Keo-bas Posted October 9, 2013 Posted October 9, 2013 what the impression of the online? don't have live yet.
KagamineLenQ8 Posted October 9, 2013 Posted October 9, 2013 what the impression of the online? don't have live yet. the online is not good but its not bad either. i dont why i am unable to save replays? whenever i save a replay it doesnt appear on the replay theater mode :/ does naybody experiance the same problem?
Keo-bas Posted October 11, 2013 Posted October 11, 2013 (edited) So its actually possible to do unbreackable combos with hard style overdrive. (damage gets ridiculousness in tension) Hard style over drive have this property where OTG put opponents in juggle state . OTG hit are automatic critical hits (counter hits) which prevents emergency mode and teching. The next attack usually take the opponent out of critical hit, How ever go for another otg,the next hit will be critical hit making a true unbreakable comb (also allowing otg grabs). While simple its actually pretty tricky and becomes execution tight as numerous of cancel will need to be done in short time span as each otg reduce the stun period on the ground. Probably the most simplest way of doing this is to use crouching light as the otg hit which usually allow up to 6 otg hits (minimal damage but corner carry). To get high damage it will take using stronger attacks(usually crouching c) but they would need to be cancel as their recovery is to long to use it with out cancels. Some character may require using a low hitting normal (1st otg) into a dash normal (2nd otg) jump cancel to air normal for another otg (3rd otg/ must be deep) or be daring and attempt to cross over while jumping and due OTG grab after landing. *note that opponent can still emergency mode in the begining unless the initial attack that hard knockdown was a critical hit. Edited October 11, 2013 by Keo-bas
Celerity Posted October 11, 2013 Posted October 11, 2013 So its actually possible to do unbreackable combos with hard style overdrive. (damage gets ridiculousness in tension) Hard style over drive have this property where OTG put opponents in juggle state . OTG hit are automatic critical hits (counter hits) which prevents emergency mode and teching. The next attack usually take the opponent out of critical hit, How ever go for another otg,the next hit will be critical hit making a true unbreakable comb (also allowing otg grabs). While simple its actually pretty tricky and becomes execution tight as numerous of cancel will need to be done in short time span as each otg reduce the stun period on the ground. Probably the most simplest way of doing this is to use crouching light as the otg hit which usually allow up to 6 otg hits (minimal damage but corner carry). To get high damage it will take using stronger attacks(usually crouching c) but they would need to be cancel as their recovery is to long to use it with out cancels. Some character may require using a low hitting normal (1st otg) into a dash normal (2nd otg) jump cancel to air normal for another otg (3rd otg/ must be deep) or be daring and attempt to cross over while jumping and due OTG grab after landing. If cross over it will be untechable. *note that opponent can still emergency mode in the begining unless the initial attack that hard knockdown was a critical hit. That's a lot for me to absorb, can you give an example combo?
Chaoschao222 Posted October 11, 2013 Posted October 11, 2013 Ende's stuff: Can't read shit with that resolution Though it certainly... kinda... looks like it says Ende's gender is ç”·; though saying Ende's sizes are a secret is pretty sketch. Does it say secret for other males?
Keo-bas Posted October 11, 2013 Posted October 11, 2013 (edited) That's a lot for me to absorb, can you give an example combo? Pardon me I am not good at explaining ( why i never volunteer for wiki). Gaito has really simple one. 3H, Overdrive, 2M>3H (repeat x amount) (much more difficulty but stronger damage) mikoto. 2H>Overdrive> otg 2H> otg 66M> jc> otg air H/2H> land otg 2H. (repeat) *note 66M is is three hit dash attack that start with two low attack and then attack mid. the goal with 66m is to otg with one of the low hitting than jump cancel immediately.l Edit: Ok apparently after 2H into over drive. Its possible to jump and use deep 2H as your first otg. Edited October 11, 2013 by Keo-bas
Ragnarok_F4 Posted October 11, 2013 Posted October 11, 2013 Can't read shit with that resolution Though it certainly... kinda... looks like it says Ende's gender is ç”·; though saying Ende's sizes are a secret is pretty sketch. Does it say secret for other males? The rest of the guys says --- in the sizes, only Ende has some text on it instead of numbers or nothing. Here it is:
Celerity Posted October 11, 2013 Posted October 11, 2013 Yeah, it says "secret". Sounds like Ende is indeed a trap.
SolxBaiken Posted October 12, 2013 Posted October 12, 2013 1.02 patch is in the works, they don't have a release window or exact content, but they're in the midst of debugging it and apologize for any issues players may yet still be experiencing.
Keo-bas Posted October 17, 2013 Posted October 17, 2013 (edited) Tutorial by Mikadok http://www.youtube.com/watch?v=Mi1EBZOabBE&list=UU2zrSUVWl-8f-DAJih3GiNA http://www.youtube.com/watch?v=E7RhgNg7FtM&list=UU2zrSUVWl-8f-DAJih3GiNA Edited October 17, 2013 by Keo-bas
Celerity Posted October 17, 2013 Posted October 17, 2013 Tutorial by Mikadok http://www.youtube.com/watch?v=Mi1EBZOabBE&list=UU2zrSUVWl-8f-DAJih3GiNA http://www.youtube.com/watch?v=E7RhgNg7FtM&list=UU2zrSUVWl-8f-DAJih3GiNA Weren't you the one complaining that his tutorial was inaccurate?
NeoStrayCat Posted October 18, 2013 Posted October 18, 2013 Indeed he did (over at G-F), you know, I think its a fairly accurate tutorial for beginners for me, he even started on character ones too, so yeah...>_>
DogsofWar Posted October 18, 2013 Posted October 18, 2013 This tutorial is fuckin great! Now i actually know THINGS! Thanks Cel. I was wondering what the dashes after blocking were, and why my guard was always low/breaking.
Keo-bas Posted October 18, 2013 Posted October 18, 2013 Weren't you the one complaining that his tutorial was inaccurate? Yeah I did , even commented but I can't complain when I'm not doing anything myself. I just pointed out some stuff that he felt people could have learned with experimenting. Some thing should just be left for discovery, I can't argue with that logic.
SolxBaiken Posted October 21, 2013 Posted October 21, 2013 Still no date, but here's what to expect in the next update: ver 1.02 patch notes - Can now customize the room name when creating Player Match sessions - Recording feature for the training dummy added - More than the first 100 users can now be displayed in the Leaderboard & Auto Repeat (?) function added - Network stability improved (both while in play and while spectating) - Bugs with trophy/achievement unlocks fixed - Fixed character usage data [before it was randomized constantly] - Improved the behavior of the training dummy when set to guard after the first [non-combo] hit - Fixed an issue with the character select screen [this is most likely the bug where sometimes you are unable to select different styles when backing out] - No longer able to download and play replay data from different versions of the game than your current one [this fixes the replay glitch] - Fixes an issue where total hours played will be reset - Fixed an issue where Slip Shift would reset Overdrive cool down - Decreased (?) background effects (?) - Fixed an issue where Itsuki (Quick) could use 5H+S to clash with an opponent using Hard's Solid Armor
Keo-bas Posted October 23, 2013 Posted October 23, 2013 (edited) finally got my self one now. so add me guys PSN ID K-Bas Edited October 23, 2013 by Keo-bas
Celerity Posted October 23, 2013 Posted October 23, 2013 finally got my self one now. so add me guys Are you on PSN?
Celerity Posted October 23, 2013 Posted October 23, 2013 Well you have to give your tag if you want people to add you, methinks. nm you ninja edited.
SolxBaiken Posted October 23, 2013 Posted October 23, 2013 Wanna try playing again once 1.02 drops, since they're trying to improve netplay~
SolxBaiken Posted October 23, 2013 Posted October 23, 2013 Hmm, ok I'll try to play with you, simply because I haven't done much testing with netplay to know if it's truly bad or not.
TAI-X Posted October 23, 2013 Posted October 23, 2013 So is this as flaky and boring as the original PB? I just can't take Smash Bros. controls in a traditional fighter seriously.
SolxBaiken Posted October 23, 2013 Posted October 23, 2013 *sigh* the yellow had me hopeful, man I really hope 1.02 is a significant leap up from this ; -; So is this as flaky and boring as the original PB? I just can't take Smash Bros. controls in a traditional fighter seriously. I can't compare since I never played the original, but the game has alot of interesting ideas and it's certainly one of the most unique fighters I've ever played. But it sounds like you've already passed your judgment.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now