Ryzol Posted January 5, 2010 Posted January 5, 2010 I did a search and couldn't find anything specifically addressing 1p mode. I'm considering getting this game, but it's unlikely that I'll have anyone to play with who doesn't live far away. How fun is the single player mode, and how well does it prepare you for playing against real people who know what they're doing?
zdravkelja Posted January 5, 2010 Posted January 5, 2010 It's good enough You have large story mode, arcade mode... Survival... AI is good enough but there is no AI that can prepare you for the real deal...
qwerty Posted January 5, 2010 Posted January 5, 2010 maniac cpu + training mode will teach you enough about the game itself if you're willing to put the time into it matchup experience and the like can only come with playing other (better) players
ajinkris Posted January 5, 2010 Posted January 5, 2010 The replay value in training mode has the potential to surpass the average amount of hours spent playing WoW.
tolore Posted January 5, 2010 Posted January 5, 2010 SP is okay to learn on at first, but once you are used to how the game controls and picking up combos off random hits it actively makes you worse. The AI is very good at things no human can possibly be good at, so it teaches you to NOT do things you SHOULD be doing, and very BAD at things even the stupidest human can do.
Rorta Posted January 6, 2010 Posted January 6, 2010 Just playing by yourself can be fun. The only qualm I've ever had is Boss I-NO on the final round of arcade. I've only gotten a perfect twice on all the times I have played Arcade with Faust. But once you learn her moves it makes it slightly easier. There are a lot of Pictures to unlock by playing MISSION and Story modes. There is also the M.O.M mode which ranks you by the money you pick up. But overall, compared to the vast majority of fighting games out there, Guilty Gear has a lot of bulk for your buck, even if you only play single player.
Digital Watches Posted January 6, 2010 Posted January 6, 2010 qualm This word does not mean what you think it means. To OP: Single-player is probably more fleshed out than some other fighters, but it is a fighting game after all. It's really more fun with other people, no contest.
>_< Posted January 6, 2010 Posted January 6, 2010 maniac and very easy don't realy make a difference at the stage before boss Ino in Arcade or MoM. I notice the cpu plays harder in the stages leading up to boss. like its been said already training modes the best, or MoM for shits and gigs also you could play arcade or whatever and just practice blocking aginst stuff
Rorta Posted January 6, 2010 Posted January 6, 2010 This word does not mean what you think it means. Learn something new everyday. Although I suppose it can still work since I am sick of Boss I-NO, still not correct though. So now, instead of qualm, I mean *problem. And I agree training mode is great, you can put in an hour and have it feel like nothing. The computer is quite crazy if you put them on the max level, they RC and FRC like crazy and can do super air juggles as well. As qwerty and tolore have both said, playing other people of course gives you a better experiance in terms of challenges and the computer can do things that normal players can't even dream of.
zdravkelja Posted January 7, 2010 Posted January 7, 2010 Don't forget insane reactions, blocking unblockables... And Pot can always PB you...
shezmu Posted January 7, 2010 Posted January 7, 2010 Don't forget insane reactions, blocking unblockables... And Pot can always PB you... Protip: there are no unblockables in Guilty Gear.
dejeuner Posted January 7, 2010 Posted January 7, 2010 Protip: there are no unblockables in Guilty Gear. Yeah sure, Eddie "unblockables" are actually "very hard but blockables", but they're practically unblockable. Real unblockables do exist though - Axl Rashousen (blue circle whatever thing) - ABA's ground super's 3rd input - Zappa dog bite - Johnny Mist Finer if you have Bacchus Sigh (the mist cloud) on you - Anything after Baiken's S Baku (force break guard move) - Potemkin Heat Knuckle "1 pixel line along the ground only"-type unblockable moves - Potemkin Slide Head - Dizzy's hole in the ground super other: - Robo-Ky overheat explosion to himself :8/: Note: you can probably slashback a bunch of these, for example Heat Knuckle and Robo-Ky explosion Not to mention throws are technically not blockable, but I wouldn't call them unblockables so whatever. edit: on topic, training mode is good, vs cpu is not (but AC+ survival mode is pretty fun for a while)
zdravkelja Posted January 7, 2010 Posted January 7, 2010 Very hard but blockables are 99,99% unblockable for majority of people (I only saw Inoue block them vs Ogawa). But not for AI
Digital Watches Posted January 7, 2010 Posted January 7, 2010 Lulz, that's not true. If you get some matchup experience you can learn to do it semi-consistently. There was a point where I could block wing+Puddle a good 50-60% of the time. The other ones were considerably lower and I probably would have a lower rate now, since it's been forever since I've played v. Eddie, but that's not my point. My point is it's not THAT hard.
Hellmonkey Posted January 7, 2010 Posted January 7, 2010 Most of the time you block an eddie unblockable, it's because the eddie missed timing. Consistently changing from high to low block on the exact wakeup frame is not really feasible, especially when he has the option to cross up as well. When the unblockable is two projectiles ([d] and 22d) according to what I've seen in training mode it actually changes which hits first, so that's even less feasible. Not to mention the eddie could just let the puddle hit first in a puddle unblockable if he wanted (although he wouldn't, since this lets the opponent escape it by blocking the puddle first low)
Digital Watches Posted January 7, 2010 Posted January 7, 2010 Well yeah, of course mixing it up makes it harder (Although I'd contend if you get good enough at it, it could just become another guessing game, but I guess this is theoretical, since no one's actually that good at it and may never be), but there are plenty of eddies who just learned to do it one way and muscle-memory it. A really good eddie can make it nearly impossible to block anyway, but as a matter of whether it's possible to learn the timing to block high one frame and low the next, it definitely is.
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