Kyosuke Kagami Posted July 17, 2010 Posted July 17, 2010 (edited) :8/: Well, I still don't have my copy of CS (I will, though, as soon as it's released) but since I'm planning to learn the power of DAT ASS, I'd like to know how she could deal with the projectiles' nightmare I can already imagine all the ways Hakumen can cut her lasers shit and abuse the projectile barrier. Or at least I don't think Hakumen will have to be all slow and kind of cautious like in his matches vs Lamby, since (from what I could see) Mu's shit take a bit to activate. Anyway, any help will be appreciated Edited May 10, 2011 by Aginor
whitevoid Posted July 17, 2010 Posted July 17, 2010 Does Yata No Kagami go through barriers? If so the match-up might not be all that bad. Sure Hakumen can just sit there and cut all lasers, but if she can do a quick cancel to super she should be able to punish him during recover. If not, then yeah. Looks really bad.
Heroic_Legacy Posted July 17, 2010 Posted July 17, 2010 Nope. Barrier beats everything. Haku's 4C beats your 5C QQ 6C is an easily slashable projectile move for Hakumen. DO NOT POKE WITH 6C OR STRING INTO IT. 236A is pointless. If Hakumen should find meaty lasers on his wakeup, he can spam 2D and continue going through lasers until you get close enough to grab with the counter.
KojinSagara Posted July 19, 2010 Posted July 19, 2010 looks like you cannot recklessly do any real spamming in thins matchup lol. I thing think that the gaurd primer lasers will help in that, on wake up, to throw off his timing for those counters. Is it possible on wakeup, to throw out any type of stien, begin pressure, and time the setting of another stien as the laser hits an opponent, so that you are safe from counter attack, and can continue pressure in this manner? in other words: Opponent is down. MU sets the primer breaking stein. Opponent gets up. MU begins block string. Mu player knows how many seconds before the laser fires. She cancels the block string into another primer stein just as the first one goes off, keepin the opponent in block stun. She goes right behind that laser, and begins another block string. rinse and repeat. Is that possible? btw, how many seconds between the setting of both types of stiens and their lasers?
Heroic_Legacy Posted July 19, 2010 Posted July 19, 2010 Please don't post the same question in multiple threads. >.> Haku-Men has 6 Primer. I don't think he's worried about blocking a few lasers here and there. Not to mention if the void is even put up at all, your lasers just automatically die and can go nowhere. Also, He can cut explosions. So don't set off a stein close to you within 4C range. It turns into a 2 hit combo against you.
TD Posted July 20, 2010 Posted July 20, 2010 This match looks like it's going to be 6-4 in haku's favor, easily. He can easily cut off all your options and tap dat ass from any angle he sees fit. She pretty much has to rush him down from the looks of it, and even then she's taking a risk without orb support. l guess as the game progreses yall will find something... but dat ass is starting to look real unfavorable in the matchup section =/
TD Posted July 21, 2010 Posted July 21, 2010 7-3 then? ._. Nah 6-4 is about right. l'd say midrange is maybe even, long range is haku's favor. Dunno about close range, though i'm pretty sure it's haku's favor too lol Nowhere near impossible, but one slipup from mu and she'll be finding that sword lodged somewhere in her body... hehehe.
whitevoid Posted July 21, 2010 Posted July 21, 2010 7-3 is too much. It's not like Hakumen has a crazy pressure/mix-up game or anything.
Kyosuke Kagami Posted July 21, 2010 Author Posted July 21, 2010 But he has reach and damage. And fucking projectiles shield.
TD Posted July 21, 2010 Posted July 21, 2010 lt can't possibly be 7-3 guys. l was joking. Even with the scrap of info we have now, it is very easily placed as 6-4, and the only place it could go from here is 5.5-4.5.
Heroic_Legacy Posted July 21, 2010 Posted July 21, 2010 Dahlia, go worry about Rachey-Woo. Lasers are worthless, 6C is worthless, j.2C is too easy to 6D... This matchup sucks.
Afro-Demon Posted July 21, 2010 Posted July 21, 2010 I know this is probably moot but, how far does mu's 6D go if we are out of his 4C range? Lasers are virtually worthless head on, but if we can get the stein behind haku, it's a legit way to get him playing defensively where he can't just make a black hole. For 6D being a "full screen" stein, it should be impossible for haku-men to do anything offensively without putting himself at risk, however small it may be. Still though this matchup just sounds like pure ass. Not carl v. rachel ass, but 7-3 sounds maybe too generous for mu at this point. Sure, we still have a lot to learn of her, but the way she is now it's not looking good.
Beautiful Death Posted July 21, 2010 Posted July 21, 2010 People have been playing Mu for like what now, around a MONTH and here we have people just jumping up and saying Hakuman goes 7-3 against her? Christ.
Afro-Demon Posted July 21, 2010 Posted July 21, 2010 I'm not saying that's gonna be final at all, but atm she has a hard time with him. It's not that she doesn't have good pressure or anything, it's just 4K lost out of 10 isn't healthy at all. She doesn't regen health like rag, can't zone to death like lambda, and she can't hold a candle to carls mixup/pressure game. She has some good oki options generally, but the fact haku has black hole, counters and devastating damage does not make her currently known oki setups a good idea. Slashing lasers beat all non-meaty laser oki plus he gets a hole and he can just counter a meaty if he feels like you're too close to him. There may be something discovered that could get her an 8-2 matchup with him, but we just are going off of what we know of right now. His risk/reward isn't to bad for him in this matchup. Where we have to win 4-5 battles to win, he only needs 2-3. Anyway, going off of what i was saying earlier, is it possible to go 6D>2D>*insert pressure string here* from out of 4C distance? If 6D manages to get behind him, that one being the first one to fire, he either has to jump it or block it. If he attempts to counter it he gets punished by the 2D laser and you go into combo. If he blocks it you should be able to go into some kind of pressure string. If he jumps it, you are right next to him with your 2D laser pretty close to you.
TD Posted July 21, 2010 Posted July 21, 2010 Dahlia, go worry about Rachey-Woo. Lasers are worthless, 6C is worthless, j.2C is too easy to 6D... This matchup sucks. "worry" isn't a strong enough word T_T OT - It can't be THAT bad. Can mu do a bit of rush/mixups without orbs or is she too dependant? (In general) lf so it's not hopeless at least.
whitevoid Posted July 21, 2010 Posted July 21, 2010 But he has reach and damage. And fucking projectiles shield. he has reach and damage on everyone tho. it's not like it's a good idea to just sit back and spam D against people anyways. you are using lasers as rush cover not to keep out, meaning ultimately you're looking to attack in concert with them so if he's trying to cut them you should be trying to get into a position where you can counter him with a move faster than his C moves. i think it's a bit too soon to really say, i just doubt it's that bad just knowing Hakumen. i mean, he only 55/45's rachel and 50/50's Lambda.
Runis Posted July 22, 2010 Posted July 22, 2010 Couldn't you bait his 4C to slash a laser and then Fatal counter him with 6C? I mean the laser is slow to fire and what not.
Heroic_Legacy Posted July 22, 2010 Posted July 22, 2010 If you are in range for 6C, Haku is in range for 4C. And if you do yours at the same time, Haku gets free void up and counterhits you. Unless you mean hitting his back shoulder with 6C....which is way too close for comfort. Haku can just 4C you anyway for being so close. As for making Haku-Whiffs occur, you need to think that the Haku player is a brick for a brain that has no timing.
Maho Posted July 22, 2010 Posted July 22, 2010 No 6C has more range than Haku's 4C, i've done this a few times online and it's not hard to get the spacing right, but decent players will adjust to be more carefull and it won't help you that much after all.
AcidAce Posted July 22, 2010 Posted July 22, 2010 has anyone tryed zoning him out with 6D and closing in with 214D? i think that would be your best chance to rush in with her since 6D is way farther range then 4C. if he starts to back up or goes for a air dash towards you just 2C or 6A him (or bait a dash in air counter etc). if he backs away just push him towards the corner till hes forced to dash in.
Runis Posted July 23, 2010 Posted July 23, 2010 You say that landing a fatal 6C isn't going to help, isn't fatal 6C 7.2k damage? You either get a good chunk of his health or he loses a burst and is in the situation where you can do the same thing again. Btw I'm talking about getting a laser to fire and counter hitting him with 6C when he goes for a 4C to create a void.
Heroic_Legacy Posted July 23, 2010 Posted July 23, 2010 If the laser fires and his 4C hitsit, 6C instantly dies in the void. Not to mention 6C is a projectile.
Devdan Posted July 23, 2010 Posted July 23, 2010 You're just mad because I got you with 6C fatal counter in relatively heavy lag.
Mightfo Posted July 24, 2010 Posted July 24, 2010 If the laser fires and his 4C hitsit, 6C instantly dies in the void. Not to mention 6C is a projectile. While 6c isn't useful if he's close to a void, its projectile property won't matter if you space it so that it's at his body instead of his sword hitbox. There appears to be enough of a delay between the stein deployment and shot for her to stuff 4Cs with 6C. The lasers may not be useful if he just blocks them and the 6c, but at least that way she can set up steins in an optimal fashion for 236D for when she does achieve knockdown, or to help put hakumen in pressure when he has whiffed something.
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