Marutambo Posted July 2, 2010 Posted July 2, 2010 He has some kind of decent-quality capture device. The only real problem is that he might be busy this weekend.
Yuushiro Posted July 2, 2010 Posted July 2, 2010 you can just post it here if you see an unusual good combo, dont really need to record it
Marutambo Posted July 4, 2010 Posted July 4, 2010 My friend did get those vids up, but there's nothing noteworthy in the trials he's done so far. Also, he's not all that good with Jin, so he might not be able to get to the last few combos recorded soon.
Yuushiro Posted July 4, 2010 Posted July 4, 2010 yup, I talked to pozer too, nothing really new with jin... oh well I am in a good shape for SBO then , just combo wise
Linear04 Posted July 4, 2010 Posted July 4, 2010 forgive me if this was already answered, but is there a specific reason for people doing j.a immediately after a jump? only thing i can think of is to cancel something, but i really dont see how an empty j.a can cancel a blank jump
Yuushiro Posted July 4, 2010 Posted July 4, 2010 sometimes they will jump at you trying to air throw you or do some normals, and you jA so it will hit them instead of getting thrown or have to guess whatever...
Were-Wulf Posted July 6, 2010 Posted July 6, 2010 Other than move changes has jin as a whole changed much from CT to CS gameplay wise?
smooshman Posted July 6, 2010 Posted July 6, 2010 Other than move changes has jin as a whole changed much from CT to CS gameplay wise? a bit, a few big changes 5C>JB doesn't work, 5D is shit, you can do air moves after ice swords (YAYYY) that's off the top of my head.... oh and ice isn't stupid anymore.
Yuushiro Posted July 7, 2010 Posted July 7, 2010 what? you can still do air moves and jump again if you super jump while doing the ice fireball
Were-Wulf Posted July 7, 2010 Posted July 7, 2010 a bit, a few big changes 5C>JB doesn't work okay, sucks but didnt use it that much tbh 5D is shit wasnt it always? you can do air moves after ice swords (YAYYY) that's off the top of my head.... oh and ice isn't stupid anymore. okay looks like i need to learn air combos. They were always a pain in the ass fo me. what do you mean that ice isnt stupid?
smooshman Posted July 7, 2010 Posted July 7, 2010 what? you can still do air moves and jump again if you super jump while doing the ice fireball on SJ? probably, I mean you can jump again, so I don't see why not. I've seen a couple ice sword>airdash pressure strings.
ZONG_one Posted July 7, 2010 Posted July 7, 2010 I've seen a couple ice sword>airdash pressure strings. IB > DP.
smooshman Posted July 7, 2010 Posted July 7, 2010 IB > DP. that's the solution to.... well.... just about everything, the point is to get them in block stun anyway..... you know like that lightning guy.
Leonil_Requiem Posted July 7, 2010 Posted July 7, 2010 forgive me if this was already answered, but is there a specific reason for people doing j.a immediately after a jump? only thing i can think of is to cancel something, but i really dont see how an empty j.a can cancel a blank jump The purpose is to make you raising hit box smaller for things horizontal pokes and anti airs. J.A is also good for cross over j.B j.A whiff and running back towards them while they're still in block stun. oh off of ice car rapid air dash, J,B J.A J.B will deliver 3 quick overheads and combo to the floor. IB > DP. True while it's an option, more experience player block when seeing no more then IBs in a row against the shory owners.
Yuushiro Posted July 7, 2010 Posted July 7, 2010 jin most damaging combo so far I can tell , dmg = 7204 I tested it. and taken from the japanese wiki started from second hit of DP D second hit of DP D>>6C>6D>>6B>>B DP >>6C>6D>>DP D>>6C>6D>>5C>6C>dc>DP D>>5C>ice arrow super>>6C>DP C for big hit box character you can end it up with (2C >> 6C >> DP C) for like 100 more damage the trickiest thing is to do the 5C>6C>dc>DP D> (the bolded ones) since you have to do it quite fast or they will break out of it. if you don't have that much heat anyway you can settle for normal tetsu combo for around 6.9-7k too which is easier I think and more consistent and you still keep around some heat if you don't get the kill with this combo.
koun Posted July 7, 2010 Posted July 7, 2010 Found some good fatal counter combos on youtube. (Meterless)2C(FC),6C,2D,Dash,6B,5C,2C,6C,Dash,5C,(SJ),J.B,J.C,J.2C,f 236B=4145 DMG(Can so do more with this) (Corner)2C(FC),6C,6D,6C,6D,623D,6C,6D,5C,(SJ),J.B,J.C,Jump,J.2C,236D,6C,623146D,623A,623C=6118 DMG Edit:Ty was very sleepy and made so mistakes.
Yuushiro Posted July 7, 2010 Posted July 7, 2010 Found some good fatal counter combos on youtube. (Meterless)2C(FC),6C,2D,Dash,6B,5C,2C,6C,Dash,5C,(SJ),J.B,J.C,J.2C,236B=4145 DMG(Can so do more with this) (Corner)2C(FC),6C,6D,6C,6D,214D,6C,6D,5C,(SJ),J.B,J.C,Jump,J.2C,236D,6C,623146D,214A,214C=6118 DMG Sorry if posted already. first, dragon punch notation is 623 not 214. and also you put ice car as 236 instead of 214. second you can do much much better combo than the one shown just by doing the normal corner loop, this combo skips the 6B and with 100% heat you can do multiple 623 D which is better than going to air combo right away.
Linear04 Posted July 7, 2010 Posted July 7, 2010 sometimes they will jump at you trying to air throw you or do some normals, and you jA so it will hit them instead of getting thrown or have to guess whatever... I've seen some videos of jin superjumping across the screen still jabbing j.a though, even if the other person's nowhere near them
Yuushiro Posted July 7, 2010 Posted July 7, 2010 that is what I said earlier which is a bad habit of mine too and I need to change it. I think it happens to other people too, please see my previous rant about it
Yuushiro Posted July 7, 2010 Posted July 7, 2010 anyway these are the tips I got , or feedback I got from jeff and john, my good friends at UFO.... I think it'll be helpful so you guys won't do the same mistakes as I do and also it'll be helpful for higher level play I guess. Thank you so much for all my friends who kind enough to point these mistakes that I made all the time though, and this maybe a little bit specific to jin, but you can apply it to almost every character..... -pointless normals (it's risky to throw random normals with no plans, I know this sounds like common sense but sometimes I do it, and alot of other people too actually) , for my case it's pointless jA, only do jA if you are jumping back and think they gonna jump at you. for my case 90% when I start jumping I will do jA... barrier block instead is a much better choice and every top player is doing it -once you get in and get the oki do the A moves and mix up from there , that's how jin get mixup, for my case I do an oki a lot from 5B and I can't get the 6A jin overhead nor it's harder to fake a throw or 6B so in general 2A>5B 5B is also still a good oki move, but 5A or 2A would just give more follow up options. -I jump too way much,and I am so impatient, if I approach via the ground I always run up to them and try to do normals or I will jump directly to them eventhough I don't airdash anymore... btw the worst jin mistake you can do is a lot of airdash and a lot of 5C-6C. everycharacter has a keep away tool , especially the tool that the top tier has is so good that's why they are top tier... I have to be more patient and dont expect to get in right away. this jumping a lot habit is really hard to get rid off though, T_T. I could try to approach slowly instead. see what they are doing walk and see..... /wait and see.... - I do wake up uppercut sometimes a lot, especially when I am about to die... a lot of time it leads to my defeat. I need to do it less often eventhough I have meter, they can still bait it so far away so if I dont hit them I still cant rapid cancel it. -I get impatient whnever I almost got the kill too... even if the enemy is about to die I have to be still be very careful.....that's why I lost most of my almost win. -don't uppercut too much, even the A uppercut is risky right now in BBCS, before in BBCT jin A uppercut is just too good lol...but not anymore. -I try to get a lot of reset because jin damage is suck compared to the top tier, I can do it sometimes but it's much better to get the extra damage eventhough it's not so much.... those damage are guaranteed you will get right now, so don't go for reset too much, that's another one.... Those are the bad habits I need to fix, and hopefully I will do better before SBO starts, so yea... just something to keep in mind if some of you guys keep losing and sometimes wondering why, maybe you also made some of these mistakes that I did this is the post I meant
Aureliano Posted July 8, 2010 Posted July 8, 2010 Okay, so I was getting tired of having no followup for midscreen ground to air FC 2C. Didn't find any in the combo thread (except silly ground to ground stuff, like that'll ever happen) or in japanese vids, and frankly this thread is too long and intimidating to bother reading it in it's entirety. So here's some shenanigans I came up with. Feel free to tell me if you know about something more effective It's meterless btw. 2C FC > 6D > dash > 2C > 6C > dash > 5C > 6C > dash > jump > j.C > j.2C > jc > j.2C > j.236D > land > 6C > 236C Damage : 4192, Overall meter gain : 41, Uses 25 heat so you're left with +16 EDIT : after the first dash you can go for 5C > 2C < 6C instead of straight up 2C > 6C. Rest of the combo will be much easier to confirm, but you'll do 4185 instead of 4192 lawl.
Aureliano Posted July 9, 2010 Posted July 9, 2010 HERE COMES THE DOUBLE POST Can anyone give me some pointers as to how make 623D >> 6C work ? This link is so fucking hard, and it seems to me as though after a few hits it won't even work anymore. I really could use some help, it's the hardest link in Jin's combo imo and it's kind of impossible to just ignore it since there's so much potential damage lost :<
smooshman Posted July 9, 2010 Posted July 9, 2010 HERE COMES THE DOUBLE POST Can anyone give me some pointers as to how make 623D >> 6C work ? This link is so fucking hard, and it seems to me as though after a few hits it won't even work anymore. I really could use some help, it's the hardest link in Jin's combo imo and it's kind of impossible to just ignore it since there's so much potential damage lost :< you have 77 frames to connect, just be close, alot of the time you want to move forward, but you don't. just keep trying, don't wait till you think it's done, the game re-inputs the button 5 times so as long as you're close it should still come out. if it's still to hard, then link 2B
Yuushiro Posted July 9, 2010 Posted July 9, 2010 HERE COMES THE DOUBLE POST Can anyone give me some pointers as to how make 623D >> 6C work ? This link is so fucking hard, and it seems to me as though after a few hits it won't even work anymore. I really could use some help, it's the hardest link in Jin's combo imo and it's kind of impossible to just ignore it since there's so much potential damage lost :< delay the 2nd hit of DP D... to make it connect and secondly your combo is far from optimal, you couldl've done better stuff for fatal in the corner or midscreen
Linear04 Posted July 9, 2010 Posted July 9, 2010 jin most damaging combo so far I can tell , dmg = 7204 I tested it. and taken from the japanese wiki started from second hit of DP D I thought the second hit of hirensou wasn't unblockable anymore? also, are the combos in the combo thread still good compared to new ones that have been discovered, or should i start looking through the thread?
Recommended Posts