Keo-bas Posted September 20, 2013 Posted September 20, 2013 (edited) It's not an infinite, just a loop, can only go for 9 reps, does crap damage, and also this was done on the PS3 ver which doesn't have ver 1.01 patch yet so it might not even "exist". Either way it's far from something alarming. There's also a better and faster loop.ah that make sense since vanilla has loops like that that but the game stopped it eventaully Edited September 20, 2013 by Keo-bas
SolxBaiken Posted September 20, 2013 Posted September 20, 2013 Yeah been watching people grind out training mode alot today [so jelly ; -; ] Repeat Proration is pretty harsh which is good, means doing these kinds of loops yield little payoff. Also yeah, Extra mode gives you some really paper armor and your damage output is pretty bad, saw someone do the same combo from Quick to Extra and it did nearly 1/2 what it did.
DogsofWar Posted September 20, 2013 Posted September 20, 2013 Post a link to the streams if you can :P
SolxBaiken Posted September 20, 2013 Posted September 20, 2013 Well Nico streams are mad annoying since they are forced to reset every 30mins, but just generally check this link if you want to catch some play.
Keo-bas Posted September 20, 2013 Posted September 20, 2013 (edited) Yeah been watching people grind out training mode alot today [so jelly ; -; ] Repeat Proration is pretty harsh which is good, means doing these kinds of loops yield little payoff. Also yeah, Extra mode gives you some really paper armor and your damage output is pretty bad, saw someone do the same combo from Quick to Extra and it did nearly 1/2 what it did. Sounds like ex mode from last blade which is good. Phantom has a lot of nuances it that it doesn't do real job of teaching. I'm sure most are just abusing quick style since it pretty straight forward and easy. But Hard gets really strong once you learned the ins and outs of the game. Phantom breaker really does play like most other fighter but treats certain situations differently. Like how most game corner gives more juggle potential, this is opposite for PB. How over set ups, and oki becomes stronger due to the tech rules, throws, and critical frames. another thing this game has most probably don't notice is different air staggers. 1: opponent stun in air with face up have very little gravity and push away when follow ups are done. Once stun is finish they can air tech. and if land onthe ground they will immediately tech How ever if near corner the opponent will be able to tech ealier than if mid screen, also attack with spike effect to tech sooner. 2: Opponent stun when face down can juggle indefinitely even if near corners and have otg potential. But gravity and pushback is more sever and spike attacks will still allow techs. (primary juggles runs on these) note: certain attacks can force the alter air stagger states. Edit: general rule for phantom breaker juggles is to use knock downs (2C) and use certain follows ups to continue. While hard can use 2c by it self. Speed needs 2c while the opponent is in hitstun or critical state. Most character will use their dash normal to follow up which has universal jump cancel and juggle from their. Enabling OTG grabs and air grabs. If the opponent is hit with an phantom burst or projectile attack while in the air and has yet to recover, they can be air throw, and if land on ground and doesn't tech than can be OTG throw. How ever it is possible to create situation where opponent has no teching options such as cross over. ( if attempt otg grab after ground cross over on down opponent, than they can not tech the otg grab) Another way t enable otg is use Spike attack on critial hit sate. Note while it is possible for opponent to tech otg grabs, air grabs can't be tech at all. Also quick over drive null allows OTG and air grab indefinitely) Edited September 20, 2013 by Keo-bas
Daverost Posted September 20, 2013 Posted September 20, 2013 Is either console version getting a demo? I know the original on 360 had one.
KagamineLenQ8 Posted September 20, 2013 Posted September 20, 2013 Is either console version getting a demo? I know the original on 360 had one. i found the actual full game on JP PSN store for 7150 Yen.
NeoStrayCat Posted September 20, 2013 Posted September 20, 2013 I don't think so this time Dave, but at least you have the option to get either console version [PS3/360] as both of them are Region Free! Other than that, PS3 ver. for now has it digitally while the the 360 ver. will have it next week, so its up to personal preferences for either Retail/Digital.
Keo-bas Posted September 21, 2013 Posted September 21, 2013 man I am so close to just neglecting expenses and getting the Japanese digital version. Sadlife
SolxBaiken Posted September 21, 2013 Posted September 21, 2013 First true infinite documented, but can't tell what ver of the game it was done on [Thur can't get here soon enough...] so it might not be anything.
Keo-bas Posted September 21, 2013 Posted September 21, 2013 (edited) First true infinite documented, but can't tell what ver of the game it was done on [Thur can't get here soon enough...] so it might not be anything. is this it? http://www.nicovideo.jp/watch/sm21868586 edit if so I think it only possible in speed and they most lickly patch changing the repeated move force the opponent to face up hitstun so when corner they can tech. Edited September 21, 2013 by Keo-bas
Daverost Posted September 21, 2013 Posted September 21, 2013 Too bad on the demo. I was kinda hoping to try through the system changes before I committed.
SolxBaiken Posted September 23, 2013 Posted September 23, 2013 My copy just got in! Time to have some fun! Surprised by how high quality the packaging is~
DogsofWar Posted September 23, 2013 Posted September 23, 2013 My copy just got in! Time to have some fun! Surprised by how high quality the packaging is~ Same here, any clue as to how to unlock the other characters? The game is hype, but the new announcer is awful. Where's the random grunting and groaning during a match!
SolxBaiken Posted September 23, 2013 Posted September 23, 2013 You unlock 1 character per Situation Battle route [sophia/Gaito/Shizuka/Ende]. You don't "need" to beat all scenarios in order to unlock the character at the end, you just need to accumulate 20 stars [ie. I 3-star'd scenarios 1~6 and then 2-star'd 7 and could skip right to bonus fight]. I still need to go through all the routes to be sure but I've 100% Sophia's route [which gives you White Mikoto] and from the looks of Gaito's first mission he might have similar conditions as her's, likewise Shizuka and Ende may share route conditions as well [purely based on their 1st missions, so still needs to be verified]. Anyways... 1 - Fin: Use Dash Attack 4 times [2-star]. Finish the round with a Dash Attack [3-star] 2 - Ende: Use a Super (Strong Special) 2 times [2-star]. Finish the round with a Super [3-star] 3 - Itsuki: Use Overdrive (L+M) 2 times [2-star]. Finish the round while in Overdrive [3-star] 4 - Tokiya:Use Slip Shift* (Quick Style Parry) 3 times [2-star]. Us Slip Shift 6~9** times [3-star] (*not possible in hard style, **not sure on exact number lol). 5 - Gaito: Use Counter Burst (5 or j.S) 3 times [2-star]. Finish the round with a Counter Burst [3-star] 6 - M: Finish the round with a Phantom Break* [3-star] (*can't be used in Extra Style) 7 - Cocoa: Perform a 15 hit combo [2-star]. Perform a 25 hit combo [3-stars] 8 - Shizuka: Counter after a successful Protection* (Hard Style Parry) 2 times [2-star]. Finish the round with an attack after a successful Protection [3-star] 9 - Waka: Perform 2 Super cancels [2-star]. Finish the round with a Super Cancel [3-star] 10 - Yuzuha: Perform a 25 hit combo [2-stars]. (50 for 3-star? unconfirmed) 11 - Mikoto: Win with 60% or more health 12 - White Mikoto: Defeat White Mikto [3-star]
Keo-bas Posted September 23, 2013 Posted September 23, 2013 (edited) Im so jelouse. I want this in my life. So is some of the things I mention still stand? edit: Actually their some thing i want to know if some one can experiment with. Like if the game still have frame traps. (gaurd frame lock down) This can be tested by having the cpu in quick style with these settings. gaurd: All gaurd, Action: hi jump. and then proceed to use attacks while the dummy is grounded. If see them gaurdcancel into hi jump (red spark with slight slowdown) during or after your move than it doesn't trap them, how ever if they do regular high jump or stand guard then it traps them . General rule in vanilla is that lows normal's were frame traps. But their were extra/additional normal's and certain command held these property as well. This is vital for for pressuring and countering gaurdcancel. (though nullify attack still work) reason i asked because that coacoa, vs ende video posted shown ende gc coacoa barrage portion of her phantom breaker which in vanilla isn't possible. example of command that frame trap in vanilla Ria 2+SP, Cocoa 6+SP, Ren 4+SP hard version of their barrage attack frame trap. Edited September 23, 2013 by Keo-bas
DogsofWar Posted September 23, 2013 Posted September 23, 2013 You unlock 1 character per Situation Battle route [sophia/Gaito/Shizuka/Ende]. You don't "need" to beat all scenarios in order to unlock the character at the end, you just need to accumulate 20 stars [ie. I 3-star'd scenarios 1~6 and then 2-star'd 7 and could skip right to bonus fight]. I still need to go through all the routes to be sure but I've 100% Sophia's route [which gives you White Mikoto] and from the looks of Gaito's first mission he might have similar conditions as her's, likewise Shizuka and Ende may share route conditions as well [purely based on their 1st missions, so still needs to be verified]. Anyways... This was EXTREMELY helpful. Can you read Japanese, trial and error, lucky guess? I never would've figured out what it said. Thanks
SolxBaiken Posted September 23, 2013 Posted September 23, 2013 -stuff- I'll try this and your other notes in a bit if no one else has (knew I should've done my house work earlier ; w; ) This was EXTREMELY helpful. Can you read Japanese, trial and error, lucky guess? I never would've figured out what it said. Thanks Combination of limited Japanese, trial n' error, seeing some done in streams, and a friend's help lol Also you don't need to get more than 1 star (after getting your needed 20) to clear a route for the trophy :3
SolxBaiken Posted September 23, 2013 Posted September 23, 2013 Any idea how to select white mikoto? Select Mikoto and then tap left when you're asked to select your style, W.Mikoto can onl use Hard style. Also I should add you so I know I have at least 1 opponent ; w;
DogsofWar Posted September 23, 2013 Posted September 23, 2013 Go right ahead. Although adding me will probably give you a few opponent. I have a few local friends who play fighters (mostly BB/GG) that play over my house because they're not big on importing. I`ll be the one picking the rushdown characters, my friends will be picking hard hitters/grapplers. So expect the match-ups will vary too. :D
Celerity Posted September 23, 2013 Posted September 23, 2013 Add me too! My copy should be coming in tomorrow, and I'm dying to play.
DogsofWar Posted September 24, 2013 Posted September 24, 2013 (edited) I'm just going to start posting what i've figured out so far: Ende vs Gaito: I spammed 6S and got 3 stars Ende vs Cocoa: Perform 2 Super cancels [2-star]. Finish the round with a Super Cancel [3-star], (Not confirmed because i dont know what a Super cancel is in this game.) Shizuka vs Mei: I spammed 6S and got 3 stars. Edited September 24, 2013 by DogsofWar
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