Eclipse Posted May 11, 2010 Author Posted May 11, 2010 Yeah, the damage you get for 2D~D isn't really worth it considering how you can just cross them up and do the corner combo for phenomenal damage. Also, yeah, RC is more for showboating or if 1 more hit will kill them. Or when everyone starts complaining about how repetitive you're being. :V Haha, very true. I remember thinking about how repetitive Hazama's combos were when I first started playing, but it's not really as much as people think. Although certain sections are usually the same. Depending on the corner, and your heat, his combos can change a lot. ( A lot of characters in fighting games have a somewhat repetitive nature anyways... Just think about Kaqn's Ragna, Belial Edge to death.) My favorite thing to do with Hazama is use the few Rapid Cancel Jakou (623D) combos he has that are effective. It's easy to do, and it just look cool in my opinion to throw your opponent with a chain and continue attacking them.
PhantomX Posted May 11, 2010 Posted May 11, 2010 Nothing looks as cool as 3C > 214D~B > RC > Jyakou to 3C > Jayoku. Or Jyakou in corner > 2B > 5C > 2C > 4D~D > j214B# Gashoukyaku is just an awesome looking move.
Eclipse Posted May 11, 2010 Author Posted May 11, 2010 Nothing looks as cool as 3C > 214D~B > RC > Jyakou to 3C > Jayoku. Or Jyakou in corner > 2B > 5C > 2C > 4D~D > j214B# Gashoukyaku is just an awesome looking move. Gashoukyaku is alright... Haha. Personally, my overall favorite move of Hazama is Jakou. Other than that I like Mizuchi Rekkazan (Portal DD) and his Astral Heat. Anyone else have practical, efficient combos to post? I'm still waiting on kazukifafner's guide that'll help a lot. If no one else has anything. I'll probably move on to the Character Specific, Flashy, and Astral Heat Combos sometime in the next couple days.
Arifureta Posted May 11, 2010 Posted May 11, 2010 214D~B is your anti-ANYTHING. Very spammable as long as you're not being retarded. Nothing looks as cool as 3C > 214D~B > RC > Jyakou to 3C > Jayoku. The RC seems like a total waste there since 214D~B combos into Jyakou, or at least with the help of a few Ds. Maybe it's 3C > RC > 214D~B? Or an easier one if you catch them in the air with 214D~A: 214D~A > 214D~B > Jyakou BnB And the astral is so sad. I mean, it's just a bunch of snakes. :V It's like all the budget went to Tsubaki. She has a new stage and her Astral is godly. We get a rehashed Noel stage and a bunch of Ds. D:
PhantomX Posted May 11, 2010 Posted May 11, 2010 We got all the epic music, too, though. I'll take the epic music over the stage and Astral, lol. Also, does 214D~B combo into Jakou even if it's not after a CH? I was unable to hit a followup w/o RC.
kid viper Posted May 11, 2010 Posted May 11, 2010 Hazama in corner: 236236B FC or 214D~B FC > (6D~A)x2/3 > 623D > 5C > 2C> TK 214B > (2B)/5C > 2C > 4D~A > 4D~D > j.214B# this is your go to combo whenever you can, the damage is slightly less than the normal jayoku/ gashokyaku combo but it's for the meter gain. also keeps them in the corner so they don't want to do anything stupid afterwards Hazama near corner: 236236B FC or 214D~B FC > (6D~A)x2/3 > 623D > 2B > 5C > (4D~A)x2 > 4D~D > j.214B# if you are too far away to do 2B> 5C > 2C this is the combo to do
Eclipse Posted May 12, 2010 Author Posted May 12, 2010 :pissed::pissed::pissed::pissed::pissed::pissed:214D~B is your anti-ANYTHING. Very spammable as long as you're not being retarded. The RC seems like a total waste there since 214D~B combos into Jyakou, or at least with the help of a few Ds. Maybe it's 3C > RC > 214D~B? Or an easier one if you catch them in the air with 214D~A: 214D~A > 214D~B > Jyakou BnB And the astral is so sad. I mean, it's just a bunch of snakes. :V It's like all the budget went to Tsubaki. She has a new stage and her Astral is godly. We get a rehashed Noel stage and a bunch of Ds. D: Snakes have always been my favorite animal since I was a kid, haha. And the beginning is done very well in my opinion. I actually thought Tsubaki's AH was really lame. I was a little disappointed in Hazama's "Stage" though. And endless despair is the best song in BlazBlue in my opinion. Yeah, I'm not going to add any of the 214D~B combos that involve rapid cancel, unless they're more practical. Damage is the key to any RC combo in my opinion. Edit: Kid Viper, are those combos character specific? If not, I'll add them right away. I've never seen anyone follow up Jayoku Houtenjin with 214D~B, seems like an interesting idea. I just want to make sure the damage is practical and it doesn't blue beat.
Arifureta Posted May 12, 2010 Posted May 12, 2010 ^ I think that was a "Jayoku OR 214D~B" Yeah, the Astral starts out with potential, and then it's like "here's a giant snake eating you." True about the music though. It is pretty neat.
PhantomX Posted May 12, 2010 Posted May 12, 2010 Neutral Throw > 6D~D > j.B > (JC) j.C > (JC) [j.C x 5] > j.214B Damage: 2300 - confirmed for 2300 Neutral Throw > [6D~A x 2] > 623D Damage: 2322 - confirmed for 2322 Neutral Throw > 6D~A > (Adjust) 623D > (Dash) 3C > 236236B > (Adjust) 214D~C > 5C > 2C > 4D~D > j.214B# - the one time I connected the Jayoku after Dash 3C I killed the dummy, lol. I'll get this one later. Backthrow > 236236B > (Adjust) 214D~C > 5C > 2C > 4D~A > 4D~D > j.214B# *50 Heat* Damage: 4087 - I got 4021 for this one Backthrow > 5D > 632146C *50 Heat* Damage: 2823 - confirmed for 2823 damage Note: 5D doesn’t work on Jin, Rachel, Carl, and Hazama.
kid viper Posted May 12, 2010 Posted May 12, 2010 it's jayoku or gashokyaku. if you hit with either fatal counter than you go into that combo also forgot this combo: Midscreen: 214D~B CH/FC > 7j.6D~D > 5C > 2C > 4D~A > 4D~D > j.214B#
Arifureta Posted May 12, 2010 Posted May 12, 2010 Midscreen: 214D~B CH/FC > 7j.6D~D > 5C > 2C > 4D~A > 4D~D > j.214B# lol, I like that combo. It makes people go "wut?". Most recent Buzama vid has this combo: Midscreen: ... j.214B# > RC > 44 > 4D~D > 2B > 5C > j.214B# Except he kinda dropped it, though that might have been a mistake on the 4D~D. EDIT: Also, does 214D~B combo into Jakou even if it's not after a CH? I was unable to hit a followup w/o RC. You know, I never really tried throwing a 214D~B in the middle of my combos. Though I think it should combo. But again, I've never tried so maybe you do need the RC. ._.
Wolf Pup TK Posted May 12, 2010 Posted May 12, 2010 I'm not aware of any possible followups from a non-CH 214D~B, but I will check this and report any findings.
PhantomX Posted May 12, 2010 Posted May 12, 2010 I definitely tried to Jakou and Drive after the move but they can tech out before the chains reach them if you don't RC. It's why I said it's a purely flashy combo XD That Buzama combo is legitimate, he was basically at the point where he'd hit with the Hirentotsu but didn't do the input I guess and it was all redbeat. He really likes using the Jayoku > Zaneiga > cross under > 5B for some reason. Is that the most damaging combo in the corner?
Arifureta Posted May 12, 2010 Posted May 12, 2010 ^ It's because if you're in the corner, you get two free combos. One is the launcher into Jakou that throws them back into the corner and then the other is when you get to pick them up again with 2B into the C mash. It's not that it's the most damaging, it's just that since he used Jayoku facing the corner, he had to get himself into position.
Wolf Pup TK Posted May 12, 2010 Posted May 12, 2010 Does 5C for relaunch after corner Jakou work on every character? I'm guessing not... I've seen it used on Rachel and Tager at the very least...
Eclipse Posted May 12, 2010 Author Posted May 12, 2010 I always just throw in a 2B for safe measure. Yes, I always throw a 2B in as well. Man, so much to say and do, and it's already so late, haha. Okay, first, my mistake on thinking that Kid Viper's combo was 236236B into 214D~B. It was just one or the other. That did seem a little weird to me, thanks for clearing that up guys. Second, thank you PhantomX for attaining those damage numbers, I'll bold them and change them accordingly. For the last one where you got a different number, 4021 instead of 4087. I'm guessing it was because 214D~C wasn't charged or 5C didn't hit with both hits. Something of that sort. And lastly, Buppa is making me excited but driving me insane at the same time, haha. He's doing all of these combos that no Hazama players have ever done before. And I have no idea what the exact conditions are. Whether he needed a FC, CH, etc... For example, you guys mentioned dropping the j.214B# and falling down to combo into 4D~D and continue it again. Do you need to rapid cancel to make it successful? Or can Hazama quickly pull in a 4D~D after Hirentotsu? I just loved the way the combo looked, and he did it when his opponent was in the corner, so it may be corner exclusive. So much to figure out, but he's made me much more excited. Here's the video link if you're interested in seeing it and speculating: http://www.youtube.com/watch?v=SgXpX9SAxlA At 1:05... how can a human be that fast in reaction time... and 1:33 is the combo I believe you guys are talking about.
Arifureta Posted May 12, 2010 Posted May 12, 2010 ^ Yup, that one. Doesn't need to be in the corner because he did it against Dio midscreen too. Pretty smexi. *-* Also, yeah, you need the rapid cancel. You see him do it too.
PhantomX Posted May 12, 2010 Posted May 12, 2010 You definitely need the RC. Hirentotsu is waaaaaay too laggy to follow it up with anything. Heh, he did the Jayoku to 2Ds. <3 that guy. Shame that Litchi destroyed him.
Eclipse Posted May 12, 2010 Author Posted May 12, 2010 ^ Yup, that one. Doesn't need to be in the corner because he did it against Dio midscreen too. Pretty smexi. *-* Also, yeah, you need the rapid cancel. You see him do it too. Ah, you're right. And it's red beat the entire time, hmm. I'm going to find that Dio video you're talking about. And if the damage is high enough, I'll add it to the mid-screen combo section. I don't want to add too many combos for Hazama, since a lot of them are just slight variations of another one that you should be able to figure out by common sense after getting a grasp on the character. As a result, I'll probably be moving onto the Flashy, Astral, and Character Specific Sections if you guys want to start submitting them. I saw a few of them that were on Tager/Rachel. Other than that, I'm not sure if there are many character specific combos. I'm out for the night guys, class early tomorrow. I'll keep checking the thread on a regular basis. It's good to see how far this compilation has come in just a few days. Thanks again for your help.
Arifureta Posted May 12, 2010 Posted May 12, 2010 I think it's in the 3rd Nico video in the Video thread. Probably. Astrals: - (Anything that combos except 5C or j.2C since it pushes them away) > 3C > Astral Hazama in corner: - 4B+C > Astral // Easymodo :V - Jakou > Astral Opponent in corner: - 5D~D > j.2C (whiff) > 3C > Astral Flashy: - Jayoku > Jayoku ^ Dangerous. People will murder you if you do it.
PhantomX Posted May 12, 2010 Posted May 12, 2010 You can combo Jayokus into each other? Haha, I didn't know that. Don't see this mentioned anywhere, but I did find out that you can fthrow > Jayoku everyone when they're in the corner and you regular throw them That can then lead to whatever BnB you prefer.
Eclipse Posted May 12, 2010 Author Posted May 12, 2010 You can combo Jayokus into each other? Haha, I didn't know that. Don't see this mentioned anywhere, but I did find out that you can fthrow > Jayoku everyone when they're in the corner and you regular throw them That can then lead to whatever BnB you prefer. You can actually Neutral Throw to Jayoku Houtenjin anywhere if you're quick enough. And yeah, Jayoku can combo into itself, haha. And people will murder you... haha. Personally, my favorite flashy combos involve rapid canceling Jakou, and now... rapid canceling Hirentotsu, so excited to try that out when I get the chance. Thanks for the Astral Combos Arifureta. I'll put all of this stuff up at some point tomorrow most likely, or at the latest, in the next 2-3 days. I'm off to sleep now.
PhantomX Posted May 12, 2010 Posted May 12, 2010 Dude, RC the Gashoukyaku, lol. Following up that move mid-combo makes you awesome. But yeah, I just don't know why I never see any Fthrow > Jayoku combos then? I mean, we have a Bthrow > Jayoku, and I've actually seen that one used.
Arifureta Posted May 12, 2010 Posted May 12, 2010 ^ It's because 6B+C leads into a jyakou which then, on most characters, leads to 3C > Jayoku, so you get more damage. No worries Eclipse. Better go to sleep. Early class + Late sleep = terrible. :V
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