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Posted

Posted ImageJin

Matchup Statistics

Japanese Ranking: 5.5-4.5

Personally:

your j.C is bigger so you win

Punishes:

Anti-airing:

Zoning:

Their game plan:

Strategy:

Char specific details:

Can apply full pressure on correct reads, but likewise can be pressed hard on wrong reads. Currently advantage is in firepower. Slight advantage.

  • 1 month later...
  • 8 months later...
Posted

Is this matchup all watching for grabs like in ct or is there a certain method to go about playing this matchup aside from turtle till u get stars?

I know u can command dash under 5D etc but are there any moves jin is looking to abuse in this matchup that we can take advantage of?

Posted

Jin can't abuse anything in this match. He'll rely more on throws and DPs, but he has to be cautious about those, too.

Imo, you can pretty much do whatever you want here. Jin is the only character I would say Hakumen has the clear advantage. You outrange, outpoke, and outdamage him too much. Even Haku's mixup is better than Jin's.

More specifically, his blockstrings are unsafe so his pressure is limited. Use D to catch him out on IB, poke him if he goes for 6c/6a, do wtv on ice car block. He only has throws and coming in by air left. By air, he'll go for j.B, j.C, or ice swords. Jump up barrier and reaction j.D or air throw if he goes for j.B/C, or block the 25% swords -> your own j.C.

For your offense, all you have to watch out for is his DPs. Bait those, and you really limit what he can do. Air-to-air, watch out for his j.C, though. Ours is bigger and has pushback, but he can combo into his.

So yeah, about as free all Haku will get. Correct me if I'm wrong on any of this. :kitty:

Posted

In the air sparingly use jc since jin's has a 1 frame advantage over yours, but yours has a longer reach and does more damage. Jin if he is aiming to land his jc he's going to be jumping forward at you, it's up to you to create a distance between you and him in the air to limit his options.

On the ground you have to learn to pick and choose which projectiles to cut, jins 236c has an extremely slow start up but moves extremely fast after wards. 236c from what I have seen is usually used with rush down since to the untrained projectile cutter will either cause you to block giving jin the chance for a mix up game or a counter hit on you since you allowing him to combo you.

That's all the advice I can give, jin isn't as much of a threat as he was in ct due to hakumens buffs and jins nerfs. I'll let spark/ryoko handle the rest since I'm not a pro.

Posted

When they do blockstring jump IAD D or j.236D cross up, you can punish by either j.D or 5D. 5D is easier and safer to punish with imo. Worse case scenario, you miss your catch. Don't get predictable or it'll be baited.

  • 4 weeks later...
Posted

I didn't see it in here but if a Jin tries to use his DDs outside of a combo, you can just Zanshin through them. Perhaps not the most helpful of tips, but I use it sometimes against players online.

Posted
When they do blockstring jump IAD D or j.236D cross up, you can punish by either j.D or 5D. 5D is easier and safer to punish with imo. Worse case scenario, you miss your catch. Don't get predictable or it'll be baited.

Missed this, nice info, my areas jin's have seldomly done that. People don't try shit on me due to fear of being countered since I IB though. But still neverhteless nice info dio

  • 1 month later...
Posted

is it only me who suffer from jin ?

in long range he spam ice sword if I air dash I eat DP , also voiding his C ice sword is not easy .

in close range his mix up and blockstring keeps me blocking for all the day and trying to zanshin him .

also I hate his jb >: (

....

or maybe my friend plays jin very good

any suggestions ?

Posted

If your friend likes abusing jB a lot, jD is your best choice.

Uh... Ice Sword = Hishouken = projectile? :HA: can easily black hole them with either 4C or 2A.

Posted (edited)
is it only me who suffer from jin ?

in long range he spam ice sword if I air dash I eat DP , also voiding his C ice sword is not easy .

in close range his mix up and blockstring keeps me blocking for all the day and trying to zanshin him .

also I hate his jb >: (

....

or maybe my friend plays jin very good

any suggestions ?

thing is his jB is ass. a simple, 6D,jD or 5C yes 5C, even 5A can stop that stupidity immediatly.

ice swords? get used to the timing is all:

if it stays still then starts moving forward slowly then quickly just 4C if you want a far barrier, 5C if you want a close 1.

if its steady slow same as above.

ice sword B is fast, quite fast so 5C will work 4C feels iffy to me so i dont use it.

his mixups are terrible, watch his block stings carefully, see how he keeps you blocking: what pattern does he use? what attack do you immediately recognize on start up? then IB what you know and coounter or CH with 5A or something stronger. looking at jins frame data will help you understand.

say if he uses 6B then a folow up like 2A in his block string. if you IB 6B which is +3 on block it becomes -2 hense you have 2fs to activate 2D to counter 2A IF he uses it. thats just an example though.

EDIT: also kagami you cant make a barrier with 2A. J2A is good at times.

Edited by psycofang2
Posted
thing is his jB is ass. a simple, 6D,jD or 5C yes 5C, even 5A can stop that stupidity immediatly.

ice swords? get used to the timing is all:

if it stays still then starts moving forward slowly then quickly just 4C if you want a far barrier, 5C if you want a close 1.

if its steady slow same as above.

ice sword B is fast, quite fast so 5C will work 4C feels iffy to me so i dont use it.

his mixups are terrible, watch his block stings carefully, see how he keeps you blocking: what pattern does he use? what attack do you immediately recognize on start up? then IB what you know and coounter or CH with 5A or something stronger. looking at jins frame data will help you understand.

say if he uses 6B then a folow up like 2A in his block string. if you IB 6B which is +3 on block it becomes -2 hense you have 2fs to activate 2D to counter 2A IF he uses it. thats just an example though.

.

thanks that was very Knowledgeable

5C can punish jin jb !!?

I guess 6d gonna help a lot since he do jb linked with a blockstrings

will check jin frame data

Posted
If he 6B's why wait for the 2A to counter? Just counter the 6B.

it was an example for memorizing blockstrings.

if you believe you can 6D his 6B then by all means do so.

Posted
is it only me who suffer from jin ?

in long range he spam ice sword if I air dash I eat DP , also voiding his C ice sword is not easy .

in close range his mix up and blockstring keeps me blocking for all the day and trying to zanshin him .

also I hate his jb >: (

....

or maybe my friend plays jin very good

any suggestions ?

me too:psyduck:

don't do airdash, i think C ice sword you can punish with hop>4C. Air blockstrings you can IB>hotaru(timing is hard, he can block it only after j.A and j.C) or IB>j.D. Really don't know about j.B and C ice sword stuff, my jin friend not using this much.

Posted

Ice sword spam against a Hakumen? O_o Are you guys serious? The only projectile that's easier to catch is Makoto's ball/whatever it's called. If you can't hit an ice sword (especially the C one) with your sword, then how are you playing against Hazamas?

All jokes aside, most projectiles in this game are easily voided with 4C. Launch the practice mode, program the Jin dummy to spam ice swords and 4C away until you can do it 10 times out of 10. Then train with other moves like 5C and j.2A. Personally I like 4C voiding projectiles and then hiding behind them to see if the enemy charges in (fucking netplay -_- seriously lvl 40+ Makotos destroying the voids with their bodies make me lose faith in humanity) and if he doesn't - well, time works in Haku's favour most of the time.

Fun fact about this matchup (one of the netplay stories):

If a Jin screws sekkajin and continues to fling his sword in the air after you're out of its range (assuming you're blocking it of course, low block is preferrable for this I think), DD counter can easily countertroll his lameness. Just don't fall for it and don't try to do anything else till he's in the recovery cause most moves will make you eat a sekkajin blow and it looks really, really stupid. Also never use it twice in the same match, or even against the same player, only if you're against a masher who always continues to mash C hoping that you'll do something stupid and eat a counter hit.

Posted

easy matchup guys, why are any of you struggling with this?

also, don't try to throw jin. like ever. you don't need to anyways, lol.

Posted

Jin has a weak overhead so the high low mix up is not a real problem but it can happen so do not forget about it. so just take his pressure strings and watch out for lows, grabs,and jump attacks.

Posted

Ok, so I was fighting a friend of mine last night and all he did was abuse the four DPs Jin had. And most of the time I could punish them, but he used it in between my pressure, as we landed and just kind of at seemingly random times. I read above that I should learn the timing for his 6B, because he just abused that as well, only problem is that the timing is kind of wonky. Would like some advice as to how to deal with his DPs and what I should be doing for oki against him.

It just became frustrating rather than fun to fight his DPs the entire fucking match, because at a certain distance some feel safe. Lag was also starting to spike at the end of it and I do horribly in lag, as does my morale.

Posted
Ok, so I was fighting a friend of mine last night and all he did was abuse the four DPs Jin had. And most of the time I could punish them, but he used it in between my pressure, as we landed and just kind of at seemingly random times. I read above that I should learn the timing for his 6B, because he just abused that as well, only problem is that the timing is kind of wonky. Would like some advice as to how to deal with his DPs and what I should be doing for oki against him.

It just became frustrating rather than fun to fight his DPs the entire fucking match, because at a certain distance some feel safe. Lag was also starting to spike at the end of it and I do horribly in lag, as does my morale.

erase one of those posts. thing is if he sat there and just abused DPs all day just punish the DPs. you'll have to bait them mind you, but that should be easy. he hit you out of your pressure with a DP? bait it by pressuring him with 1 or 2 2As then block, if hes mashing DPs then it should come out. online lag kills hakus "pressure"

vs 6B, just 6D it. 5D if you really see it coming, but you wil get more off 6D. 6D>max 6C>etc combos. its not really wonky, just its like tagers j2C, its alot longer than it appears to be so wait until the last second, then 6D.

Posted

I think another problem I have on this matchup, that I heard from Leonil is that Haku has the advantage due to his pokes being superior. Thing is, I hate just sitting back and poking people to death and it makes me feel like a jack ass.

I'll try 6D'ing his 6Bs, but it's going to take practice. Even still, in slight lag counter on reaction is a nightmare.

Posted (edited)

Don't force yourself to play in a way that is unnatural to you. Just play the way that fits you but use all the tools at your disposal while you're doing it.

If he's hitting you by DPing during pressure, you should just bait out the DPs until he gets scared to do it, and do moves that let you recover in time in case he tries, like 2A a bit and see what he does, not commit to a big slow move he can DP easily. Also be on the lookout for when he has 25 meter. If he does the D DP, and releases the second part before it's fully charged, you can punish that too.

It's inefficient compared to what else you could do, but you could also 2A him out of 6B. It won't let you get a big punish like countering it will but it would interrupt his pressure.

Edited by mAc Chaos
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