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Posted

You'd have to link the time, as I don't know what his move names are.

Also, a lot of stuff can do 9k, so that's not it. Spinny legs loop probably more of a practicality thing, where you're got reps of the same thing, which is easy to be consistent on. It's also the best damage you're going to get, as long as you have the right starter, and it pushes to the corner, ends in partial recurse, and probably most importantly, builds A SHIT TON of meter.

Posted

I was trying copper's combo, but gave up since my friends came over. I guess it's really hard or impossible to do since kousaka says they tech even with the RC.

On a side note, has anyone had a match with Mu? It seems like I can't chain my d bug really well on her or at all. Is this normal or did i do something wrong?

Posted

Yeah on mu D bug up does not hit her off the ground.

So in your starter you have to do ones that don't hit them off the ground.

In your curse loops use ones that catch with C bug and don't hit off the ground. If you do you'll have to 2b(1b) them off the ground.

And yeah that JC loop from that vid is just trolling. Starting from 2C almost anything you do will be at least 9k

Posted

you can get the D bug to hit later in the combo you just have to delay the jC 214C so she lands on the ground closer.

Posted

For all of you hater and doubters out there, allow me to fix A GODDAMN TYPO:

5c jc jA jC j.2A dive cancel 5D SJ j.A j.C j.2A dive cancel 5D j.6A j.6A 236c RC jC jD

Happy now?

(For those who can't tell, the combo does work if you use 1 j.a during the second rep, but not if you do 2.)

Posted

Doesn't work, been testing it all night and losing sleep for the qualifiers because of it

Don't you even have a heart?! WHy would you mislead me like that

Posted

oh god i misread what was being said, yeah wtf no combing Mu?

Edit: yeah i just 2b them to help the d bug relaunch, 2a if its in the corner. it's very annoying though!!! Why is her body so weird!?!?

Posted

Ok I'm having a bit of trouble. I was practicing the pinwheel loop on the whole roster today and i got up to lambda and for some reason when i pinwheel and hit 6cd bug the d bug slips right past her back and doesn't hit her. If I do it earlier it starts to hit her b4 I land and I don't get enough time to [sj] j5c > 214c, plus if she hits the ground the butterfly doesn't hit her when it fly's up. If I try and time it later it hits her but it black beats.

What the hell is the timing for her...I also have the same problem with litchi.

Posted

So, regarding the Mu hitbox for the helicopter loop, I know it is possible to use b or a bugs to allow the D bug to hit, but I was wondering if you add a 5c before the d bug goes up will that make it work? as seen in this video: http://www.youtube.com/watch?v=H4N34sr3utY#t=2m49s

I don't have mu unlocked so I am unable to try it on her in practice :psyduck:

Also, lol at the japakune messing up the input for helicopter :v:

Posted
SH, on lambda and litchi, give it a try with just j214c, and skip the jC altogether

Ok ill try this and let u know how it works out.

Posted

Okay guys just got the game last night after messing around decided to keep playing Arakune. I can do his first 9 challenges and cant do his last one (the one that starts with jumping C, B teleport, loops like twice with j.C and then dive loops in corner).

Anyway, are the combos in the challenge mode viable or are they like the CT DVD combos (worthless)?

Though already I've noticed if I don't do the birds in the wheel loops it seems to do more damage...

Posted

@ Effay

Here's my thought on the combos: In the CT DVD combos, some of them were actually useful. They helped you understand the starters to do big damage. The same applies to some combos in CS. The difference in the CS challenges that I see are that they're really viable and useful since Arakune now has to make use of almost every hit he gets in. For example, challenge 10 helps you get used to doing the jC. starter for the curse combo, which nabs huge damage. Challenge 9 helps you get used to dive canceling and challenge 8 helps you get used to doing dives in curse combos i believe.

tldr: CS challenges are useful

Posted

Question Challenged 10- Starting with the 2D, do I hold for D then for the J.C It says release C D and then 214B. I do so and the D comes very late and it techs. Button release tips please? lol I've done the other challenges except for this one, pain in the a@@ lol

Posted

The thing about some or most of arakune's negative edge combos or curse combos is that they can be done in a variety of ways. I've done challenge 10 combo while holding D before i went into jC, it still combos, but the commands I input aren't in the exact order they want. The problem is that if you don't do challenge 10 in almost the exact way they want you to, it'll be very hard or almost impossible to pass. For challenge 10, I find it a bit easier to just tap the inputs in the order they want, meaning no negative edging. D bug will whiff sometimes if you don't release almost immediately after releasing your jC. What I suggest is doing your B teleport a little later so that you are able to chain the B bug to D bug easier, since C bug gives a lot of leeway to chain the B bug. The exact input would be like this.

2D (cursed), jC.>release jC.>quickly Press/release D> delay a little> B teleport> w.e they have

Posted

I have done all but 9 and 10 and there both crucial to my game , when i do what you say for 10 , i tap d right after jc , but it cancels into j,d is it that im not tapping it fast enough? because when i try it jc just cancels into jd so i dont know what my problem is. help plz , and c bug gets released when you do j,c right ? and b bug gets relased when i do 214 b right? i dont know im just frustrated ;p

Posted

If you're canceling into jd, it means you're not doing it fast enough. Yup, C bug gets summoned when you do jC., B bug gets summoned after you do 214b and release. When you're doing jC.>jD. it almost should be one right after the other wit no stop.

Side note to Copper on 5c 100% curse combo. Yea, tried it out today, works like a charm, thanks. I suggest ppl who got dive loops down to practice it

5c jc jA jC j.2A dive cancel 5D SJ j.A j.C j.2A dive cancel 5D j.6A j.6A 236c RC jC jD

Posted
If you're canceling into jd, it means you're not doing it fast enough. Yup, C bug gets summoned when you do jC., B bug gets summoned after you do 214b and release. When you're doing jC.>jD. it almost should be one right after the other wit no stop.

Side note to Copper on 5c 100% curse combo. Yea, tried it out today, works like a charm, thanks. I suggest ppl who got dive loops down to practice it

5c jc jA jC j.2A dive cancel 5D SJ j.A j.C j.2A dive cancel 5D j.6A j.6A 236c RC jC jD

ok ill keep on trying another ? is when all this is happening , should the bugs be summoned in neutral with out any direction and if there is a direction which bug summon requires it? ,ok so i do as you say but the c gets blocked every time what am i doing wrong?

Posted

Once I figure out how to do a picture in picture with windows movie maker, I will do a hands on Look on arakunes challenge 10 vid. Maybe that may help a little

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