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Posted
And 3 finishers. 236D, 623D, and 214D.

6 On the normals, 4 on D, 2 in the air, and 3 finishers. Not including 214A and 236A/B/C (I guess 5 finishers...)

Derp, I forgot about those. Without spring raid's invuln from the first game its only really useful for guard break. I miss baiting CR punishes with Spring Raid. Then getting punished if they weren't trying to punish. Good times...

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Posted

Bro, Chain Revolver is BAD. Being in Chain Revolver while your opponent is NOT in hitstun puts you at an immediate disadvantage.

I don't know if you're a netplayer or what but smart players don't randomly press buttons during CR to get hit. They either do a reversal or they wait until you exit CR because every possible exit (aside from RC) is punishable.

I'm not saying not to use CR at all but you're under the impression that it's some type of amazing mixup tool.

Lmao I dare any Noel player to mash CR against my Makoto.

Posted

I don't know if you're a netplayer or what but smart players don't randomly press buttons during CR to get hit. They either do a reversal or they wait until you exit CR because every possible exit (aside from RC) is punishable.

Assuming this was directed at me.

In CT, I would have people constantly try to throw me out of CR, so to counter that I would spring raid. There was really no other reason to use spring raid from what I can remember.

But yeah I know CR sucks, thats why I hate CS Noel for making me use it so often.

Posted

Some good info in the CR oki thread DT. I know I've been on the receiving end of that gimmick and it's fairly retarded when you don't expect it. It IS gimmicky and the payout is low, imo, but that's all we can do with Noel I fear.

Tager board is innovating the char because 1. people actually play Tager; and 2. Magnetism is a huge bank of gimmicky setups. CR is just THAT limiting, unfortunately.

We should get a new guide though, because it is horribly outdated and is just silly. (Pick Litch! Pick Bang!... Although not necessarily untrue, it's good for whining, not so good for presenting information.)

Posted

On a related note, I consider it the highest praise when, after playing someone for awhile, I go for reset shenanigans and they opt to sit through it and give me a blue beat combo instead of trying to tech. It's like an acknowledgment of, "Alright I don't know how to stop this shit so I'm just going to let you beat on me since it'll probably hurt less in the long run." Makes me feel like Litchi except everywhere is a corner.

Posted
lol... most tager gimmicks don't work if you follow basic rules vs. tager.

I don't ever come into noel forums, but I randomly did, and this is probably the best Tager advice I've ever seen.

I'm not even being sarcastic.

...why don't people understand they need to follow the rules? :psyduck:

Posted

It only works against 99% of Tagers in America. The other 1% either don't play standard Tager and suck or they have different set ups nobody has seen before.

CR is ok if used correctly. But yea....CR is pretty much all she has after the nerfs. tbh, Noel or well...BBCS in general is mostly a defensive game where you rely on IB punishes in really high-level play. This works well with Noel using 5D and 2D depending on the move you think your opponent will do next. I don't think any character really should be on the offensive unless you're top tier or have momentum.

Look on the bright side, at least Noel can be used competitively and is in SBO unlike 2 other characters in BBCS, Tsubaki and Rachel.

Posted
Idk Icekid plays a really good Tsubaki and her mixup seems amazing. Damage sucks though, lmao. She apparently has a fuzzy guard.

Btw somebody help me think of a theme for this combo movie. :(

Icekid mains Tsubaki? I though he mained Jin

btw whats CR? That might be the only notation idk

Posted
Icekid mains Tsubaki? I though he mained Jin

btw whats CR? That might be the only notation idk

Her drive is named Chain Revolver, thus CR.

Posted

Regardless of what people may be finding or doing with Tager, its not hard to admit that Noel is actually a better character. Most of her matchups are barely hard at all and you're really just playing against the other opponent. The only issues she has is dealing with the Top tier, in which case its pretty hopeless.

Posted
Regardless of what people may be finding or doing with Tager, its not hard to admit that Noel is actually a better character. Most of her matchups are barely hard at all and you're really just playing against the other opponent. The only issues she has is dealing with the Top tier, in which case its pretty hopeless.

You've got to be the most optimistic Noel player I've ever seen, its too bad you're only on PSN, I'd like to have some matches :P

Posted
You've got to be the most optimistic Noel player I've ever seen, its too bad you're only on PSN, I'd like to have some matches :P

I play Noel in tournament and do quite well with her, like i said its all about playing opponents. With skill you can overcome most matchups, cept for the aforementioned top tier. Also her high damage output is greatly in her favor, hitconfirm combos and its all good.

Posted
I play Noel in tournament and do quite well with her, like i said its all about playing opponents. With skill you can overcome most matchups, cept for the aforementioned top tier. Also her high damage output is greatly in her favor, hitconfirm combos and its all good.

Honestly I don't think I would even mind CS Noel, if I didn't have to worry about guard break. I used to think blocking was fun, then BBCS comes along and says "fuck your skill bitch, meet Bang".

Posted
I don't ever come into noel forums, but I randomly did, and this is probably the best Tager advice I've ever seen.

I'm not even being sarcastic.

...why don't people understand they need to follow the rules? :psyduck:

OMG I recognize your PSN.

Stop beating me with random characters online :( ggs tho, really.

---

On a related topic... what basic tager rule.. can someone kindly point them out?

Posted

basic Tager 101, dont tech in the air if you don't have to. Due to Tager's terrible proration eating a longer combo most of the time does not do much damage.

Also quick get-up as apposed to neutral tech, down teching leaves you free for a command grab.

Posted
basic Tager 101, dont tech in the air if you don't have to. Due to Tager's terrible proration eating a longer combo most of the time does not do much damage.

Also quick get-up as apposed to neutral tech, down teching leaves you free for a command grab.

Also, mash jump if you are standing / crouching state and he's comboing you, to prevent the 360B tick-throw (vs good tagers, who don't do any purple grabs). However... better tagers start to lol tick-throw 623C you :v:

Posted

Hm, since we're talking about Tager, I always wondered about this. As you know if you're knocked down and don't tech, even if you don't press any buttons, you automatically stand up after a period of time. On occasion I'll be in this situation next to a Tager and he'll do a 720, which I, after that period of time, automatically wake up into since 720 super freeze lasts for several frames.

I can't roll as if I'm magnetized, as is usually the case, I get dragged back into it. Noel has no reversal other than Fenrir, and I think I would be grabbed out of that too - Fenrir only beats 720 if you execute it first. Jumping is not an option since I'm literally waking up into the 720 (meaty 720 :psyduck:). I could tech immediately instead, but then you'll be teching right into a normal 720 tech trap, and if I don't, he just delays executing it slightly so it covers the automatic wakeup window and I'm in the above mentioned situation.

Posted

Never use auto-wakeup. You should always neutral tech before you auto-wakeup. Neutral Tech -> jump will save you 100% of the time vs 720, even if it is meaty.

Posted

Talking about Noel, reminded me that 9/9/10, tomorrow is the Japan Amusement Machine show, where they will display CS2, we should all pray for a real balance patch.

Posted

I've been testing that CR oki stuff... it really rapes scrubs, and makes people rage so hard.... Multiple "you D spammer" hatemails just today lol

Posted

Guard Crush Resets make scrubs rage even harder. :-)

BTW: you were the first person to use it on me. It feels as if it comes out of nowhere... even though I invented it >_<. Its like, oh fuck, why did I tech? I only have two primers left...

BTW: j.4D Oki was me just trolling you because you stopped teching. :eng101:

Posted

Although 2d doesn't hit overhead, because of it's property of crossing up on people who are crouching, it essentially serves the same purpose - if your opponent is crouching, he's going to be hit by it (until people learn to block crossup 2d). I would also say that at the moment, since it's so new, it's more difficult to block a crossup 2d than an overhead 2d as well. For example, if I'm pressuring someone with 5a and I see he likes to crouch block I will sometimes go right ahead and 2d for the crossup. Gives him another thing to worry about other than Noel's mediocre high/low game and the occasional throw. Of course, this has it's own risks and downsides, but I think it's worth mentioning.

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