Fireryda Posted July 15, 2010 Posted July 15, 2010 accidental full screen spark bolt guard break anybody? wheres your unlimited tager dash now!
DoomieJ Posted July 26, 2010 Posted July 26, 2010 Hey, anyway we can get the first post updated with some fresher combos? Some FC combos? Those newer regular throw combos? Need to get ready to grind post american console drop and this isn't looking too fresh.
ZhePrime Posted July 26, 2010 Posted July 26, 2010 Hey, anyway we can get the first post updated with some fresher combos? Some FC combos? Those newer regular throw combos? Need to get ready to grind post american console drop and this isn't looking too fresh. http://blazblue.byethost13.com/bbcs/characters/tager/bbcs_tager_combo.html
A.X.I.S. Posted July 26, 2010 Posted July 26, 2010 if you guys want I can ask BJ if I can make a combo thread and transfer those combo's to here and after I get the game (could be awhile) I can find some more damaging things. I say the same thing about the video thread...its a mess.
DoomieJ Posted July 26, 2010 Posted July 26, 2010 http://blazblue.byethost13.com/bbcs/characters/tager/bbcs_tager_combo.html good looking out.
brningpyre Posted July 29, 2010 Posted July 29, 2010 Really, there was me thinking that I saw 5A, 5B, 3C, 41236D once..... Yeah, Just saw the video, I imagined the 3C all along. You rapid cancel it (RC). So, 3C, RC, 41236D, ????, PROFIT!
Manta Posted July 29, 2010 Posted July 29, 2010 You rapid cancel it (RC). So, 3C, RC, 41236D, ????, PROFIT! Clever, but I originally listed the combo to end in 1080D. See what's wrong here?
A.X.I.S. Posted July 29, 2010 Posted July 29, 2010 5A>5B>3C>5B>41236D would work for an astral and its off a 5A. shit that is morbid.
Heavy_Mental Posted July 29, 2010 Posted July 29, 2010 5A>5B>3C>5B>41236D would work for an astral and its off a 5A. shit that is morbid. I'll remember this the next time I go over to my friend's place to play CS. Little fucker has Astroll Finished me a couple times; need to get back at him and let his Ragna know what's what. Does it work on all characters?
A.X.I.S. Posted July 29, 2010 Posted July 29, 2010 it should unless they are too far. I've seen nekonin do 5A>5B>3C>5B>4D so its assumed it does.
Heavy_Mental Posted July 29, 2010 Posted July 29, 2010 Alrighty then. By the way, I'll be playing some CS this Saturday at my friends. Anyone need any combos to be tested out?
Manta Posted July 29, 2010 Posted July 29, 2010 It's be nice to know if you can find out any hit confirm aborts. by which I mean you're trying to do something like: 2B, 2C, 623C.... but notice the first hit is blocked so you go: 2B, 2C, 4D instead Anything else along those lines.
Heavy_Mental Posted July 29, 2010 Posted July 29, 2010 You mean safe block-string enders? That shouldn't be too hard to figure out as long as you know Tager's gatlings. Most everything can gatling into 4D and 4D is neutral on block.
A.X.I.S. Posted July 29, 2010 Posted July 29, 2010 frame traps!? edit those combo's in the other thread.
Isorropia Posted July 29, 2010 Posted July 29, 2010 5A>5B>3C>5B>41236D Tends not to work, the 5B picks them up off the ground and then they fly over your head after the wallbounce instead of into the astral. Astral works from 5A5A5A > 5B > Spark, or anything > AC > spark
Manta Posted July 29, 2010 Posted July 29, 2010 Yeah, it's not like you need to add the 3C, 5B to maximise combo damage or anything.
Mike Z Posted August 10, 2010 Posted August 10, 2010 Okay, so iOryan just posted a video of GF, then another GF. I didn't know that, so I did some testing, and this completely changes some matchups! - A non-held GF will catch most character's jumps (not Lambda, aww) before they can attack you. It eliminates Hakumen using tk.Firefly to beat your mixup, and it eliminates Arakune jumping out, forcing him to backdash. - Held slightly it will catch any airborne backdashes (notably Jin, Litchi before she can do the 2nd part, and Carl back and fwd dash before he can Allegretto). It also catches lots of special moves, like Gauntlet Hades, but he's just going to DP you anyway. - Non-held, it will bring other backdashes close enough that you can punish them with held 360B (Lambda, Bang, Arakune). This is big news: it stops Lambda from reflexively mashing backdash because you can recover in time to block her Gravity Well if she did that instead, and since you just got rid of Arakune's jump it forces him to actually think. - Non-held, it also allows you to buffer a 720 and recover quickly enough to grab people who decided to block for that split second, or anybody who backdashed, but it also allows you to confirm that you want to 720 and not waste it. (O.o)
mAc Chaos Posted August 10, 2010 Posted August 10, 2010 I'm not sure I understand this yet, but... GET HYPE
iOryan Posted August 10, 2010 Posted August 10, 2010 Okay, so iOryan just posted a video of GF, then another GF. I didn't know that, so I did some testing, and this completely changes some matchups! - A non-held GF will catch most character's jumps (not Lambda, aww) before they can attack you. It eliminates Hakumen using tk.Firefly to beat your mixup, and it eliminates Arakune jumping out, forcing him to backdash. - Held slightly it will catch any airborne backdashes (notably Jin, Litchi before she can do the 2nd part, and Carl back and fwd dash before he can Allegretto). It also catches lots of special moves, like Gauntlet Hades, but he's just going to DP you anyway. - Non-held, it will bring other backdashes close enough that you can punish them with held 360B (Lambda, Bang, Arakune). This is big news: it stops Lambda from reflexively mashing backdash because you can recover in time to block her Gravity Well if she did that instead, and since you just got rid of Arakune's jump it forces him to actually think. - Non-held, it also allows you to buffer a 720 and recover quickly enough to grab people who decided to block for that split second, or anybody who backdashed, but it also allows you to confirm that you want to 720 and not waste it. (O.o) Damn that was some fast testing. Good stuff mate
A.X.I.S. Posted August 10, 2010 Posted August 10, 2010 holy shit! oh god this is like a whole new type of sex! time to spam gadget.
mAc Chaos Posted August 10, 2010 Posted August 10, 2010 So, can you guys explain exactly what the difference is between a held Gadget Finger and a non held? Does holding it let you do the second GF or something, and that's what lets you catch people's jumps or backdashes? Couldn't they just do their jump or backdash the second time around?
FormerlyUnknown Posted August 10, 2010 Posted August 10, 2010 can someone also explain how this bucket of rape is low on the tier list?
Astaroth136 Posted August 10, 2010 Posted August 10, 2010 Okay, so iOryan just posted a video of GF, then another GF. I didn't know that, so I did some testing, and this completely changes some matchups! - A non-held GF will catch most character's jumps (not Lambda, aww) before they can attack you. It eliminates Hakumen using tk.Firefly to beat your mixup, and it eliminates Arakune jumping out, forcing him to backdash. - Held slightly it will catch any airborne backdashes (notably Jin, Litchi before she can do the 2nd part, and Carl back and fwd dash before he can Allegretto). It also catches lots of special moves, like Gauntlet Hades, but he's just going to DP you anyway. - Non-held, it will bring other backdashes close enough that you can punish them with held 360B (Lambda, Bang, Arakune). This is big news: it stops Lambda from reflexively mashing backdash because you can recover in time to block her Gravity Well if she did that instead, and since you just got rid of Arakune's jump it forces him to actually think. - Non-held, it also allows you to buffer a 720 and recover quickly enough to grab people who decided to block for that split second, or anybody who backdashed, but it also allows you to confirm that you want to 720 and not waste it. (O.o) I... love it.
Edalborez Posted August 10, 2010 Posted August 10, 2010 Trying out Double Gadget and unless I'm just doing it wrong (very possible, only spent a minute just now in training) I could only do just that, 2 Gadgets. Attempting another doesn't seem to come out unless the timing is just tighter. If that's the case it's just tossing them for a slightly more complicated mixup/guessing game and more bonus magnetism, right? Trying it on Hakumen (easy timing) set on constant jumping. Tried it on Ragna and had to delay slightly... but 5B>4D is superior to Gadget on him in any case, right? Still a cool trick though.
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