Ouroboros Posted July 20, 2010 Posted July 20, 2010 Okay, just for the sake of having it and the fact that I am very interested in this match up. I heard that Mu's laser thingies mess around with Hazama's chain and I want to know if that's true, because if it is
Eclipse Posted July 20, 2010 Posted July 20, 2010 Well, I saw some comments about the lasers messing with Hazama's chains. But that was at a very low level. I'm not sure how professionals would match up in this. I'd imagine Hazama's mobility is a bit more limited. But I think he can do massive damage to Mu-12 once he hits her. Doesn't she have lower health than most of the cast?
Arifureta Posted July 20, 2010 Posted July 20, 2010 I remember playing a Mu when I was at AX. I think you should approach this matchup like you would Lambda. Be careful of flying in randomly because the lasers can mess you up. Although I guess once people figure out where and when the lasers come out, it'll be easier to approach her. Although, unlike Lambda, she can go footsies with Hazama, so depending on how comfortable you are with that, that could either be a good thing or a bad thing. Good because then you don't have to worry about getting to her, but bad if your defense isn't all that great.
BoomBoxBeats Posted July 22, 2010 Posted July 22, 2010 Okay, just for the sake of having it and the fact that I am very interested in this match up. I heard that Mu's laser thingies mess around with Hazama's chain and I want to know if that's true, because if it is I does and its effing annoying, I did notice that she can only go so high with Stiengunner so I usually j.7D~D and fly over the entire thing only thing I've found that helps in invading the laser annoyance but once you run out of stock its back to BB until your stock replenishes and thats usually the time they come in to attack you. my bad i ment to say 7D
Ouroboros Posted July 22, 2010 Author Posted July 22, 2010 Damn... I really need to learn Mu's moves in and out then. That way I can expect what she is going to throw at me and block accordingly, or counter her. I've seen Mu's short ranged combos and they are a bit annoying. As for the laser things, I guess I'll just jump over them like you said or just straight sprint and 3c her out of nowhere, even though Hazama can't sprint... I'll still do it >_> Mu also has to dash to get me at some points, and that's all the chance I need to beat her, as long as I stay away from the lasers.
Edge Reaper Posted July 28, 2010 Posted July 28, 2010 I've only fought a few Mu's so few far and I gotta say I hate this match-up (prefers to use Haku against her). You've gotta be really mobile the entire time while still trying to get in there to attack her. I really have nothing to say so far about the match-up. Experience is still too little.
Gunn_Rush Posted July 29, 2010 Posted July 29, 2010 one of the guys i fight often uses mu a lot. i found its best to wait for mu to lay the lazers out, then fly in before they have a chance to fire and punish. just fire the ouroboros straight through. it usually freaks them out lol
kazukifafner Posted July 31, 2010 Posted July 31, 2010 This matchup tests your chain efficiency like no other (bloody homing lasers). Still, Mu's love to jump, so 6D can work wonders. Also, when in doubt, just whip across the stage on one of your chains. Depending on the laser layout, you may still have to block, but at least the Mu will have to setup again, giving you another opportunity to fight back.
Drill Posted August 3, 2010 Posted August 3, 2010 Hate this matchup. Any idea how to beat her pressure? She gets pushed back far enough afterwards that I can't find out how to punish. Also, her 8 Sword Super or whatever beat my Jakyou last fight. However, I pulled out Jakyou before she used her own DD so make what you will of it.
PhoenixBR Posted August 4, 2010 Posted August 4, 2010 I don't know if I've faced enough Mu-12's to contribute to this thread, but anyways... it seems that Hazama should be patient and wait for the lasers to worn out while avoiding Mu herself. Not sure, but I think the lasers sort of lock on as soon as they are deployed and then they fire, which means you should be constantly moving around. Then again, I might be wrong. Once you find an opening, do your best to close the distance and apply pressure. It would also be wise to avoid her pressure by keeping the right distance, but when it (eventually) happens, be careful with that tricky overhead. Other than that, just take your time and try to end the match as quick as possible.
Tage*Proto Posted August 4, 2010 Posted August 4, 2010 Mu's 6b is punishable on IB with 2a if close enough. Her mix-up is pretty terrible imo, and she needs to atleast hit you/kd you to set up stein gunner to where it can be effective. If your defense is halfway decent you can pretty much prevent her from playing the way she wants with good chain harassment. With her life being equal to ragna's, I think it's better to save and setup your jayoku's for guaranteed situations instead of on a prayer. The damage you can potentially get on her is massive, and a round winner.
PhoenonX Posted August 4, 2010 Posted August 4, 2010 Can you still punish her 6B with 2A if you IB the second hit of it if she cancels into 63214C?
Jwallz Posted August 5, 2010 Posted August 5, 2010 I hate this matchup...sooooooooooo fucking much. I have too I have to drive upwards a lot of the time to dodge the lasers, then when I get in I have to worry about her ridiculously fast overhead and OP sword DD
Dialkia Posted August 13, 2010 Posted August 13, 2010 Well, I'm new and a Mu-12 user, but here are a few tips. This is a difficult matchup for Hazama for a variety of reasons: - First, her drive. Like others have already said, Mu's lasers from steins can ruin nearly everything you have, namely Ouroborus. Random lasers wreck your combos, and explosions are relatively annoying in terms of damage and pressure. - Second, unlike Lambda, Mu-12 works up close. She's good whenever under pressure, and her corner pressure is absolutely bat**** ridiculous. Her DDs are very damaging and not particularly hard to combo into. However, her mix-up options are few and far in between (although that doesn't mean it's bad, her overheads are really quick), so take advantage of it. But for the love of God, don't let her get you in the corner. - Lastly, play safe. You don't want Mu to get far, but you don't want her to force you into a corner either. Get her when she tries to set up steins, which is when she's most vulnerable, though you have to be quick. P.S.: FOR THE LOVE OF GOD, DON'T RANDOMLY PULL IN WITH OUROBORUS ON BLOCK, IT'S ASKING FOR A DP TO THE FACE. Mu's DP is ridiculously fast and has invulnerability frames. It also covers her entire body, and the recovery isn't too long. Try to bait it on wakeup, though, because you can punish her minuscule health if you block it. Essentially speaking, this matchup will rely on your turtling skills with Hazama, Mu is possibly one of his most annoying matchups. She's at her most vulnerable when setting up steins and wakeup DP blocks.
Maker Posted August 24, 2010 Posted August 24, 2010 Played more than a few of them and what i find to be effective, granted i suck at doing so, is offensive defense. Get in her face at all costs early on then stay there. If you know your gonna be unsafe don't stick your neck out. If she runs shes vulnerable unless stein covered which if your in her face shouldn't be out. Ive tried to play defensive etc: i get Stein spammed and if i do the zoner thing i get out zoned. Again im clearly no master player but for some screwed up reason extremely well applied agression seems to work.
kinker Posted August 24, 2010 Posted August 24, 2010 What should I do when I end up getting them scared and they decide to sit in the far corner and spam lasers? When that happens, I avoid chains altogether and just try to barrier dash my way in. Is there an easier way? cause I lose to time when this happens. x.x flinging myself across the map results in me getting DP'd.
Black Onslaught Posted August 24, 2010 Posted August 24, 2010 It is a terrible idea to fly in on a blocked or whiff chain, imo. Mu is a match that requires patience from my experience. A good Mu will never throw out a stein without knocking you down/blowing you away first, and her DP is pretty lol. I've had my 5A/5C clash with it. Her 2C is a good antiair, imo, most of the Mu's I fight go for 3C ( knockdown ) into Mu loop or stein setup, I'd tell you to watch out for that, but her overhead is kinda misleading as well. You can catch her setting up stein/laser super with Mizuchi, if that helps. It's a weird matchup, haha.
xlolxlolx Posted August 24, 2010 Posted August 24, 2010 4D/6D>2D over lasers and her is very useful in this one, but you can get hit by teh lazor dat goes from lazor to lazor since it has regular projectile property(guarrenteed to come out after certain point)
Black Onslaught Posted August 25, 2010 Posted August 25, 2010 Real talk fuck that homing laser, I was about to punish a 6C after she used that with Jayoku only for that punkass laser to snipe me. >[
kazukifafner Posted August 25, 2010 Posted August 25, 2010 What's fun is to do with her (and other characters with DPs) is to whiff a chain right in front of them, reel in with D, and then bait/block the DP. It's also fun to do against Hazama's that try to houtenjin you, lol
jetblaksuit Posted September 13, 2010 Posted September 13, 2010 Admittedly I'm ass at this game but, I'll throw my two cents in since this is one of the few matchups I have any experience in. One of the things I found actually useful against Mu is D~B. My understanding is that the B followup is usually garbage but, in this match it makes it a hell of a lot easier to avoid her laser field unscathed.
LordSpectreX Posted September 13, 2010 Posted September 13, 2010 You mean using 214D~B Invincibility Attributes to avoid lasers? I understand if it's for Air-Rushdown, but For dodging lasers, it seems a bit silly. Which is why I think I'm understanding you wrong. :P
Edalborez Posted September 13, 2010 Posted September 13, 2010 Think he's referring to chain D~B followup, the curvy one. Dunno about reliability though. Really if she wants to hang back and toss lasers, chain her in the face. She shouldn't be able to outzone you unless you let her.
LordSpectreX Posted September 13, 2010 Posted September 13, 2010 Oh right. Sorry, D~B is used so little I almost forgot it existed. But D~D is suitable enough, plus, D~B makes you stay in the air longer and punishable when you chain onto her. But I'll test it against a Mu when I can.
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