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Posted

Combo if opponent is near or in Corner:

236C> 236236B>(Adjust)> [2D~A x 2]> 2D~D> [j.C x5]> JC> [j.Cx5]> j.214B.

3047dmg

The 236C at the beginning is optional.

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Posted
Does 5C for relaunch after corner Jakou work on every character? I'm guessing not... I've seen it used on Rachel and Tager at the very least...

Works againt Rachel, Tager, Taokaka, Arakune and Hakumen. I advice to always go for the 5C instead of 2B so you can dish a little more damage.

Posted

Funny thing I found while playing. On the wall. 4B+C, *wallbounce* 2A *In front of you*, 5B, 2C, 4D~D air combo. :D

Posted

good thread :yaaay:

Would like to note that for this combo

236236B > (Adjust) [6D~A x 2] > 623D > 2B > 5C > 2C > 4D~D > j.214B#

I'm pretty sure it's possible to do 4D~A > 4D~D > j.214B# off a non-FC as long as you're not too close to the corner and time it fast enough otherwise the 2nd 4D will whiff. Not sure if it gives more damage due to proration but hey.. more heat for Jayoku~

Also.. is there a specific distance to do 214D~A where 2A will hit since i've noticed that sometimes my 2A whiffs.

Something I do often is

5D~D(Air CH) > j.c(x2) > 5c (2c) > 4D~A > 4D~D > j.214B# does about ~2400. Probably shouldn't happen as often as I get them though ;)

If they're low enough it's possible to do 5C> j.cx5 >2C > 4D~D > j.214b#

And on a 6D hit from long-range where it's impossible to Jyakou them.

6D~D > j.Cx3 (cross-up) > jc > dj.Cx5 214B.

Though probably nothing noteworthy there :v:

Posted

214D~A only combos into 2A on CH, Charged hit or if the dude's crouching. I throw in a little dash sometimes though, just to make sure it does connect.

And the wall is like Hazama's best friend. So many things are suddenly possible. :V

Posted

Oh god Litchi :psyduck:.

EDIT:

The damages are always going to be fluctuating but I think as a rule:

Any combo from a chain nets ~2.5k

Anything from a normal ~3k

Posted
Oh god Litchi :psyduck:.

EDIT:

The damages are always going to be fluctuating but I think as a rule:

Any combo from a chain nets ~2.5k

Anything from a normal ~3k

That is a solid rule for the damage. Anyways, I added some of the Character Specific, Astral Heat, and Flashy Combos just now. I think I'm done for a while unless someone brings something really noteworthy to my attention. Once I get a hold of KazukiFafner's guide, I'll look it over and add whatever's missing.

Well, I think this thread came out to be a success. All that's left is getting the damage figures and finding out which characters that one throw combo works on:

Neutral Throw > [6D~A x 2] > 623D

I'm almost certain it works on Hakumen, and Ragna. And I don't believe it works on Jin, not sure about everyone else...

Thanks again for all the assistance.

If you guys want, you can sticky this thread. (Not that there's much need now with the 2-3 threads we have total, haha.)

Posted

nice work.

just noting that if you've got them in the corner and you miss the 3c -> astral or you aren't confident you can do

3c -> 214d~c -> 5c -> 2c -> 4d -> Astral. I haven't tried mid-screen but I think it might work if you nail the 3c close enough so the 214d~c puts them near you. Also it might be possible to do it after a 214d~c but I've gotta test it out. I think I've done it once but I dropped the combo and he blocked so i'm not sure if it connects or i was just doing it after the 214d~c recovery.

and for a 236236b FC you can do the 6da xn -> 623d -> 9j.6d~d -> 5c combo midscreen. I've seen zakiyama do it quite a few times. I only ever got it once off on Rachel though.

Posted

^ Nah, the 214D~C > Astral bluebeats. Although if people don't tech out then you're golden. \o/

I've never been able to connect a 4D into an Astral. I think they might be too far away for it to work, though it might just be my execution. Also, I think the combo you wrote works on Tager. Probably a variant of kid viper's Tager only combo from a few posts back.

6B+C > 6D works on everyone although I think the number of cancels you can do depends on the character, not really sure. I usually just use one if I don't want to drop it.

If you guys want, you can sticky this thread. (Not that there's much need now with the 2-3 threads we have total, haha.)

We're like the cleanest subforum around. :V

You'd think there'd be a bunch more since our main is a troll...

Posted
^ Nah, the 214D~C > Astral bluebeats. Although if people don't tech out then you're golden. \o/

I've never been able to connect a 4D into an Astral. I think they might be too far away for it to work, though it might just be my execution. Also, I think the combo you wrote works on Tager. Probably a variant of kid viper's Tager only combo from a few posts back.

6B+C > 6D works on everyone although I think the number of cancels you can do depends on the character, not really sure. I usually just use one if I don't want to drop it.

We're like the cleanest subforum around. :V

You'd think there'd be a bunch more since our main is a troll...

So, you can follow up the neutral throw with 6D and 623D (Jakou) on everyone without fail, right? I have trouble connecting Jakou on some characters like Noel and Jin, without it blue beating. Also, I thought the combo I had for Tager was the same one Kid Viper posted, I might have accidentally done a slight variation to it.

Edit: Forgot to throw in the extra 4D~A on the Tager exclusive combo. I'll put it in now, that could be crucial for the j.6D~D followup.

Posted
We're like the cleanest subforum around. :V

You'd think there'd be a bunch more since our main is a troll...

It's like.. reverse trolling.. kinda :v:

But yeah I've only been able to do an astral with 4d when they're in the corner. Mid-screen and it pushes them back too far.

For that Tager combo, it works on more people but the timing is rediculous and only after a FC. Don't know if it works on everybody but at least Hakumen and Tager.

http://www.youtube.com/watch?v=uDWNwKlwDFA#t=3m46s

Zakiyama drops the combo at the end but he does get a j.6d off on Hakumen after a jakou.

And for the 6D > Jakou, I'm pretty sure if you connect with a 6D you should definately have enough time to go into a Jakou since a D -> j.C follow up works and that isn't nearly as fast.

afaik retracting the chain will launch them a bit higher and should push them into jakou range if they're too low otherwise you can just do a jakou follow-up while the chain is still latched on. Shouldn't red beat. though I can't really say much since i rarely neutral throw. I like my command grab -> combo for meter

Posted
It's like.. reverse trolling.. kinda :v:

But yeah I've only been able to do an astral with 4d when they're in the corner. Mid-screen and it pushes them back too far.

For that Tager combo, it works on more people but the timing is rediculous and only after a FC. Don't know if it works on everybody but at least Hakumen and Tager.

http://www.youtube.com/watch?v=uDWNwKlwDFA#t=3m46s

Zakiyama drops the combo at the end but he does get a j.6d off on Hakumen after a jakou.

And for the 6D > Jakou, I'm pretty sure if you connect with a 6D you should definately have enough time to go into a Jakou since a D -> j.C follow up works and that isn't nearly as fast.

afaik retracting the chain will launch them a bit higher and should push them into jakou range if they're too low otherwise you can just do a jakou follow-up while the chain is still latched on. Shouldn't red beat. though I can't really say much since i rarely neutral throw. I like my command grab -> combo for meter

Ah, just ensuring that works, thanks for confirming it.

Also, I don't think I'll put in the Jakou to j.6D~D on all of the other characters. I've heard it's possible, but the timing is extremely strict. Since it's so strict, and most people at a professional level still can't pull it off consistently, I'll exclude it for now. Maybe in the console version, it will get easier to complete successfully though.

If Hakumen's timing is as reasonable as Tager's I'll put his name under the combo as well, but I'm not sure if it is.

Posted

I doubt it's "reasonable". It's just possibe apart from Tager with his massive hitbox. I can't seem to get it on any characters apart from Tager though I'm pretty sure I've done it on others. Just needs lots of testing. I'll test it out and see what I can find out.

I've hit the chain on the ground so many times right when they tech so I'm assuming my timing is just a tiny bit off and that it's possible but it could be large characters only.

*Edit After some testing the best I can do is hit pretty much every character just as they tech. Does teching have invul on startup cause i have no idea whether im hitting the CPU as they begin to tech or are just doing something stupid. And it's rather easy to full combo Tager with it. ;)

Also for the drive starter combos

you can do a 5c>2c>4d~a>4d~d>j.214b# not sure if it does more damage though.

It doesn't work for 5d~a>5d~d starter or my timing is just off.

Posted

Teching has some invincibility. The chains stay in place for a while though so if they jump tech you might be able to peg them. It won't redbeat if they can tech out.

Posted

Com is silly. Techs out but never blocks. :V

If he can tech then he can block. If he techs away then you eat a huge combo. :psyduck:

Posted
Com is silly. Techs out but never blocks. :V

If he can tech then he can block. If he techs away then you eat a huge combo. :psyduck:

Exactly, so we'll keep it Tager exclusive for now. I've been practicing a lot of these combos now that I'm mostly finished with this thread, and I don't think any of them are especially difficult to complete. That could be because I'm used to Hazama though.

The hardest things are probably dashing into 5C, 2C when they're too far away, and the dash crossup when your opponent's in the corner. Does anyone have any advice or tips they can give to me on this?

Posted

Dashing into 5C isn't too bad. Dashing in to 2B is much more challenging imo XD And/or landing the Mizuchi Rekkazan after Jakou + the Jayoku after Jakou > Dash 3C

Posted

Personally, I wouldn't discount anything because of difficulty. At most add a note next to the combo. The harder we push ourselves the better we get! Besides, didn't Slayer players need to use 1 and 2 frame links? I'm sure we'll eventually collectively get the timing down. :D

My only tip about dashing is that if you're getting 6C when you don't want it, try 664C. Other than that it's just getting really comfortable with the timing.

Posted
Exactly, so we'll keep it Tager exclusive for now. I've been practicing a lot of these combos now that I'm mostly finished with this thread, and I don't think any of them are especially difficult to complete. That could be because I'm used to Hazama though.

The hardest things are probably dashing into 5C, 2C when they're too far away, and the dash crossup when your opponent's in the corner. Does anyone have any advice or tips they can give to me on this?

The difficulty with Hazama is not the combos, it's the versatility. Like, knowing how to get into the BnB from any situation.

I don't know about the crossups. I just sort of time it like I would the normal BnB dash.

Posted

I find dashing 5c harder than doing 2b. (probably because of a bad stick that keeps doing a 6c instead of going to neutral/4 and doing 5c)

To do jakou -> rekkazan i found the visual cue to be the easiest. really depends on the speed you can buffer 632146 which is quite easy to do but if you look carefully after a jakou you notice that they hit the ground then bounce up a bit. You're trying to hit do rekkazan right at the top of that bounce, kinda hard to explain but once you do it a few times you'll start getting the timing. i like to buffer my input so i hit the 2nd 6 just as he hits the ground and just hit c at the right time, all it needs is practice ;P

also jayoku after 3c shouldnt be too difficult. the window is pretty big, you're probably just not inputting it right. Don't think i've ever missed a 3c jayoku except where i hit b too early and got.. 6b D:

And Hazama can get into his BnB's so easy it's rediculous :vbang: Especially if you're trying to go into a BnB.

Posted

Mizuchi buffer is crazy easy. All you need to do is time the 6C as he hits the ground, which is what Fireryda already said now that I think about it. :psyduck:

Especially if you're trying to go into a BnB.

More like THE BnB. We've got like, what, 3?

And two of those are like based on each other. :V

Posted

Theres the C spam and the throw you around the screen. Pretty much everything links into that eventually.. but theres 2.. and they're slightly different... :v:

Posted
I find dashing 5c harder than doing 2b. (probably because of a bad stick that keeps doing a 6c instead of going to neutral/4 and doing 5c)

To do jakou -> rekkazan i found the visual cue to be the easiest. really depends on the speed you can buffer 632146 which is quite easy to do but if you look carefully after a jakou you notice that they hit the ground then bounce up a bit. You're trying to hit do rekkazan right at the top of that bounce, kinda hard to explain but once you do it a few times you'll start getting the timing. i like to buffer my input so i hit the 2nd 6 just as he hits the ground and just hit c at the right time, all it needs is practice ;P

also jayoku after 3c shouldnt be too difficult. the window is pretty big, you're probably just not inputting it right. Don't think i've ever missed a 3c jayoku except where i hit b too early and got.. 6b D:

And Hazama can get into his BnB's so easy it's rediculous :vbang: Especially if you're trying to go into a BnB.

Jakou into Mizuchi Rekkazan and 3C > 236236B are pretty easy for me. And I really want to get better at going into his BnB's from any situation. Mastering the versatility, but you need experience in a real match to do that, not just at practicing his combos. And unfortunately, I don't really have access to any players who can face me.

And I'll add the (Back Jump) j.6D~D combo, and state that it isn't exclusive to Tager. Does it work on every single character with strict enough timing then? Or does it only work on a few select members of the cast?

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