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Posted

I was messing around in training mode and got a combo for j.6D:

j.6D>2C>RC>5D>hjc>j.A>j.A or j.B>j.C>j.D 100% curse

The thing is that the j.6D must hit behind the opponent, otherwise you'll be too far away for the 5D to hit after the RC.

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Posted

I was messing around trying to do challenge 10 and came across another way to start the loops with a J.C.

Edit: Wait nevermind. It's on Japanese wiki.

Posted

So are we still having troubles with looping murokumos?

I'd like to help, what I do to handle that is is use the native spin loop (j6a > j/9 > j6a > j236cd > d bug) to force them into the corner asap, then do the revised practical spin loop. Fact of the matter is with almost any setup, you can determine which direction to go, it solved my issues and because of their low HP, it's not that big of a sacrifice to damage.

Posted
So are we still having troubles with looping murokumos?

I'd like to help, what I do to handle that is is use the native spin loop (j6a > j/9 > j6a > j236cd > d bug) to force them into the corner asap, then do the revised practical spin loop. Fact of the matter is with almost any setup, you can determine which direction to go, it solved my issues and because of their low HP, it's not that big of a sacrifice to damage.

I just launch them with 5C while they're on the ground getting hit by the D bug, for some reason it launches in the air and not the ground.

Posted

I don't quite understand.

Please explain.

Posted
If you do a 5c, between the down and up of the d bug, you can helicopter loop mu. So the inputs would be like whatever > 236c> 6cd bug > 6c bug hit > 6d bug down > 5c > 6d bug up > continue

This is what I do, and I think hes refering to this as well.

Posted

Can someone explain the timing for the beginning of challenge number 10? I'm about to pull my hair out over this. If ot helps, the dummy techs out right before the D bug hits.

Posted

Oh, I'm sorry, I was referring to the easier pinwheel loop. whatever > d bug > j6C > j236CD > d bug hits > xN

But, yeah Hima's pinwheel looks doable....I'm just wondering how to time the C bug to hit before the enemy lands....I use a pad and I do not use negative edging (that's the correct term for holding buttons...?). In stead of holding buttons for perfectly timed bugs I kinda buffer or press multiple buttons at a time.... but it seems to work seeing as I can do dive loops and that pinwheel loop I just described rather easily.

Another thing, are the challenge mode combos really THAT useless?

Posted

First of all, don't use the j6C.

Hold 6CD until about halfway through the pinwheel, it should hit just before the opponent hits the ground.

Posted

A quick question.

Whenever I perform B+C -> f inverse (or "C" Dist. Drive), I seem to always have the dummy fall behind me.

I noticed this while I was doing the first combo in Arakune's challenge mission #5. The computer demonstration has Bang fall on the same side (or to the right of Arakune), but I would always get Bang to fall on the left side of Arakune. What am I doing differently that's causing this?

Posted
A quick question.

Whenever I perform B+C -> f inverse (or "C" Dist. Drive), I seem to always have the dummy fall behind me.

I noticed this while I was doing the first combo in Arakune's challenge mission #5. The computer demonstration has Bang fall on the same side (or to the right of Arakune), but I would always get Bang to fall on the left side of Arakune. What am I doing differently that's causing this?

You can move Arakune while on the active frames of the super. Try moving him to the left to position your opponent to the right of the laser.

In honor to this video I made up the next combos. Show your friends who's wears the pants in your relationship and strike fear in the hearts of your enemies with the most impractical use of 100 heat ever.

CH 5D>IAD 4A+B>5C>j.A>j.C>j.2A>Dive Cancel 236236C>5D>HJC>j.A>j.C>j.2A>Dive Cancel 236236C>5D (Standing opponent)

5D>j.A>j.C>j.2A>Dive Cancel 236236C>5D>HJC>j.A>j.C>j.2A>Dive Cancel 236236C>5D (Airborn opponent)

Caution: Use these combos only if shit gets real.

Talking about this video, That 6C>5C crossup is very nasty. Obviously, it only works when the opponent is cursed, or after they recover. You need a bug to push them towards you, only the A, C and D bugs seem to work, if someone manages to make the B bug work, please report how.

Making the A bug and C bug work is very simple. You only need to release the bug then immediatly do 6C>5C before the bug hits.

Using the D bug is a little trickier since it doesn't push your opponent towards you like the A and C bugs, just like the B bug, but unlike this little bugger the added hits make it able to do the crossup. You need to release the bug then cross over to the other side of your opponent, be it by jumping, diving to the other side, or dashing, and do 6C>5C whilst the bug is hitting.

Posted

In honor to this video I made up the next combos. Show your friends who's wears the pants in your relationship and strike fear in the hearts of your enemies with the most impractical use of 100 heat ever.

CH 5D>IAD 4A+B>5C>j.A>j.C>j.2A>Dive Cancel 236236C>5D>HJC>j.A>j.C>j.2A>Dive Cancel 236236C>5D (Standing opponent)

5D>j.A>j.C>j.2A>Dive Cancel 236236C>5D>HJC>j.A>j.C>j.2A>Dive Cancel 236236C>5D (Airborn opponent)

Caution: Use these combos only if shit gets real.

It's probably important that I meet you someday

Posted

well I got CS yesterday and tried some things with the rotflcopter loop

I saw in some videos you can start the loop from a throw to a D bug, what's the time for the D bug?

also sometimes I miss the loop in the corner, perhaps because doing 236C sometimes comes out the 2C bug instead of the 6C one

Posted
well I got CS yesterday and tried some things with the rotflcopter loop

I saw in some videos you can start the loop from a throw to a D bug, what's the time for the D bug?

also sometimes I miss the loop in the corner, perhaps because doing 236C sometimes comes out the 2C bug instead of the 6C one

You need to tap D just before Arakune spits the opponent, its fairly easy. Remember that for some characters you need to push them a little bit forwards or the second phase of the D bug will whiff.

About the Wheel loop, don't worry, you only need a little practice, I'd drop it when I started, too.

Posted

thank you

I'm getting pretty consistent in the wheel loop and I'm looking for some starters, I see even the challenge mode has something to offer in that way

what about the dive j.2A \ j.2C loop, is worthy of something?

Posted
Can someone explain the timing for the beginning of challenge number 10? I'm about to pull my hair out over this. If ot helps, the dummy techs out right before the D bug hits.

Buffer the C bug.

Jump.

j.5cd, you have to press d almost immediately after c.

j.214b, be sure to tap the button so the b bug will be release asap.

Do all this fast before the bugs start hitting, or else the game won't recognize it.

It should look like j.c > c bug > b bug . 214b > d bug

The trick is to make sure the d bug hits BEFORE the b bug finishes hitting.

Posted

So, what are some good starters for hima's pinwheel loop. I finally mastered it (rather easy). I found a few (besides the ones in challenge mode);

6C(tap D) > C bug hits > D bug hit > loop

j4b > 2a > 2a > c bug > d bug > a bug hits > c bug hits > d bug hits > loop (this one is kinda unstable, a b bug will appear becuase of the j4b and if you don't position it right, it will hit the opponent and make the combo techable before the loop even starts).

The hard stuff for me is IAD combos (could you guys list me a few easy ones that involve j.4b?) and keeping my cool when I get fever mode and not spamming random bugs - because I DO know the combos, I just lose my cool....

Posted
Try 6A > 5D > jc > iad4B > 5A > 6B > jc > 96D

This, too. For decent amount of curse.

6A > 5D > IAD j.Ax2 > j.4B > 5A > 6B > IAD j.6D

In curse, my favorite set up is:

Lock down 2A A bug stuff, then.

6A > Release 4D > j.C cross up > Cbug hits > j.2C cross up > loops.

or like.. 6A > release 5D > 6B > loops.

I need to learn those invisible buffer mix ups.

Posted

I just started screwing around with Arakune in Challenge/Training lately and I'm loving it so far.

I'm stuck on Arakune's Challenge #6 though. Specifically, the part where the D bug is supposed to hit the opponent right after the pinwheel (j.236C). I tap D as soon as his j.236C connects, but the D bug always comes out behind Arakune and my opponent. When should I release the D bug? From the demonstration, it seems that the D bug starts hitting the opponent as soon as it appears on the screen. The problem is, I always end up summoning the D bug behind me for this part rather than in front of me.

Any tips for timing the D bug correctly after j.236C?

Thank you very much in advance.

Posted

Basically, you j.236CD and hold D, release as 6D.

You may be doing j.5]D[

You need to be holding forward (6) as you release D.

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