Jump to content
Dustloop Forums

Recommended Posts

Posted
That video makes it look so easy. XD

Anyways, so by "buffer" I take it the video means to input the 66 JUST before she lands from 236C? I was watching the command inputs on the bottom of the screen and it looks like that's what was going on, but I could be wrong because those combos happened hella-fast. o_o

Yes, that's exactly what you want to do. =)

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Yes, that's exactly what you want to do. =)

Well, I'll give it a try. And thanks for the information! ^o^v

Posted

cs2+ changes so far

staff launch = more hitstun

jB, jC can only be done one time per jump, thus jBCB loop is gone

ground chun has spinning blowback (think rachel's old 5cc)

itsuu is plus on block (wasn't it already. . .? maybe they are talking about the first hit now too)

Posted (edited)
cs2+ changes so far

staff launch = more hitstun

jB, jC can only be done one time per jump, thus jBCB loop is gone

ground chun has spinning blowback (think rachel's old 5cc)

itsuu is plus on block (wasn't it already. . .? maybe they are talking about the first hit now too)

LK, not just the j.B and j.C loop (Poor Tager...) but doesn't this kill some stuff after ittsuC and some stuff after whatever->Chun->2C?

I don't think I like ground Chun change. Maybe I can live with it once I play it - much like CS2's 6C change.

I like ittsu a lot. I want to try to get through as much as I can by using it - so I'll take it.

EDIT: Ittsu C...I've been doing lots of A...

Edited by Star-Demon
Posted

jBCB loop hurts cause that was the main corner carry combo staffless, and it was used a lot. essentially most routes > bcb stuff = gone

ground chun change is on follow up only. i have no idea how thats going to work out. apparently it wall bounds? no idea.

Posted

j.B and j.C only being used once per jump kills pretty much EVERY combo she has now, the Chun change could be okay since you could end combos on the ground with 3C/6C(2), but it might cause problems when hitting the person in the air with it because you might not be able to followup the combo. But, all speculation of course though. I'm hype for changes!

Posted

Ha ha, me too, the loop is boring and repetitive. The only thing I liked about it was the button presses, the rhythm is fun. All I want is Itsuu back, I miss it.

Posted

I never learned the CORNER RAEP, anyways. (In fact, I tend to let people out...Except zoners...) Doesn't really affect me but I used j.B or j.C twice in other places. I'd like to be strong with Litchi in the middle, although the game is more about whoever can get knocked down first then put in the corner for 70%. I find it boring, most of hte time. That's why I like Warlord and Kyaro - they make it interesting in the middle.

Posted

cs2 litchi is just too strong in the corner

not maximizing her strengths is a waste

Posted (edited)
cs2 litchi is just too strong in the corner

not maximizing her strengths is a waste

Yeah I lose a lot.

EDIT:

TBH Corner to 50-70% is the most boring thing about Litchi and people good with Litchi only really have one or two things to show me and don't really do much else. I'm surprised that, among the changes that came with CS2 that they left her doing the same stuff I would see with people schooling me with Litchi in CS1 out of necessity. Despite that, she remains the character that interests me most in how I could play her.

If it wasn't for the fact that she drops those one or two combos more easily than other characters or that you need a lot of execution to do it, her matches wouldn't be worth watching.

I lose a lot, but most people have fun playing with me, and I enjoy learning what I can do outside of IttsuA or C into USEBURSTNAOORDIE. I guess I'm casual, but I understand she's got a strong corner game - I think it's boring as fuck and people need to explore a little or start playing Carl. I'm trying to learn THE RAPE only because I'm getting tired of losing.

Edited by Star-Demon
Posted

litchi glide throw is gone

glide throw doesnt exist in cs2+

Posted
litchi glide throw is gone

glide throw doesnt exist in cs2+

>__________________>

How will she get out of pressure in the corner besides Hatsu?? I would like to see a few new move sets.

Posted

So the jB jC loop will be gone now, I'm guessing? and Chun is supposed to give a spin now? I don't quite get that part.

Posted

Hmmm...

Like hazama new spinning stuff? or Litchi 6C spinning?

What hits while people are spinning like that?

Maybe they don't like the otg bounce from chun?

Posted (edited)

Okay, so it is like 6C.

. . .

Off Chun?

Oh. Off GROUND chun. That's okay.

Edited by Star-Demon
Posted

They bounce or fall to ground, get back up and spin, to fall over?

I guess I could Haku Again...I would try dashing in with overhead or give em a nice 3C[e] and start over, but EEEHHHHHH?!

Posted
>__________________>

How will she get out of pressure in the corner besides Hatsu?? I would like to see a few new move sets.

who uses hatsu to get out of pressure, lol

do the normal stuff - 2a, dp, jump, etc

Posted
Just wait and see, I don't mean to be a douche but you are seriously cluttering up this thread.

if anything, this is the thread to clutter, lol

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...