kingkman2 Posted August 6, 2010 Posted August 6, 2010 am i the only one having trouble with this matchup, all im getting is hit and run from noels online and im having a hard time countering chain revolver with 360a, 360b, or a regular grab like i used to do in ct
DoomieJ Posted August 6, 2010 Posted August 6, 2010 You could always try BLOCKING and then PUNISHING instead of MASHING GRABS. Its always a good STRAT.
Commanderoftroy Posted August 6, 2010 Posted August 6, 2010 You better learn how to block real fast if playing tager and thats real life.
kingkman2 Posted August 6, 2010 Posted August 6, 2010 i do block(barrier and ib) and poke but that only gets me so far when it comes to noel, i even tryed ib 360a and tager go for grab and then eat a chain revolver 6c into a 5k rc combo
A.X.I.S. Posted August 6, 2010 Posted August 6, 2010 your thinking like a scrub. stop it...stop it right now. the reason why your losing is because you think you can grab people out of anything. wanna know how you can random beat noels drive? sledge...have a nice day.
Commanderoftroy Posted August 6, 2010 Posted August 6, 2010 your thinking like a scrub. stop it...stop it right now. the reason why your losing is because you think you can grab people out of anything. wanna know how you can random beat noels drive? sledge...have a nice day. Yeah that one right there, as well blocking low because her overheads or lack of them lead to virtually no damage now and are easy to react to.
evilben Posted August 6, 2010 Posted August 6, 2010 Yeah that one right there, as well blocking low because her overheads or lack of them lead to virtually no damage now and are easy to react to. qft now that the somersault drive hits mid(used to be 2D donno if it still is), just learn to see that axe kick and that gun drop and you are gold. (either of those overheads, if you see them coming can be 360Ad for fun) also, noels new air drive, the one where she drops to the ground is grab fodder IF she land close to you, else youre out of range and eat a fatty combo. if you are observant you can see which side she is going to land on and sledge sledge sledge to the moon on it.
evilben Posted August 6, 2010 Posted August 6, 2010 still be careful with the sledge, some of the chain revolver moves are not projectiles, and there is one that gives her invincibility frames. i have had noels bait sledges and use those moves when the sledge comes out to CH. if you are playing a noel that just chain revolver spams chances are the person youre playing doesnt know what they are doing, punish and have fun with free combos... most fun thing to do v noel, sledge through the rocket from the air super, most embarrassing, sledging too early and getting hit by said rocket
LunaKage Posted August 26, 2010 Posted August 26, 2010 If you play Tager and are losing to Noel, you need to stop playing. Noel can't do much damage from the air, so mashing 360/720 during blockstrings will usually do the trick against Noel. When Noel is not on the offensive but close, she wants out, her backdash is trash, 5D will beat it for a free combo, along with 2C or hell even 5A beats her backdash if she's close enough. ATOMIC COLLIDER!!! seriously, Noel is so afraid of 360/720 she will be jumping 2/3 times(especially if the player thinks your a grab mashing scrub). But if you AC one of the few times she's not in the air, you will get a nice beefy combo for your troubles. Be careful when you apply pressure, if you like to 236B after 5D, a good Noel(or a really scrubby one) can 5D through it, and maybe after 6A 236B as well if they IB the 6A, haven't tested this yet though. After gadget finger, Noel is your bitch. Either 360/720 or AC if she has no heat or bursts, if she does, just throw blocking into the Rock-Paper-Scissors game, 5A is a safe option if you just wanna keep them shitting themselves, only a 4D can beat this, but if your not mashing 5A it wont even be a fatal counter, and Noel can't really combo off of a 4D without Fatal. If she's far away, she's waiting for you to screw up, she may throw out some Optic Barrels to bait a sledge, with the right spacing she can punish a sledge with CH 5B into a haida loop, so sledge with care.
Runis Posted August 30, 2010 Posted August 30, 2010 Rocket cancels Spark bolt Don't try to Spark Rockets.
Coinage Posted September 13, 2010 Posted September 13, 2010 still be careful with the sledge, some of the chain revolver moves are not projectiles, and there is one that gives her invincibility frames. i have had noels bait sledges and use those moves when the sledge comes out to CH. if you are playing a noel that just chain revolver spams chances are the person youre playing doesnt know what they are doing, punish and have fun with free combos... most fun thing to do v noel, sledge through the rocket from the air super, most embarrassing, sledging too early and getting hit by said rocket Hey I have not fought a noel yet so can you post which of her moves she can CH sledge with?
evilben Posted September 13, 2010 Posted September 13, 2010 ummm, jesus i dont play noel so i dont know the command for them... but its the one where she does a kick instead of using her guns. also there is one that gives her invulnerability, that can punish sledge.
LunaKage Posted September 13, 2010 Posted September 13, 2010 ummm, jesus i dont play noel so i dont know the command for them... but its the one where she does a kick instead of using her guns. also there is one that gives her invulnerability, that can punish sledge. Nah, there is no move that beats sledge that has invuln, but you are part right. Noel's 6D is a low kick that beats sledge, d.6B is an overhead stomp, beats sledge, Assault Through is her drive crossup, it would beat sledge but it usually wont connect if she does it through a sledge, lastly she has Spring Raid, her backflip kick, that beats sledge too.
evilben Posted September 13, 2010 Posted September 13, 2010 hmmm, could have sworn that there was an invuln move... oh well... in a similar vein, how does 6a do against CR? does it count CR as a projectile and beat it or is it an overall bad idea?
LunaKage Posted September 13, 2010 Posted September 13, 2010 hmmm, could have sworn that there was an invuln move... oh well... in a similar vein, how does 6a do against CR? does it count CR as a projectile and beat it or is it an overall bad idea? Any of Tager's normals will destroy Noel's CR, However if you are caught in the middle of a CR blockstring(lol), don't 6A, I imagine the start-up would be too long to hit her out of drive. As for the projectile question, the moves that sledge counts as a projectile will always be projectiles, no matter what move you are using, if it has projectile invuln.
evilben Posted September 13, 2010 Posted September 13, 2010 As for the projectile question, the moves that sledge counts as a projectile will always be projectiles, no matter what move you are using, if it has projectile invuln. heh..... yeeaaaa... im claiming that one as my retard moment for the day.... we're all allowed one right?
LunaKage Posted September 14, 2010 Posted September 14, 2010 heh..... yeeaaaa... im claiming that one as my retard moment for the day.... we're all allowed one right? No problem, this is a match-up thread, there are no stupid questions, not even: "does this move do damage?", because as I have found out, certain moves that have been used against me do not do damage, like Hakumen's 5D counter. You can't expect to know little details about characters you don't use unless you experience them first hand, or have people tell you about them.
Coinage Posted September 15, 2010 Posted September 15, 2010 well if you know she will use her drive, will it be good to 360A? I also think back dashing still helps if you know if it's coming.
LunaKage Posted September 15, 2010 Posted September 15, 2010 well if you know she will use her drive, will it be good to 360A? I also think back dashing still helps if you know if it's coming. It depends, if you know she will drive it still depends on what drive she uses. Good Noels make use of 5D and 2D most often, and in certain cases 4D. 2D will sail right over all of Tager's grabs, 360A, 360B, 720, and even his basic B+C. But you can grab her right out of 4D and 5D. Tagers backdash is really only good against Noel's normals. I've caught Tagers backdashing with 5D > Spring Raid > Combo, 2D > Spring Raid > Combo, and if you backdash against 4D, though you will still be hit by it, it won't offer the Noel a combo. However if you suspect the Noel to run up and use a C move, Backdashing is much safer than throwing out a sledge, because although the sledge will beat out all of Noel's C moves, if the Noel decides to 5B, it will counter hit your sledge into a nice beefy Haida Loop combo, Tager's backdash will allow you to avoid these moves altogether, and if they are close enough, net you a free 360. Another thing about Tager's backdash, it hates Noel's 5A and 6C(first hit), if she catches you with these moves it will only be about 2k damage at most, but its still something to be aware of.
Darwock Posted September 15, 2010 Posted September 15, 2010 Wow, all this disrespecting of Noel... Am I the only one who always gets caught in near to, if not actual infinite loops against experienced Noels? The first tech opportunity comes at hit number 26 or something and I always just recover straight into the start of another epic combo. I never had any trouble with her on CT, I could just sledge to victory. Perhaps I'm just getting unlucky with my opponents now?
A.X.I.S. Posted October 3, 2010 Posted October 3, 2010 sledge isn't as free on noel anymore but 4D owns her. telling you if she runs up you can 4D her. if she is magnetized then you can fish CH's all you want. it even beats 3C. heroic told me this and he was not wrong.
Sponson Posted October 3, 2010 Posted October 3, 2010 Yeah, the hitbox goes straight to the ground much like his command grabs.
LunaKage Posted October 4, 2010 Posted October 4, 2010 sledge isn't as free on noel anymore but 4D owns her. telling you if she runs up you can 4D her. if she is magnetized then you can fish CH's all you want. it even beats 3C. heroic told me this and he was not wrong. well lets look at everything Noel wants to do against Tager. 1. 5B through sledge, 5B gets raped by 4D. 2. 5D through anything, 4D rapes 5D. 3. 2D over grabs, 4D rapes 2D. 4. Careful pressure using normals, everything in the game rapes Noel's normals. Enjoy your easy wins Tager players, I'm only here to make sure that if you guys are beating me, you're at least doing it right.
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