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Posted

no no... i know that 360B auto grabs... but seriously try it out after 22D... if you 360B and they jump and block the 5A then i think the grab will whiff... i'm pretty much canceling 5A into 360A... and they block 5A and get sucked down from the air just in time for the grab... i haven't gotten to try 360B yet... but umm i'm no Tager expert here... so give it a try you guys and see...

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Posted
Doesn't 360b auto grab by default because you can't delay its active frames?

hit cause down, cannot quick tech, follow-up window of 19F, 100% guaranteed dmg, can extend up to 10F, recovery starts from 2F after button release

from the frame data. delayable the same way it was in CT.

Posted

yeah you can hold out the 360B slightly. I think the situation mastaroth is referring to is probably best explained as punishing a chicken block. he said he blocked the 5a in the air, at which point tager broke out the 360a and his opponent landed right on it as it grabs. It actually works really well so if you can 5a somebody in the air you've basically created a tick throw setup cause people are in throw range (as long as you don't do too many 5As) and will often continue to block/try to poke once you let them hit the ground. Depending on the range, both those options lose to 360A/B. They can, of course, hold up and jump out and i've had people backdash out of 360a on me cause they wanted to get the hell away and weren't magnetized.

Posted

well I found a combo with tager a couple of days ago which involves both 360a and b, and here's how it goes. Okay both tager and opponent have to be in corner and what I mean by that is opponent has to be at far corner and tager right in front to do 360, know do 360a or b once buster is over 2b,2c,AC,Spark bolt then magna tech wheel. 360a start off will do 4708, add terra break total will be 5408. 360b start off will be 5399, add terra break and its 6099. and remember you could do GF after Terra break.

I didnt see this on here so sorry if it was here and i didnt come across it.

  • 6 months later...
Posted
yeah you can hold out the 360B slightly. I think the situation mastaroth is referring to is probably best explained as punishing a chicken block. he said he blocked the 5a in the air, at which point tager broke out the 360a and his opponent landed right on it as it grabs. It actually works really well so if you can 5a somebody in the air you've basically created a tick throw setup cause people are in throw range (as long as you don't do too many 5As) and will often continue to block/try to poke once you let them hit the ground. Depending on the range, both those options lose to 360A/B. They can, of course, hold up and jump out and i've had people backdash out of 360a on me cause they wanted to get the hell away and weren't magnetized.

Depends on height actually, if they're high enough, you can have them land during 360B's active frames, and that's inescapable. Landing is not throw invulnerable, even if jump startup is. The only defense is to air jab you as they fall.

Posted
Depends on height actually, if they're high enough, you can have them land during 360B's active frames, and that's inescapable. Landing is not throw invulnerable, even if jump startup is. The only defense is to air jab you as they fall.
Under which conditions is that true? Because I have to tell you I've seen people jump up and down over and over into held 720s without being thrown, but other times people swear they were holding up when I threw them. I never quite understood when exactly people have to avoid landing in a throw.
Posted
I've seen people jump up and down over and over into held 720s without being thrown

I'm 99-100% sure that in CS this physically cannot happen. Not sure about CT, but in CS (assuming they're in range) the moment they land from a jump they will be grabbed if you're holding a 360B/720.

I actually found a nice setup to abuse landing frames. After 2D into corner, do meaty 5A 2B on wakeup (hitconfirm 2C if they didn't block), then after 2B walk a step then 5A, tic 360B. If they jumped after the 2B they will block the 5A in the air, and even if they're holding up will fall into the grab. Depending on height they can double jump, airdash, j.A, aerial DP, etc. But like....yeah people probably aren't gonna be looking for that.

Posted
I'm 99-100% sure that in CS this physically cannot happen. Not sure about CT, but in CS (assuming they're in range) the moment they land from a jump they will be grabbed if you're holding a 360B/720.

I actually found a nice setup to abuse landing frames. After 2D into corner, do meaty 5A 2B on wakeup (hitconfirm 2C if they didn't block), then after 2B walk a step then 5A, tic 360B. If they jumped after the 2B they will block the 5A in the air, and even if they're holding up will fall into the grab. Depending on height they can double jump, airdash, j.A, aerial DP, etc. But like....yeah people probably aren't gonna be looking for that.

That's pretty cool. Will make a note of it.
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