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Posted

Chains > Volante. I'd like to try Allegreto-spam to keep him from being all "spider-man" in this fight. Of course we would be using Nirvana to cover ourselves.

Posted

I somehow have a feeling that if we tried that, his chains would actually CH us for big damage :( after all, we're predicting a chain so we go allegretto in advance and he sees us allegretto before he chains us for that big CH :psyduck:

Posted

This is definitely going to be a tough match up. Imo, 4-6 Hazama. Carl has trouble catching that feline, so how is he going to catch spider man? Hazama's DP and flash kick super will be the bane of carl. Even when sandwiched he can escape with one of those if your loop isn't air tight, and flash kick super into combo does around 4300 damage IIRC. That's almost half of carl's life. Add that to the fact that he gains meter super fast. Even if your loop is air tight you can trade hits with his DP/super so he might do it just to buy enough time to escape. Volante is practically useless, and Hazama can play safe keep away and pressure with ourobous. If things get rough and he is about to be boxed in by the wall, he can spider sling out. Also, he can bait you into doing an anti air with nirvana by faking a swing, or swinging to land right infront of her, and then swings/IAD in after she is done. That's the thing about Hazama, you don't know when he is going to sling shot or not. I wouldnt advice doing allegretto. If he baits it out then he can do his 2nd DD, the thing that grabs you from the ground, right as you land. The Hazama that fought Dio didn't seem too good, yet he gave her so much trouble. Obviously Dio made mistakes in her matches, but the problem is carl has trouble getting hazama cornered or sandwiching. And even when he's sandwiched his DP and flash kick super can save him. Hazama might win not by KO, but by timeout, that's the problem with this match. It's not that carl can't dominate hazama, it's that carl can't get him, and unlike taokaka, he doesn't have to be close to deal damage, he has a DP, and a DP super. Who knows, when really good hazama's come up this might end up being a 3.5/3 - 6.5/7 matchup. That was all theory fighter btw.

Posted

Your theory-fighter is pretty scared of DP's. =P Id like to know if 8]D[ nulls ourobous. Hence my line, "using Nirvana to cover ourselves". I've found great success against Arakune, Taokaka & Noel with Air-air allegrettos to beat their Air dashes and ridiculous movement options. I see potentialy te same deal here with Hazama. Id also like to know his DMG potential with a CH ourobous while we are both super jumping... this will help us evaluate the risk/reward of my tactic. Too many questions.

Posted

But while air to air allegrettos might have worked against arakune, taokaka and noel, they actually have a hitbox with their air to air attack.I dont think the chain has a hitbox :psyduck: The problem is not keeping him from flying into you, the problem is keeping him from full screen away shooting his chain at you :( and DPs are always bad for Carl, esp if it leads into 4.5k IIRC combos that refills 40% meter :vbang:

Posted

Your theory-fighter is pretty scared of DP's. =P

Id like to know if 8]D[ nulls ourobous. Hence my line, "using Nirvana to cover ourselves".

I've found great success against Arakune, Taokaka & Noel with Air-air allegrettos to beat their Air dashes and ridiculous movement options. I see potentialy te same deal here with Hazama.

Id also like to know his DMG potential with a CH ourobous while we are both super jumping... this will help us evaluate the risk/reward of my tactic.

Too many questions.

ROTFLMAO, lets just say i've had a few bad experiences with ragna and litchi DPing/(trading hits on DP) to get out of ground loop which cost me the round/match.

Air allegretto is definitely good at beating advances. The question is assuming hazama were to swing in and you jump and do allegreto, can he block it and punish afterwards.

Yeah, there are definitely a lot of questions to ask.

  • 2 weeks later...
Posted

http://www.nicovideo.jp/watch/sm9114001

Been in Singapore playing BB the last week and fought a few Hazamas; while arguably my Carl is not as polished and certainly the Hazamas here aren't polished either, I've had moderate success by keeping Nirvana in front of Carl at all times. So if he tries to do whathaveyou chain nonsense it'll latch onto Nirvana and he either ends up right in front of her or right behind her (meaning, sandwiched) and you can easily pressure from there. Otherwise, dodge/pressure appropriately.

Posting, because the high-level vid validates my matchup theory.

Well, ok upon rewatch the Hazama didn't play keepaway which was what gave Dio such a hard time in those gamechariot vids a while back.

  • 6 months later...
Posted

I'd have to agree with stinkymonz for the most part. Chain won't kill nirvana so well and even if volante is useless, brio is still good for stuffing some of his air options.

According to the hazama threads, it's a game of cat and mouse. Whoever is chasing the other generally ends up at disadv. Because our damage isn't great at range, hazamas get comfortable just zoning us till they hit-confirm then get 3-4k from us. I would suggest keeping nirvana in 5C's length ahead of you (possibly keeping her active as much as possible) and try to get her in brio's reach of hazama. Don't try to get him feeling cornered at the wall or else he will just sling outta there and then you have to set that up again. If he does any drives I would react with brio. If he happens to just hit nirvana, he will likely do nothing and retract it. If he tried for an aerial escape, brio either stuffed it with CH for a possibility of oki or he retracted the chain instead. If he actually did hit nirvana and decide to zoom in on you, he should be in perfect position for sandwich. Either get the first hit on that or just wait for his block string to open up for you to get a shot in.

My bet is that hazama might be fishing for a j.6D to go into combo because he can't ground approach or zone while nirvana is active and CNO. If he decides to retract from that, you can push him back into position with brio. If he chooses to rush you (unwise of him), all you have to do is either block his string and proceed to sandwich, or if you can react, 6A him while he's slinging to you for easier setup to sandwich.

This, like most other matches with zoners, is about patience. Keep chipping at his health with brio's and possibly 8]D[ if you're lucky. He should get impatient enough to eventually rush you down and 'accidentally' end up in the sandwich.

edit: @Kyle. If we are both super jumping and he gets a CH drive, i believe he can get about 1.3-1.5K on us. Not much, but carl can't take more than two of those without feeling it.

Posted

The Hazama that fought Dio didn't seem too good, yet he gave her so much trouble. Obviously Dio made mistakes in her matches,

Wait a minute... Dio's a girl?

  • 3 weeks later...
Posted

If a hazama starts a blockstring into his command stance mix up what is the best thing to do?

I have been instant blocking the overhead and punishing his follow up into sandwich but he also has the low option too which catches me when looking for the overhead.

I can jump back and faultless defend but then I dont get any free damage.

Vivace doesnt help as it seems to get punished.

Any ideas?

  • 2 weeks later...
Posted

Carl vs Hazama:

Standing: 5B, 6B, J.B, J.C, J.B, 5B, 6B, J.B, J.C, J.B...

Crouching: 5B, 6B, J.2C, Alle~can...

  • 2 weeks later...
Posted

If you see Serpent's Benidiction, Vivace. If it would hit you. And you're not in his combo.

I've seen B Vivace go under 5D, but I don't have a video.

Posted

Vivace A goes right through the overhead that comes off his Stance. I can usually even get it on reaction. I'm pretty sure he's at a disadvantage because of it too, but at the very least it seems to leave you neutral. The Low i'm not so sure about.

  • 2 months later...
Posted

I'm still pretty much a noob at Carl and I know Fuoco has a lot of negatives to it, this is probably very stupid. From my very limited playing experience, if you can predict that a Hazama is gonna 5D on the ground (or bait it somehow), you can Fuoco Nirvana right into his chain. All it will do is clash or cancel it out while she continues to move forward, most likely hitting Hazama and giving you a chance to close in a bit.

I'm very sure all he has to do is cancel the chain and block or jump but it would still get Nirvana closer and give you a chance to do something, right? Again, I apologize if this is something only a dumb noob would do.

Posted

Thats fine and all don't get me wrong but the thing is a good Hazama won't ever put himself in that situation. Against a good Hazama Carl doesn't catch Hazama until the Hazama decides to come in on Carl.

Posted
Thats fine and all don't get me wrong but the thing is a good Hazama won't ever put himself in that situation. Against a good Hazama Carl doesn't catch Hazama until the Hazama decides to come in on Carl.

So true, and so sad.

But the good side is that whe can wait almost forever if whe stay close to nirvana. Hazama chain donst traspase the puppet.

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