Moroha Posted January 29, 2008 Posted January 29, 2008 Take a look at this and tell me if I'm fucking wrong about these grades. Thanks. ABA (Disclaimer; this is rated mostly from Moroha perspective, outside of the general and 'breaking out of pressure' categories.) * Average Damage A: Able to hang with the best in damage. Deals strong damage off essentially ANY hit without tension, corner, or cranked guard gauge. Damage gets ridiculous with tension or cranked gauge, both of which are probable conditions. * Max Damage S: ABA is going to kill you with a cranked guard gauge and 25/50% tension. * Pokes A+: The dreaded f.S stuffs virtually everything from its max range, 5HS staggers for your life on CH, 2S dominates as Anti-Air, 2D has excellent range and knocks down into good oki. Great range on plenty of her moves which lead to fantastic damage or options. * Pressure/Lockdown S. 2HS, the cornerstone of ABA pressure, builds massive amounts of guard gauge and gives her advantage even without FRCing it. ABA pressures through utilizing her strong range which leads into her 2HS/Rekkas game, where the risk/reward is largely in ABA's favor. * Okizeme B: 2HS/Danzai is unthrowable, 2K for prorated but low option, and certain cetups that lead into the DP-Safe j.S 50/50. * Against Ground B+: j.HS, while not infalliable, has been known to plow through slightly mistimed anti-airs. * Against Air A+: Swiss Army Knife of anti-airs including 2S, 6P which hits twice, Danzai, and 5P which has a few frames of upper body invinicbility. * Breaking out of Pressure B+: Her backdash isn't too great, but Danzai and EX Danzai, while risky, can get the job done. EX Slide in normal mode is full body invinicible and gets you out of just about anything. Great anti airs and very fast 5P for handling certain situations. * Defense A...?: While she doesn't have much of any guts, ABA's one tough bitch to stop, second to only Potemkin in HP. Of course, if you knock her down three times, then her defense goes from an A to an F. * In general A-: Because of how serious her weakness is, as well as how different matchups can really alter her chances of success, she can't be an A. However, her Moroha game, with her sick abare and ability to win a match from nowhere, is so strong it'd be ignorant to rank her below a B+. * Overall Rank: B+/A- * Good matchup(s): May, and any other character without a DP makes ABA really happy * Bad matchups: Axl, Potemkin, Eddie, Testament, and Baiken.
AtTheGates Posted January 29, 2008 Posted January 29, 2008 can't see how pot is a bad matchup for aba - afaik people agreed that she had a good matchup vs. pot. throw invincibilty on danzai helps a lot, her fuzzy guard setups work perfectly against pot and her combos are a lot longer and do more damage on heavy weight, big hitbox chars (mainly pot, heh).
JinSaotome Posted January 29, 2008 Posted January 29, 2008 Good matchup(s): characters without a DP makes ABA really happy Bad matchups: Axl, Potemkin, Eddie, Testament, and Baiken. Which of the bad matchups has a DP? Besides maybe TK Youzansen/FB Bomber ?_? Otherwise, sounds about right :V
purify Posted January 29, 2008 Posted January 29, 2008 I would think it's more a matter of which characters get knockdowns easiest/have fast IKs.
Moroha Posted January 30, 2008 Posted January 30, 2008 can't see how pot is a bad matchup for aba - afaik people agreed that she had a good matchup vs. pot. throw invincibilty on danzai helps a lot, her fuzzy guard setups work perfectly against pot and her combos are a lot longer and do more damage on heavy weight, big hitbox chars (mainly pot, heh). I strongly disagree. If ABA gets backdashed, heat knuckled, slide headed, etc., she's on the ground and in perfect position for Pot's okizeme. This probably means at least a second knockdown, which, unless you've got tension in the bank, leaves you with little options to avoid crushing defeat. 6H must be IB'ed, or Slide Head is guaranteed. Sure, throw invincibility on danzai helps if you're going to eat a throw. Throw invincibility on danzai does NOT, however, help if the danzai is blocked. In fact, it gets you murdered, oki'd, and then murdered again. ABA's j.HS/j.S/and even sometimes Orbs is beaten by backdash, which means Pot Buster, though sometimes the Orbs can still catch a bd'ing Pot as it's delay dependent. Fuzzy Guard setups work fine against Pot, which isn't anything too amazing since it works just fine against the bulk of the cast. I guess it's easier to set up a midscreen funny crossup dash jump j.S JC j.S j.H. If you're doing super long combos on Potemkin with ABA it probably isn't going to even matter anyway. The longest combo you want to do vs Pot is two groundslide xx Orb Loops xx Keygrab xx OTG Keygrab. Anything longer is impractical outside of a kill shot, nets you irrelevant pixels, and most importantly, does not get a Keygrab xx OTG Keygrab. Hopefully that clears things up. While ABA is very mobile and has great damage, she has to be ultra careful as one mistake or one well placed backdash can really put Pot far ahead in the round. Which of the bad matchups has a DP? Besides maybe TK Youzansen/FB Bomber ?_? Otherwise, sounds about right :V I suppose it was misleading to list 'characters with DPs' under 'good matchups', I'll revise that tomorrow. A DP char for ABA does not mean bad matchup at all. In fact, Sol and Ky are slightly in ABA's favor at 5.5/4.5. Characters without DPs are simply very easy to pressure without the risk of a DP and knockdown. Of course, DP characters still have to worry about Danzai/EX Danzai, among other SRK baits she can do, so it is what it is. I would think it's more a matter of which characters get knockdowns easiest/have fast IKs. More the former than the latter. If you get the three knockdowns, ABA is set back far in the match. She's probably down a bloodpack, and would have to burn another to go into the mode. She loses the life that could've been regained by transforming. You have her pinned in Normal Mode. All this, and you get the most damaging combo of your choice. So even if you aren't able to guarantee the win with an IK, ABA's got a hell of a lot of catching up to do.
maverick Posted January 30, 2008 Posted January 30, 2008 Good stuff Moroha! I would also agree on your point that Potemkin is a bad match up for her. However double keygrabs are easy on Potemkin and do good damage, it also helps her conserve bloodpacks. It is a bad matchup but SOMETIMES it does work in your favor. In my opinion A.B.A obviously is a double edge character. Paying attention is key, if not well...you die from : 1)Blood Pack runs outs lose life get hit by combo 2)IK 3)No Blood Packs forced to play in normal mode. Block,block,etc...Tension gain FB slide depending on space and what character you may be able to get a keygrab. However without Blood Packs your losing life and Number 1 and 2 could easily take place. Theres more Im sure most A.B.A players know what Im talking about. Its hard for me to know where to place her on a tier list because of the fact the you could be dominating then all of a sudden you could get IK because of a knockdown(3). Probably the reason why not a lot of players use her. That being said she's still one hell of a character anywhere from B- to B+ is where I would place her just because of Moroha mode. Speaking of bad match ups for her what about Ky????
AtTheGates Posted January 30, 2008 Posted January 30, 2008 http://hosted.filefront.com/AtTheGates213/ grab the arcadia scans here. i will upload more later today - including some tips for baiken and testa. i also got some new-ish sengoku basara X stuff that i scanned, will upload that later as well.
magus1234 Posted January 31, 2008 Posted January 31, 2008 Can Abba run through slidehead? Cause this happened to me once, I was Moroha running and went rite through a slidehead?
4r5 Posted January 31, 2008 Posted January 31, 2008 If you time start running as slidehead hits, it doesn't hit you. Hellifiknow why. I think I've seen her run over some sweeps and lows also. I would just assume that on the frame of animation where both her feet are in the air, her hitboxes are literally matched to it.
AtTheGates Posted February 1, 2008 Posted February 1, 2008 still waiting for some feedback four the tougeki scans please translate!
POscrub Posted February 12, 2008 Posted February 12, 2008 i don't feel the information is useful enough to translate See above
NerdJosh Posted February 12, 2008 Posted February 12, 2008 No faust translation? Thats a bummer, I guess hes not important. Too bad I've been lurking this thread for a couple of months just to see that. :vbang:
Hellmonkey Posted February 12, 2008 Posted February 12, 2008 If you've been reading the other ones, there is no real insight here, they more or less state the obvious. Even the things that they do say don't seem to be from the perspective of someone who knows the character well.
NerdJosh Posted February 12, 2008 Posted February 12, 2008 If you've been reading the other ones, there is no real insight here, they more or less state the obvious. Even the things that they do say don't seem to be from the perspective of someone who knows the character well. I'm just interested in the general consensus on what the japanese acknowledge as Fausts worst matchup($$ on testa ;0) I just found it intriguing and was let down that my character lacks the player base to get up there. Not a big deal... just sayin~
Hellmonkey Posted February 12, 2008 Posted February 12, 2008 Good matchup vs Johnny Bad matchup vs Millia for the obvious reasons
Mr. Dogma Posted February 12, 2008 Posted February 12, 2008 If you time start running as slidehead hits, it doesn't hit you. Hellifiknow why. I think I've seen her run over some sweeps and lows also. I would just assume that on the frame of animation where both her feet are in the air, her hitboxes are literally matched to it.Well, I mean that seems to happen with everyone for me. Since I don't really have any human opponents in the area, I resort to playing against CPU Potemkin (since he seems to have the best AI, or at least blocks a lot more than all the others). I mess around with several characters just for the fun of it, but every time Potemkin tried to slidehead me while I was running, it would magically whiff. I didn't start running, I was already in the process. I remember that randomness helped me in the arcade when it was still here. I was trying to learn Order-Sol and there'd be one guy who played Potemkin, and he'd tried to slidehead me, but it'd whiff, and I get a free combo.
AtTheGates Posted February 12, 2008 Posted February 12, 2008 dizzy and testa can dash over slidehead ground shake. hos can standing FD and will not get hit, a known bug. there is no magical "with all chars, sometimes i can dash over it, sometimes i can't" bug in the game.
Honnou Posted February 12, 2008 Posted February 12, 2008 I've had Sol dash through Johnny's low mist finer, but I don't really understand how that works. Don't know how relevant this is.
fatewalker Posted February 12, 2008 Posted February 12, 2008 Sol has a small part of his dash animation that is immune to lows IIRC. Has Arcadia released a tier list yet? or could we update this one...
NerdJosh Posted February 13, 2008 Posted February 13, 2008 Good matchup vs Johnny Bad matchup vs Millia for the obvious reasons Yeah... bummer, I really wanted to see them talk about the testa matchup, I'm pretty content with knowing the millia portion. Seems pretty obvious... thanks though!
Hellmonkey Posted February 13, 2008 Posted February 13, 2008 Sol has a small part of his dash animation that is immune to lows IIRC. Has Arcadia released a tier list yet? or could we update this one... The tiers in this game are too controvertial and close to really benefit from it
fatewalker Posted February 14, 2008 Posted February 14, 2008 The tiers in this game are too controvertial and close to really benefit from it i agree. i was just curious. thanx.
MacArthur Blunts Posted February 15, 2008 Posted February 15, 2008 I've had Sol dash through Johnny's low mist finer, but I don't really understand how that works. Don't know how relevant this is. Yeah it happens. Sol dash over Slayer 2H into wild throw. Good shit.
DJ Xero Posted February 15, 2008 Posted February 15, 2008 I have to ask why Zappa is B in this game. Seriously, his game sped up so far, and I can't really think of how he's bad. He has everything he needed to be S tier in this game, but Eddie and Testament got all the buffs too. I know he's worlds better than #R (unsure about Slash) but I just don't see his negatives.
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