Jump to content
Dustloop Forums

Recommended Posts

Posted

6C is very effective against people trying to bait a jayoku. If they just sit and stand there, they lose a guardpoint; if they try for something that'll beat a jayoku, it'll just clash and you're in a comfortable position for a followup. And since most attacks that can beat a jayoku are dangerous on whiff, you'll probably get a good punish.

  • Replies 1.2k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Anybody had any luck comboing off a normal Rassenga? (214D~A)

I know 5A links after it but I don't think you can combo further from that. My 5A,5B whiffs and 5C comes out too slow but I think it could just be my timing.

Posted

I've tried to combo after a normal Ressenga time and time again with no luck :( It has to be charged or CH, or they have to be crouching or I don't get anything :\

Posted

After a bit of testing. You can combo off 214D~A on a non-ch but you have to be standing back a bit since his attack arcs a bit where it goes foward and comes back slightly. If you're point blank I find that the 5A just whiffs completely.. Not too sure though but the damage isn't great off it.

Posted

OTG Rachel with 214D~A = :yaaay:

I test everything on Jin because he's so bishie~

I'm assuming if it works on Jin it should work on everybody else bar Carl.

Posted
I'm assuming if it works on Jin it should work on everybody else bar Carl.

Nah, Jin's hitbox is a bit weird. Actually, most of Hazama combos aren't universal, you'll have to adjust when facing different opponents, that's an important aspect of him.

IMO, there are characters with big, easily comboable hitboxes, (Tager, Hakumen, Arakune, Rachel to an extent), others with really tiny/weird hitboxes (Carl, Hazama, Tsubaki), and the rest is between those two groups.

Posted

I find Tsubaki's to be fine and anything that works on Jin for me seems to work on Hazama. Carl isn't that much of a problem unless its vertical range. Sometimes I drop my j.C on him because I overestimated the size of his hitbox...

Lambda and Noel seem to be the wierd ones for me :(

Rachel's doesn't seem to be too tall but she's fat... too much tea and cake :v:

Posted
I find Tsubaki's to be fine and anything that works on Jin for me seems to work on Hazama. Carl isn't that much of a problem unless its vertical range. Sometimes I drop my j.C on him because I overestimated the size of his hitbox...

Lambda and Noel seem to be the wierd ones for me :(

Rachel's doesn't seem to be too tall but she's fat... too much tea and cake :v:

Huh, for some reason i'm always dropping combos on Tsubaki and Hazama... guess it's really a personal matter, haha.

6C is very effective against people trying to bait a jayoku. If they just sit and stand there, they lose a guardpoint; if they try for something that'll beat a jayoku, it'll just clash and you're in a comfortable position for a followup. And since most attacks that can beat a jayoku are dangerous on whiff, you'll probably get a good punish.

Also, 6C is the shit when it comes to kill Rachel's frog :v:

Posted

Lambda and Noel seem to be the wierd ones for me :(

Noel's a little tricky but Lambda's hitbox is like the perfect size for any combo. For serious. Even the taunt loop gets a little easier when it's her.

Posted

I was just wondering if he is going to be banned from torneys. Sorry if I posted this in the wrong area.

Posted

Becuse he is a boss. To be honest I relly need him becuase both of my mains suck at fighting Haku and I need some one to counter him.

Posted

Theres a non-boss selectable version..:psyduck:

why would hazama be banned?

Jayoku... that is all :v:

5k off a reversal super? MADNESS

practical 8k with 100 meter? REDICULOUS

Posted
Becuse he is a boss. To be honest I relly need him becuase both of my mains suck at fighting Haku and I need some one to counter him.

The unlimited version is the boss, not the normal version. Just like how unlimited Ragna is not vanilla ragna, and how regular nu is... well forget that last example.

Anyways, you should know that Hakumen is one of Hazama's worst matchups if that is you plan. The way his sword cuts the snakes makes it very hard to keep him away and zone him with chains.

Posted
Anyways, you should know that Hakumen is one of Hazama's worst matchups if that is you plan. The way his sword cuts the snakes makes it very hard to keep him away and zone him with chains.

Either I'm not playing good enough Hakumen's or that matchup isn't as bad as it seems.

Just gotta play differently to Hazama's normal style of COMIN FOR YA WIT MAH KNIVEZ.

It is favoured to Hakumen but not that much. Definately his worst though. Hazama's got good match-ups a cross the board. Nothing's too difficult or too easy.

Posted

You probably aren't playing great hakumen players but I hear what your saying. I think it's one of those cases where, even though Haku has the tools to be a massive pain, it's harder for him. Hazama just has to do his usually stuff, while haku has to be on his toes to cut the chains and bait Jayoku. However, if you play one that can do that, it's a tough match.

Posted

Well it seem as if I'm screwed no matter what I do. Any way dose hakuman have an relly bad match up.

Posted
Well it seem as if I'm screwed no matter what I do. Any way dose hakuman have an relly bad match up.

Not really no. You just have to play patiently and wait for an opportunity.

Honestly, find a character which fits your playstyle and go with it. If you really enjoy playing the character you'll find ways to win with them like all the Rachel players. I feel sorry for them but I can kinda feel their pain since i'm trying to learn CS Rachel. Fun to play but.. oh my god.. :vbang:

You probably aren't playing great hakumen players but I hear what your saying. I think it's one of those cases where, even though Haku has the tools to be a massive pain, it's harder for him. Hazama just has to do his usually stuff, while haku has to be on his toes to cut the chains and bait Jayoku. However, if you play one that can do that, it's a tough match.

I think if I play one that can do that quite consistently, it'll be hard match across the board for everybody except Bang and Litchi. :v:

It's risky but you don't always have to approach with a chain. D followup gives you so much momentum for a reason. His normal's do rape you so you've gotta be on him, then theres the threat of a random Drive counter. :gonk:

Definately not playing like other characters trying to bait a chain hit into a combo.

Posted

I like tatical charaters and pokes witch is why i want to use hazuman. I just hope Haz has a better chance against Haku then Carl dose. Carl vs Haku= Carl:vbang:

Posted
I like tatical charaters and pokes witch is why i want to use hazuman. I just hope Haz has a better chance against Haku then Carl dose. Carl vs Haku= Carl:vbang:

*Hazama* You should definitely try his playstyle out before you decide to main him, he's not really "easy" to use. Some characters just feel right to play as, according to an individual's style, etc. As Hazama does for me.

Also, Hakumen tends to be one of his bad matchups, but none of them are overwhelmingly horrible, 60/40 isn't so bad. In all honesty, don't play a character to counter another character, just play whoever you like most and you can usually rise above the tiers if you dedicate enough (When the game is balanced enough).

Jayoku... that is all

5k off a reversal super? MADNESS

practical 8k with 100 meter? REDICULOUS

Even so... Hazama would never be banned. Banning a character out of a cast of 15 characters is absurd. Besides Litchi's normal combos can bring her up to 4-5K. Hakumen can get up to 12000+ damage in his powered up (Forgot the name of it) state. They shouldn't be banning Hazama.

My only worry is that they get rid of all of the Jayoku combos when the console version gets released. It's one of my favorite parts of his game, so I'd be extremely disappointed.

Posted

What is all this talk of banning I don't even- :psyduck:

It's very very easy to shut down any of Hazama's easy heat gain BnBs (block low, block chain, rinse and repeat) so, if you're playing against him right, the issue of a Jayoku reversal shouldn't even come up until you've had some time to try your own tricks against him.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...