
darkpanzer Posted October 25, 2007 Posted October 25, 2007 I can't get this one combo to work. in corner, 2H, BBU, H to bring them up, scj, H, D, 2j.K, K well, thats most of that combo but still. I haven't been able to get the scj in and I always mess that part of the combo up. Any tips?
Zaido Posted October 25, 2007 Posted October 25, 2007 you didn't time ur 5H to hit them at the highest point as they fall high enough, and you hit jH as soon as you do sjc on the way up. Certain characters have more stupid air hit box, and bounce height that makes hitting the right height for jH more of a pain. certain heavy weight characters needs an alternative combo, which is sjH sj2K->sjD ->sj2k->sjD or sjK-> blah blah
MacArthur Blunts Posted October 25, 2007 Posted October 25, 2007 I try to delay the j.H a little bit actually. I find vs some characters, if you do j.H immediatly, the j.2K will OTG them. VS. heavyweights you should just do 5H j.H j.K land 5H stuff. BTW vs pot, 2D RC 5H IAD H 5H SJ combo for good dmg.
darkpanzer Posted October 25, 2007 Posted October 25, 2007 Thank you, I guess I WAS pretty slow on execution. I heard that the timing was pretty strict, but I didn't know that it was that strict in the lines of timing.
Ross Posted November 21, 2007 Posted November 21, 2007 I just thought of this last night and it works for some good damage. In corner, CH 2k, c.s xx pb RC 6p, p into standard air combo for character... it does hella damage. And depending on the follow up after the p on some characters you can do another pilebanger on the end for fun and style points.
F-12 Posted November 22, 2007 Posted November 22, 2007 Any good ^C Slayer combo vids for a noob to learn from?
Ross Posted November 25, 2007 Posted November 25, 2007 just do a youtube video for slayer combo and then look for the AC vids. ALot of the stuff in the videos is adaptable to real match stuff. And watch some Niga vids. He's got the combos you need.
F-12 Posted December 1, 2007 Posted December 1, 2007 OK, sorry for dbl posting but do I right AC Niga WHEN searching in Youtube?
NukleuZ Posted December 1, 2007 Posted December 1, 2007 When searching for a player or character I always search with "GGXX:AC Niga" or something like "GGXX:AC Slayer" Niga search Slayer Search EDIT: I don't know where to put this so... I'll try here :P I keep screwing up one combo with slayer.. This is what I want to do; some shit into BBU, 5HS, j.c, j.HS, 2k, [J.C, j.k]<-- this right here, keep fucking up that timing over and over again. Any simple way to get that timing into my head. If I try to sit down in practice mode I keep mashing 9 ..... When does 2K end?
Zaido Posted December 1, 2007 Posted December 1, 2007 which character are you trying to perform it on?
RoBoBOBR Posted December 1, 2007 Posted December 1, 2007 "some shit into BBU, 5HS, j.c, j.HS, 2k, [J.C, j.k]" If they're too low for jK after that - use jS. And yeah, timing is hard. as for the search on youtube - use differnet combinations, "AC Niga" "GGXX Niga" "Niga Sl". Though the number of Niga vids on YouTube is small.
F-12 Posted December 2, 2007 Posted December 2, 2007 When searching for a player or character I always search with "GGXX:AC Niga" or something like "GGXX:AC Slayer" Niga search Slayer Search Cool thanks mate.
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