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Posted

Discuss :]

My main problem with tager: Everytime i come in for some pressure, he'll get me in a block string and do a 5A>360. I'll try a DP, but a baited one=free 360, so i try not to do too much of that. If I'm too far away, he'll charge his magnetism and spark bolt me. Spamming fireballs don't really do much good either. Jin's reach isnt that great, except for his JC of course :v:

Any suggestions on what I should do in this matchup? Obviously the fight can't be won until his health reaches zero. In order for me to do that I'll have to approach him, but be safe about it. Again, suggestions would be greatly appreciated.

Also, AI should have the top 8 videos up sooner or later, and one of them is me fighting a Tager, so if any of you could take the time to critique me on the match up, tell me what im doing wrong, or what I should be doing, would be great too. I'll be sure to post it when they are uploaded. :)

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Posted

well... Tager is essentially a massive hitbox....

Tager can take your pressure all day with ease. Zoning him is still a good option, also being airborne makes it hard for him, since he has so few anti air options. Watch his spark bolt meter, seriously that shit is annoying. try not to be to close to him, and especially don't be punishable, even a slight opportunity and he can 360 you, not good. also of note sledge can go through ALL your ice attacks, so those are out at close range, except in block strings.

also your old 5C>JB>JC>JD>lol still works on Tager, maybe try it as a blockstring (JB>J2C>JD>236C>airdash>JB>J2C>JD)note: I haven't tried this one so don't try it in a serious fight... until you confirm it works.

though if someone thinks I'm wrong please correct me, preferably nicely.

Posted

keep your pressure creative and pressure him/tager at all times...

jump safely too because that helps but one of his AA moves has a fatal property so be careful for that

Posted

i agree with kawaiidesu baitin the fatal counter 2C is golden all "good" tager players go for it tager shouldn't be too much of a big deal if u know what gimmicks to look out for

Posted

Hmm, alright then. yeah i got hit by his 2C a few times. :/

its like, the mindset for a tager matchup is so much different than any matchup, I guess i'll have to just get into good habits. Thanks for the help guys

  • 2 months later...
Posted

hey i have a question? whats a good counter attack after he gadget fingers u? D dp isnt too reliable if they see it coming as seen in the video with joe. if they 360 u can jump, but if they know your going to jump they can AC you or 2c and fish for a fatal counter....maybe just back dash out the hell out of there? hmmm i just want to know what are u guys doing

Posted
hey i have a question? whats a good counter attack after he gadget fingers u? D dp isnt too reliable if they see it coming as seen in the video with joe. if they 360 u can jump, but if they know your going to jump they can AC you or 2c and fish for a fatal counter....maybe just back dash out the hell out of there? hmmm i just want to know what are u guys doing

It's a guessing game, these are you options and his counters (basically):

Backdash, Tager catches you with 6A or 720

Jump, Tager catches you with Collider

Standing attack (like 5A spam), Tager catches you with 360B (he only needs to hold it since it auto-grabs, so you won't hit him) or 720

DP, Tager blocks and punish (or Voltic Charges to 720)

The one that guesses wrong, loses. Personally I'd avoid the 5A spam and do a rock-paper-sciccors with Backdash, Jump and DP and hope for the best. But I think overall DP works "best", so long as you don't get predicatable.

Posted

i see....so its just a big guessing game *sighs

well heres some notes iv'e gathered from the tager match-up

-his 4D on CH wall bounces you:gonk:

-J.C should be your best friend in this match up doesn't seem like Tager has much of an answer for J.C from long range:eng101:

-Due to Tagers large hitbox you can do 5c>J.B>J.2C>J.C(you can dash- in 5B after)

-if u are magnetized he can 360 after a 5C>2D blockstring:(

-if the tager player is frozen from far away better to just let them break free and try to find a way to bait/refreeze dont want to rush into a 720 :vbang:

-an overhead will most likely come after a 5A or 5C :eng101:

hope this helps someone :)

Posted

well heres some notes iv'e gathered from the tager match-up

-Gadget finger on CH wall bounces you:gonk:

Gadget Finger wall bounces? You sure you don't mean Tager's 5D?

-J.C should be your best friend in this match up doesn't seem like Tager has much of an answer for J.C from long range:eng101:

Tager has pretty crappy AA overall. Psychic Colliders or Fatal CH 2C are the only things you might have to worry about.

-an overhead will most likely come after a 5A or 5C :eng101:

Those shouldn't be anything to worry about, since they're super slow. So a little practice should solve it.

Posted

also be careful when the tager like to approach you with super jump jD, that means it's an aggressive tager,

do DP to keep him away...., if he is blocking you can airthrow him or just pressure him starting with jA....

also once you jump into tager on close distance and he is blocking you have a tons of mixup options...., as long as you are not predictable you should be able to kill him...,

remember jA, jB, jA.... after that jA you can still jump again or air dash or land...

Posted

so sorry guys i ment his 4D sorry about that... i wrote that way to early in the morn

-and 2c and 2a is a great counter for tagers JD:eng101:

Posted
also be careful when the tager like to approach you with super jump jD, that means it's an aggressive tager,

-and 2c and 2a is a great counter for tagers JD:eng101:

Anything that lowers your hitbox works well vs Tager's j.D. His j.D is mostly dangerous in Air vs Air situations (thankfully Jin has a good AvA move in CS) or if you're a bit careless when you're magnetized.

Also DP's as always works well vs jump in happy Tager's (I prefer the A version).

do DP to keep him away...., if he is blocking you can airthrow him or just pressure him starting with jA....

This is a good tip, get him used to barrier blocking during jump ins and you can catch him in air grabs. This works surprisingly often.

also once you jump into tager on close distance and he is blocking you have a tons of mixup options...., as long as you are not predictable you should be able to kill him...,

Yes, this is one of the most effective ways to take on Tager, only thing you need to worry about is Magna Tech Wheel and if you're playing vs a good Tager, 2C Fatal Counters.

If you keep your play as unpredictable as you can and keep your wits about you for a MTW then it should be smooth sailing (easier said than done).

Posted

Ye, don't "go nuts" on tager i.e. don't pull a CT jin on him or you'll eat a fat FC combo with gadget finger.

I find myself just JC'ing around. Anyone know if near-ground-from-falling airdash jC>j2C is a safe approach? On non-IB that is.

Also, look out for charge-happy tagers, iirc you can 5C > 6C CH them during charge recovery. Don't always be full-screen away when you're spacing yourself, so when the opportunity arises, you can make a quick dash to it.

DP on the defense is also good. You can frustrate them to go into the offensive and keep swatting them away (at a safe distance, make sure he can't IB or barrier and 720 you from landing). Then switch to offense when they don't expect it. This is how I get my momentum going. It's a real pain for tagers to be on the offensive, so I think this puts you in a psychological advantage.

Posted

You can do another j.C after clash as long as you're high enough off the ground. IAD/AD j.2C>j.C works better, and air dash j.C is safe if it keeps you at a good distance from him, though I recommend approaching with just falling j.C to be safer.

Posted

With the 3C>236D reset, what do you guys do with Tager's backdash? AD>j.B will whiff, any ground attack will whiff. Risky 214B>RC?

Posted
With the 3C>236D reset, what do you guys do with Tager's backdash? AD>j.B will whiff, any ground attack will whiff. Risky 214B>RC?

will a well timed 2D whiff? because that should catch them if they get too predictable.

  • 2 weeks later...
Posted

How should I be handling Tager pressure? Could someone just give a rundown of what stuff Tager usually tries to pull when he's on the offense, and when he makes himself vulnerable? In the meantime I am checking frame data and the Tager forums to get more familiarized, and I do sort of okay against Tagers online anyway, but the clearer things are, the better I can execute without being tempted to "experiment" mid-match.

Posted
How should I be handling Tager pressure? Could someone just give a rundown of what stuff Tager usually tries to pull when he's on the offense, and when he makes himself vulnerable? In the meantime I am checking frame data and the Tager forums to get more familiarized, and I do sort of okay against Tagers online anyway, but the clearer things are, the better I can execute without being tempted to "experiment" mid-match.

okay so Tager's shit is surprisingly safe, (sledge, 2D[that headbutt), and most of his D's) so just block those until he goes for something like an overhead then counter him.... it takes getting used to.

Posted

tager 2D whiffed is totally unsafe..., also tager overhead can be cancelled to standing D...

your best bet is to jump quite a bit if he stays on the ground.., if he jumps a lot... DP or jA/jC airthrow...

also A sledge is -2 on normal block and even worse on IB...,

and dont be afraid to use overhead or throw for tager.., most tager players are trained to be patient.., that means they will block a lot of moves..., throw and overhead will keep them on their toes

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