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Posted

souseta your sig is great .... i have a question when tagers mash 5a's then 360 u how do i get out when he has me magnetized?

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Posted

hold your joystick to upper back, so you will jump if he tries to 360 and you will keep blocking his jab...,

it's risky if he will do his DP if you do this though..., and try to do barrier guard if you see your self jumping

  • 1 month later...
Posted

If tager gets you into his bread and butter while you are magnetized when is the best time to air tech? I am finding myself airteching into a reset collider way too often.

Perhaps I could 236D in the air after teching to make him eat a freeze?

Posted

dangerous move, 360b grabs(frame 6) before 6b gets airborn(frame 9), also if you start it early and tager 360a's you will more than likely hit his invuln.

@remiri:

works some times, but if he grabs you before the ice reaches him tager more than likely will not eat a freeze.

Posted

Depends on timing, really. But yeah, it is risky. I use 6B to hop over spammy 3C Hazamas too, works pretty good if you're psychic/they're predictable.

Posted
dangerous move, 360b grabs(frame 6) before 6b gets airborn(frame 9), also if you start it early and tager 360a's you will more than likely hit his invuln.

@remiri:

works some times, but if he grabs you before the ice reaches him tager more than likely will not eat a freeze.

ic, issue I have is a good tager won't even let you ground tech so you almost have to guess when to tech in the air. Spending meter to get out is annoying but seems to be necessary unless something like j.B would work :v:

Posted

Truthfully, you can just sit along for the ride or a while, tager's combo proration is so horrible his combo do squat for damage if they go on for more than 5 hits! the downside is you will be giving him meter but you might find yourself in an advantages place to tech after a while (but will most likely end up in gadget finger, and its up to you if you want to be there or not... as a tager player i love it when tagers GF me, but only bad tagers GF tager)

all in all though, tagers combos do crap damage, and if you can see the tager atomic colliding maybe... ice car? c should get you far enough away/last long enough to get you free if you dont outright hit tager. (really thats just a guess, id have to play around with my jin friend to see if it actually works)

Posted
dangerous move, 360b grabs(frame 6) before 6b gets airborn(frame 9), also if you start it early and tager 360a's you will more than likely hit his invuln.

@remiri:

works some times, but if he grabs you before the ice reaches him tager more than likely will not eat a freeze.

6B beats 360 doesn't matter, throwing out frame data like that is theory fighter bro.

use 6B if you smell a 360 and you get 3k off us into knockdown for free.

here's some basic jin tips when fighting tager.

if tager high jumps then you have the advantage, I seen jins do this to my annoyance:

2D

6C

5C

623A

623B

all these things force me to block and outside the last 2 leaves jin in a pretty good spot, tager can't command throw you if he's mid air, just take note that IB can lead you into trouble.

another thing corner tager and I mean it, we can't do much but defend when we are in the corner.

and lastly zone...unless tager has spark he can't do much about it.

Posted
6B beats 360 doesn't matter, throwing out frame data like that is theory fighter bro.

ive beaten out 6b many times with 360s... bro.

and i did come across a bit too forceful there, was just trying to point out that 6b isnt always an auto win against 360.

but yea, zone the hell outa us, basic strat for anyone v tager and jin can pull it off fine.

Posted

Magnetized Air Techs tend to lead to AC tech traps. Not saying it will always work, but a blocked 6B still gives you options. My Jin vs. Tager game is all about being safe. Sledge goes right through 2D, 5D and 6D. J.C is solid, as usual.

If you see an AC on your air advance, and have time to 214C, might as well just 236D if you have the 25. It all depends on your play style and the Tager's.

Posted

AC beating 6B is very unlikely and its more yomi than anything.

also 6B loses to backdash 360B.

I love doing that.

lastly tager doesn't have crap damage, I mean he can do 3k's no problem but the issue is he doesn't do 4-6.5k damage like he did in CT.

also if you get in gadget finger...hope you guess right or you die.

Posted

i didnt mean tager had horrible damage, i said he has horrible combo proration, meaning as his combos go on they damage done by each hit quickly approaches zero.

Posted
also if you get in gadget finger...hope you guess right or you die.

that goes both ways.

EDIT: oh you mean as Jin, forgot there for a second.

Posted
That last thing A.X.I.S said about damage and some unlikely ACs

Noble has seen it happen, and I think he might have done it once or twice to me.

As I said previously, it depends heavily on the play style of both people. If the Tager goes for a 360 after GF and connects, grats to him, but the person he did it on is also at fault for not jumping. If the Tager uses his latent psychic type abilities and ACs the jumping Jin, GG Jin also. Like you said, it's a guessing game.

Posted
lol

uhh I agree with evilben...Tager's combos do crap damage. His RESETs do godly damage, but all resets come with a price against an opponent who is aware they can occur.

Posted
uhh I agree with evilben...Tager's combos do crap damage. His RESETs do godly damage, but all resets come with a price against an opponent who is aware they can occur.

3.5K is pretty good.... relatively speaking.... but compared to other grapplers....

anyway his average damage is pretty good, but that's it.

Posted

is 5c in the start of the match against tager a good choice cause it seems like he cant do anything but block, jump, or backdash

Posted

at the start of most matches tager can't do anything to people.

just a FYI.

edit: yes smoosh your correct.

whenever I gadget jin and he doesn't have 25 heat then he is beyond saving.

tager can beat your DP's and jump outs with 5A and he can throw out 5D for free on your backdash pulling you back in.

Posted

edit: yes smoosh your correct.

whenever I gadget jin and he doesn't have 25 heat then he is beyond saving.

tager can beat your DP's and jump outs with 5A and he can throw out 5D for free on your backdash pulling you back in.

This is true but instead of beyond saving; it becomes more like. A guessing game. Because you can still get punished if you decide to 5D thinking i'm going to backdash, but instead use 623C. And most of the time backdashing beats many of tagers options for me.

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