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Posted

random cs2 update

this might sound obvious but [m] =/= e

so basically how this is applied is if the staff is coming back or something and you use some rebeat chain

litchi has 2b > 5b, but not 2b > 5b > 2b, and she has 5c > 2c but not 5c > 2c > 5c

however, she CAN do 2b > 5b > 2b[m], and 5c > 2c > 5c[m]

im assuming she can do 5b > 2b > 5b[m] etc.

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Posted

she doesnt have 2c > 5b

what youre talking about, we can do now

what im saying is you can literally gatling 2c > staff2 > 5c[e] > 2c[m]

Posted

Here are the combos they threw in for her in CSII challenge mode. A little surprised none of them do have her little j.bcb 6C kote j.bcb loop, no daisharin enders either.

3-1. 5B[m] 5C(2) 6D(2)

3-2. 5B[m] 5C(2) 3C 623D. 8 hits, 2596 damage, 19 heat

4-1. 5B 5C 2C 3C 236A 236B 236C. 7 hits, 2679 damage, 18 heat

4-2. CH 6B[m] 5B j.BC dj j.BC 6 hits, 3189 damage, 19 heat

5-1. Armed Back throw 41236D~A dash 5C 2C j.B dj j.BC j.236B j.236C. 11 hits, 2189 damage 26 heat

5-2. Armed forward throw 41236D~B dash 5B 6B 5C 2C 3C 236A 236B 236C. 13 hits, 2364 damage, 31 heat

6. J2D(2) 5B 6B 5C 2C 3C 236A 236C land 236B 236C 11 hits, 3284 damage, 29 heat

7. Unarmed Back throw 236C dash 5B 6C j.B dj j.BC j,236B j,236C 10 hits, 1838 damage, 23 heat

8: Corner 5B[m] 2C 6D(2) 236B 63214A~A~B delayed236B 236A 236B 5B j.B dj j.BC j.236B j.236C. 16 hits, 4142 damage, 44 heat

9. CH 2C[m] 41236D~A 623D 236A 236B 63214A~A~B 236B 236A 236C 5B j.B dj j.BC j.236B j.236C.16 hits, damage 4112, 45 heat

10. FC 6A[m] 5B 6B 6C IAD j.B 5B 2C 6D(2) 236A 236B 63214A~A~B 6C(1) 632146D. 31 hits damage 4295, generates 37 heat before the distortion ender, 41 with.

Posted
Where are all his damn videos then D:<

I have a guitar with the same name you have.

:3

Posted

so

litchi is also being consistently ranked higher than she was at CS2 start

she's like A+/A

pros - still good okizeme, corner carry off most stuff, sometimes gets higher corner damage than CS1 Litchi, much stronger staffless pressure, 4D is gdlk in the corner and also corner carries, 6c > 5d is +5, 6b is a useful move

cons - low damage off far pokes, no jC wall bounce, no itsuucan, still unsure/maybe impossible to corner carry off far staff hits

Posted

I gave in and messed around with the PSP CS2 today.

I'm really happy with all the positive changes and I think she'll be well off in CS2. The staff/staffless normals gatling trick is really neat.

Posted

Anyone who thought litchi was gonna be bad was pretty fucken deluded. Same way anyone who thinks Noel is top tier is pretty fucken deluded.

Litchi's neutral game and corner rape is still good. She just lost retarded stuff like 50 meter off everything midscreen+ corner carry, J.C...

Posted
Anyone who thought litchi was gonna be bad was pretty fucken deluded. Same way anyone who thinks Noel is top tier is pretty fucken deluded.

Litchi's neutral game and corner rape is still good. She just lost retarded stuff like 50 meter off everything midscreen+ corner carry, J.C...

well japan. . . .

Posted

They might have not yet learned to deal with drive yet. The few people I saw who knew how to deal with it were doing serious work on Noel.

Posted

i mean

a bunch of people, definitely the S and A level players know how to deal with it

but even when you know how to deal with it you can still get hit . . .

Posted

She does good damage, but she can be dealt with, especially if you have a DP, but yeah, DO NOT get hit.

Posted

Yeah, I just didn't know until last night when I was messing around. Explains why I never saw 2C 4D combos.

Posted

hrm i felt like she had it . . . she doesnt have it on block or hit huh?

well most important is that 5c > 4d connects. . . it seems like it only works on crouchers, but i could be wrong

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