Urichinan Posted August 15, 2011 Posted August 15, 2011 Given the increase to the Staff return hitstun, I'm sure we'll be doing stuff like 5B > 6B > 5C > 2C > 6C(1) > 4Kote > 5D > j.BC > Staff 2 > 6C(1) > Tsubame, etc.
God_Of_Olympus Posted August 15, 2011 Posted August 15, 2011 (edited) I think its a matter of time until the jp find out a practical starter>staff 2> itsuu a combo with mantebou's hitsun. I know it was possible in cs2 but the timing was strict and situation almost never called for it. Actually in the corner starter>3c> staff 1 (5d set)> filler> j.bc>staff 2> itsuu a should work. Edited August 15, 2011 by God_Of_Olympus
Urichinan Posted August 15, 2011 Posted August 15, 2011 I think its a matter of time until the jp find out a practical starter>staff 2> itsuu a combo with mantebou's hitsun. I know it was possible in cs2 but the timing was strict and situation almost never called for it. Actually in the corner starter>3c> staff 1 (5d set)> filler> j.bc>staff 2> itsuu a should work. Well, if it's like it was in CS2, then those combos will either do extremely low damage, or they'll just tech halfway through it. The Itsuu combos like that were really high in proration.
God_Of_Olympus Posted August 16, 2011 Posted August 16, 2011 Well, if it's like it was in CS2, then those combos will either do extremely low damage, or they'll just tech halfway through it. The Itsuu combos like that were really high in proration. Even off of a 6A 6B 2C 3C? Or iAD j.B j.C 5B 3C? With a starter like that it could do the usual right? Althought with the staff that close i suppose any riichi combo would do. Heres for hoping we get some new juggles rather than yet again a ghetto version of whatever we used before. Also is it possible after chun to follow up with 2D iAD j.B/dash X.
Urichinan Posted August 16, 2011 Posted August 16, 2011 You can't followup Chun with a staff recall like that unless you are already recalling the staff and are holding it.
God_Of_Olympus Posted August 16, 2011 Posted August 16, 2011 Alright alright last question, will the staff recall at least keep them standing to force a blockstring or at least be at advantage for one. Im just so desperate for new tools :<
Urichinan Posted August 16, 2011 Posted August 16, 2011 Using staff recall during pressure can be risky because she can be mashed out of any move you do after following the staff return up (Except for block) but it's definitely the best way to pressure because she gets resetable gatlings and more mixup as well as new ways to tick throw and making certain moves safe.
Lord Knight Posted August 16, 2011 Author Posted August 16, 2011 staff recall is incredibly safe during pressure
Urichinan Posted August 16, 2011 Posted August 16, 2011 staff recall is incredibly safe during pressure What I mean is if you do 5B > Staff Recall > Dash > 5B you can be 5A'd out of it, but there are cases like 3C > Staff Recall > 5A where it isn't possible. That's where the "Can be risky" aspect of it comes into play. I always use staff recall during pressure because it's so safe, but only if you use the safe options.
Lord Knight Posted August 16, 2011 Author Posted August 16, 2011 well its obviously safe if you use the safe options thats what you should be using in the first place
shtkn Posted August 16, 2011 Posted August 16, 2011 hitboxes up. please check them and let me know if something's wrong... ther were a LOT to go through
Mightfo Posted August 16, 2011 Posted August 16, 2011 hitboxes up. please check them and let me know if something's wrong... ther were a LOT to go through Thank you(and lk!) very much!! http://www.dustloop.com/guides/bbcs2/frameData/litchi/2B[m].html Looks like the staff image is broken here. (not that it terribly matters since like all the staff hitboxes are really straight forward) Also, it seems like 236b and j.c[m] in BBCS1 had two phases to the active frames (like this: http://i.imgur.com/iQbOm.jpg ) Is this shift no longer there despite animation in BBCS2, or..?
shtkn Posted August 16, 2011 Posted August 16, 2011 the active frames are probably there, but we just decided to not show them since it mostly redundant information. Remember we don't put up ALL the hitboxes... they are just there to show you how the hitboxes flows. i'll fix the missing rod hitbox later
TD Posted August 16, 2011 Posted August 16, 2011 quick question: i've been doing 349333 daisharin oki in the corner for a few weeks now. lt hasn't failed me too often , but how good is this setup compared to the other xxxxxx oki's?
Kashell Posted August 17, 2011 Posted August 17, 2011 I realize I'm probably beating a dead horse, but I'm still having a bit of difficulty with that dash following 236C. Is it recommended to learn how to read frame-by-frame play in order to get it down? >__>
Urichinan Posted August 17, 2011 Posted August 17, 2011 I realize I'm probably beating a dead horse, but I'm still having a bit of difficulty with that dash following 236C. Is it recommended to learn how to read frame-by-frame play in order to get it down? >__> No, it's recommended to keep practicing. Frame data isn't going to help your execution, only practice and constant playing will.
E3vE3 WAZ HEA Posted August 17, 2011 Posted August 17, 2011 damn looking at these changes im glad i just picked her up as a character
Lord Knight Posted August 17, 2011 Author Posted August 17, 2011 quick question: i've been doing 349333 daisharin oki in the corner for a few weeks now. lt hasn't failed me too often , but how good is this setup compared to the other xxxxxx oki's? im surprised people are letting you do that that loses to no tech, unless there's something else youre doing too
TD Posted August 17, 2011 Posted August 17, 2011 ah, alright. thanks. l guess its time to hit the lab! again...sigh
Fugu Posted August 17, 2011 Posted August 17, 2011 (edited) I realize I'm probably beating a dead horse, but I'm still having a bit of difficulty with that dash following 236C. Is it recommended to learn how to read frame-by-frame play in order to get it down? >__>I had a lot of trouble with this too. You need to input the dash very quickly -- the dash isn't like you would dash outside of a combo as it's only barely necessary and for a very short distance -- and you need to input it almost immediately after landing. Instead of practicing the whole combo, just practice 236C 66 5B. Once you can do it reliably you can incorporate it into the combo. You just have to feel it out. What about 133333? EDIT: For 6C(1) combos (specifically off of crossup j.2D[m]) What are the specifics of getting 2C to connect on so-called "hard" characters? Because I can do it fairly reliably for these "easy" characters and I haven't successfully done it once on Jin. Edited August 17, 2011 by Fugu
Nakkiel Posted August 18, 2011 Posted August 18, 2011 There's no reason to do 2C on the "hard" characters. You actually get less damage doing 2C over dash under 5B 6B Hatsu. Remember, 5B 6B Hatsu keeps them going the way you're facing, 5B Hatsu will have them fall behind you, so you can use it to switch directions.
Fugu Posted August 18, 2011 Posted August 18, 2011 I don't have access to the game at the moment (I'm not home); don't you have to do cross under 5B to do it off of crossup 2D[m] because 5B 6B faces you the wrong way? Honestly I've just been doing 2D[m] into the staffless BnB on the characters that I can't do cross under 2C on so perhaps I just need to practice it.
Star-Demon Posted August 18, 2011 Posted August 18, 2011 (edited) (speaking of hitting 2C from other side) I hate Challenge 9. Edited August 18, 2011 by Star-Demon
Nakkiel Posted August 18, 2011 Posted August 18, 2011 I don't have access to the game at the moment (I'm not home); don't you have to do cross under 5B to do it off of crossup 2D[m] because 5B 6B faces you the wrong way? Honestly I've just been doing 2D[m] into the staffless BnB on the characters that I can't do cross under 2C on so perhaps I just need to practice it. Yes, you have to dash under. It's definitely worth learning.
Ichiban Posted August 18, 2011 Posted August 18, 2011 If you have feeling the playes disrespect daisharin 133333 works great since they try to roll out, also give most mixup,
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