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Posted

^ Interesting. That explains a lot. So moves with lower proration are less effective at keeping a combo Red Beat? I don't exactly get what you mean by spacing things out. If you mean not using the same move a lot, to lower the damage. That makes sense, but other than that, I don't follow.

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Posted

I think he means some attacks have a minimum amount of hit-stun/untechable time, like Jayoku being untechable until they reach the point which you hit them. so space things out to make the most of them and position the enemy better. I don't see how spacing out the hits would have any other affect apart from that.

Posted

In CT, if you delayed a hit, further hits would have (pretty heavily) reduced untechable time.

In CS, you can delay hits as long as you want with no penalty to the rest of your combo.

"Space" was probably not the right word.

Posted

Sup guys, I've been having trouble trying to get down his 214D~C to 5C, 2C, 4D, 4D, 4D(?), 623D but I whiff on the last hit a lot. I can get it sometimes but I'm not sure if it's a character specific timing, or just timing in general that I'm messing up on. Also can't remember if you can do 2 or 3 chain hits before it. Any advice on the timing?

Also the follow up is a little difficult as well, dash then 3C. But I'll work on that after I get this part down.

Posted

2 chains than 623d.

If you want to 623d, delay the 5c a bit after a 214d~c so they're lower when you hit them. That way they won't be too high for the jakou to whiff and just cancel straight into jakou from last chain, don't retract it as you might push them a tiny bit higher and it'll whiff.. (happens on Noel so much for me ;_; ). If you do 2c > 4d > 623d you might not have enough time to follow up with corner shenanigans. Basically the further along the chain they are when you nab them with it, the easier it is to follow up as they have a longer time being thrown which means a bigger difference between their recovery and yours. (Not taking into account angles of throwing etc etc)

Posted

^ Hence why virtually anything works on Tager Arc-IX, haha. Anyways, I understand what Narcowski meant now. Delay the attacks to lengthen the combo instead of immediately following up. But delaying becomes a risk when too much delay cause the combo to blue beat. Seems like it rewards you for not going straight into the j.C's and procrastinating with 4D~A, strange but effective.

And yeah, the double 4D~A > Jakou has even been giving me some trouble lately. Definitely delay the 5C, and make sure they're in position for 623D or just follow up with the regular j.C's instead.

Posted

ww eclipse you're starting to go on auto-pilot if you're having trouble with 4D~A > Jakou :P

Also maybe add this to BnB? I do it quite often.

5B > 3C > 214D~C > (delay) 5C > J.Cx5 > (2C > 4D) > 623D - 2563 without 2C > 4D / 2749 with

Also add

5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~A > (4D) > 623D - 2562 with 5b starter - 2855 with 5c (with non-charged 214d~c's)

and maybe its just me but some of the figures are a bit off since we didn't take into account charged 214d~c's or well some do and some don't..

Posted

lol

i deleted my last post because fireryda was faster then me by a sec X.x

hm, about delaying. Why not try 4D~A > delay 4D~A > Jakou

they tend to fly outwards if you let your 4D lock loose for awhile

Posted

it really depends on their positioning and the character. Delay would be a bit difficult though since there isn't a huge timing window. If they're too high you'll just whiff.. you need that untechable time for the chains to travel.

it sounds like it'll work though.

Posted

Haha. I do go on auto-pilot sometimes. But I meant 4D~A x 2 > 623D. Just because they tend to be in the wrong area for the followup, so I always use 4D~D > j.214B#

And regarding the combos you posted. They're decent, but you should pretty much always use j.214B# as it gives more heat gain and damage. The advantage to Jakou is setting them up for 3C > Jayoku, or 2B > 5C > etc if they're in the corner. I don't think I'll add them since they're very basic tweaks to the combos already there.

Currently, the only things I have trouble with is Dash > 3C after the neutral throw, Mizuchi Rekkazan after 623D from a Jakou, and for some damn reason, I still can't completely master 214D~C after Jayoku. I can almost always get 6D~A x 2 > 623D after Jayoku, but 214D~C is 1 out of every three times. The other times it blue beats.

Posted

kk fair enough.

I like to end my combos in Jakou depending on the character (like Bang w/ meter... >_>) since oki pressuring isn't one of my strong points.

Is it possible to do rekkazan after a low 623D? I can never seem to get it off.

Posted

^ I believe so. I think I've done 5B > 3C > 214D~C (Delayed) > 5C > 2C > 4D~A > (Delay) 623D

Sorry I can't give you a solid answer, my memory's a bit vague. The key is waiting a bit to heighten them before Jakou.

And to be honest, I like to end my combos with Jakou for three reasons:

1. Sick of pressing C repeatedly

2. Sick of my opponent's saying I spam the same combo, just because j.214B# is extremely effective

3. Jakou is the most cool looking move in the entire freakin' game. (Bar Mizuchi Rekkazan, IMHO)

Posted

ww.

I went back to Lambda and realized.. a lot of her combos involve C spamming as well.. I think i'm going to get RSI at this rate... :(

Posted

why would you stop doing a combo just cause a person says you only know one combo. =_=

anyways mainly the only characters you should end with jakou are Rachel, Tager, Hakumen, Arakune, and it was either Tao or Tsubaki, reason being you can do the relaunch on those characters that i do in the video i posted.

Posted
^ Hence why virtually anything works on Tager Arc-IX, haha. Anyways, I understand what Narcowski meant now. Delay the attacks to lengthen the combo instead of immediately following up. But delaying becomes a risk when too much delay cause the combo to blue beat. Seems like it rewards you for not going straight into the j.C's and procrastinating with 4D~A, strange but effective.

And yeah, the double 4D~A > Jakou has even been giving me some trouble lately. Definitely delay the 5C, and make sure they're in position for 623D or just follow up with the regular j.C's instead.

Yeah I can do the j.C's like nothing, really just want to get down Jakou for the sake of variety :P

Posted
^ I believe so. I think I've done 5B > 3C > 214D~C (Delayed) > 5C > 2C > 4D~A > (Delay) 623D

Sorry I can't give you a solid answer, my memory's a bit vague. The key is waiting a bit to heighten them before Jakou.

And to be honest, I like to end my combos with Jakou for three reasons:

1. Sick of pressing C repeatedly

2. Sick of my opponent's saying I spam the same combo, just because j.214B# is extremely effective

3. Jakou is the most cool looking move in the entire freakin' game. (Bar Mizuchi Rekkazan, IMHO)

Actually yeah that about sums it up :P

Posted
why would you stop doing a combo just cause a person says you only know one combo. =_=

anyways mainly the only characters you should end with jakou are Rachel, Tager, Hakumen, Arakune, and it was either Tao or Tsubaki, reason being you can do the relaunch on those characters that i do in the video i posted.

It was just a joke Kid Viper. I usually do the j.C's anyways. I do love using Jakou when I get the chance though. And you can still relaunch from 2B > 5C > 2C on the other characters. But you probably already knew that.

Posted

Well I found my problem guys... It was actually that if you retract the second chain rather than cancelling it with Jakou, Jakou will whiff everytime. But cancelling the second chain with Jakou it makes it work. Thanks guys, now I feel like I've pretty much got every combo down so far. At least every BnB. Now comes the experimenting!

And the smaller the character the more you should delay 5C right? At least that's what I seem to be getting the idea of going from Hakumen to Carl.

Posted

If you mean the 5C to allow Jakou to hit, then yes.

(I've gotta sleep now.... DLC Makoto really pissed me off. I hate her as a character. And I guess I'll just have to kill the XXX Squirrel all the time now, haha.)

Posted
Well I found my problem guys... It was actually that if you retract the second chain rather than cancelling it with Jakou, Jakou will whiff everytime. But cancelling the second chain with Jakou it makes it work. Thanks guys, now I feel like I've pretty much got every combo down so far. At least every BnB. Now comes the experimenting!

And the smaller the character the more you should delay 5C right? At least that's what I seem to be getting the idea of going from Hakumen to Carl.

that's what i said.. like 5-6 posts back >_>

5c and 2c pushes the enemy a certain amount upwards.

By delaying the 5c after the 214d~c you'll lower the amount of height they gain and hence jakou won't whiff.

For characters like Haku, Tager and Rachel you don't really need to delay the 5c since they're wide/massive (insert geometric description here ;P)

But if you get into the habit of delaying it, it'll work for everybody.

Posted

Just asking...do u have to dash on the BnB's? Or the dash is for the (4D~A), 4D~D to the finisher?

Posted

The dash if if you hit them when they're too far with the 214d~c. You dash in closer so the 5c will hit. It's really just to adjust your positioning. After you do it for a while you start to get a feel of what distances work and what don't so you know when to dash.

Posted
Well I found my problem guys... It was actually that if you retract the second chain rather than cancelling it with Jakou, Jakou will whiff everytime. But cancelling the second chain with Jakou it makes it work. Thanks guys, now I feel like I've pretty much got every combo down so far. At least every BnB. Now comes the experimenting!

Not really the case I think. Probably more dependent on when the first chain hit.

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