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Posted
l want to see lao jiu get its own attack lol. maybe turn into gyaku-gire panda and wreck face

Same. I was surprised that he doesn't make an appearance in her astral... =(

I personally want Litchi to become more like Bridget. Staff becoming similar to Yo-Yo and the stick dude from kokushi acts like bear.

Have specials that have stick dude come back to you while punching, etc.

> DP ender > 6kote > stick dude come back > Oki/lockdown.

If you get what I mean,

I can only dream though... =(

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Posted
Same. I was surprised that he doesn't make an appearance in her astral... =(

I personally want Litchi to become more like Bridget. Staff becoming similar to Yo-Yo and the stick dude from kokushi acts like bear.

Have specials that have stick dude come back to you while punching, etc.

> DP ender > 6kote > stick dude come back > Oki/lockdown.

If you get what I mean,

I can only dream though... =(

No.

Posted

gonna resume the match-up-a-day postings sunday/next week

i dont care what they do in bb3, give me new moves and possibilities for growth and im satisfied

Posted (edited)

confirming staff return combos with Litchi is SO much fun! (same feeling as landing a BXR in Halo2 lol)

LK, I noticed you tend to go for 2A > 5B > staff2 > dash 2A > 5B > [M] 2C

or 2B > 5B > 2A > Staff2 > dash 2A ... etc

what's your reasoning behind taking this route of staff confirms?

I tend to go for 2B > 5B > 6B~staff2 > [M] 2C

or add 5C after 6B if staff is further away.

gonna resume the match-up-a-day postings sunday/next week

I vote Valk for next matchup post. His instant overhead jc rc jc is killing me.

my friend tends to go for 2A Xx > JC > RC > JC etc

or 2A Xx > 5 (standing) > 3C

Edited by ATG Warlord
Posted

it just depends on the situation/what im doing

there's a bunch of ways to hitconfirm tbh

Posted
confirming staff return combos with Litchi is SO much fun! (same feeling as landing a BXR in Halo2 lol)

LK, I noticed you tend to go for 2A > 5B > staff2 > dash 2A > 5B > [M] 2C

or 2B > 5B > 2A > Staff2 > dash 2A ... etc

what's your reasoning behind taking this route of staff confirms?

I tend to go for 2B > 5B > 6B~staff2 > [M] 2C

or add 5C after 6B if staff is further away.

I vote Valk for next matchup post. His instant overhead jc rc jc is killing me.

my friend tends to go for 2A Xx > JC > RC > JC etc

or 2A Xx > 5 (standing) > 3C

Stupid question : when are these used?

Posted

like i said before, its really hard to label specifically when to use those, because they are more ad-lib than anything else

Posted

I think the best way to confirm those is good reaction speed to where the staff is and what normal you are doing in that moment and what gatlings after in order to transition successfully.

Stupid question : when are these used?

when staff is flying and is returning to you while you're comboing staffless. To put simply, transitioning from staffless to staff modes.

Posted

so it's part of existing combos? okay, I can probably wait on that since I can't really get the staff in anyways right now.

Posted
so it's part of existing combos? okay, I can probably wait on that since I can't really get the staff in anyways right now.

uhm, not quite, but they can be

like what ATG was talking about isnt really part of any existing combos

Posted
what? I don't get it. Maybe tomorrow.

He's talking about the transitional period from when the staff is launched (staff1) and on its way back during neutral. i.e. the staff is launched, you go in and do a staffless string on your opponent, you confirm if you hit or not, then on staff return (mid string) adjust your string accordingly since you will now have staffed normals.

Posted

the reason its so hard to be specific about this is because there are quite a few variables that can effect how you move forward

for example, staff launch CH has ch carry, which makes it untechable in the air

so, if you somehow get a staff launch ch on a grounded opponent, you can do w/e > haku or 3c > staff2 > anything (because on ch it's untechable in the air)

ATG said "i tend to go for", but there's a lot of possibilities for confirms. it requires experience, confidence, and knowledge

Posted
He's talking about the transitional period from when the staff is launched (staff1) and on its way back during neutral. i.e. the staff is launched, you go in and do a staffless string on your opponent, you confirm if you hit or not, then on staff return (mid string) adjust your string accordingly since you will now have staffed normals.

Ah, okay. I was really tired when I read it but that makes much more sense now.

TBH You just don't know if Staff2 or your first hit will hit or if you have the space to actually get in.

It's nice if you get staff CH, though.

Posted

This has probably been asked already, but I can't seem to find it and google isn't giving me anything good, so I'll ask again. Litchi's DP seems to be different colors at different times, sometimes its blue, sometimes its red, can anyone explain why and what effects that has?

Posted

I need some new things to practice. I don't get ot use what I already know much - I need a change of pace.

How good is Hold B Green grab? When do you usually use it? I've played with it but I am not sure when to sneak it in.

Posted

you mean 6BF into throw ... it's good to use every now and then ... you have to make sure though that your opponent respects your pressure and doesn't mash his way out.

As for practicing new stuff, try mastering itsuu combos

Posted (edited)
you mean 6BF into throw ... it's good to use every now and then ... you have to make sure though that your opponent respects your pressure and doesn't mash his way out.

As for practicing new stuff, try mastering itsuu combos

Itsuu doesn't land much anymore. Most people are able to instantblock it in air and on ground now.

If anything I've had trouble sealing up the dash part so I have good positioning to get people to the stick and ippatsu. Trouble is that They are often caught only at maximum distance, so the time I have to dash and haku is very very tight. In cases like this maybe it's better to know the combo will drop and just reachB and get ready for wakeup.

As for blocked Itsuu, on air block I'm still not sure what's going to happen should I try the same thing ragnas always do once someone hits ground (6B overhead) by using my 6A, but the problem is if they block in air and I 6A it's really risky and I've been blown up. I also get blown up on blocked low. The best thing I've done is copycat LK and just mash A just to get them to stay air pressured until I can go to Chun, recall staff and 4D, or overhead.

On ground block I've taken to copycatting other litchis and just dash in and overhead, but it gets blown up easily. dash 2B has worked better and recovered if Opponent DPs, but if I get blocked I forget where I am and don't have many places to go from 2B except a special or a bad C move, which then gets blown up.

It seems like nothing is ever a correct answer on block, but maybe that's too negative.

As for hits - I can do the combos, I just don't get 5K out of them like I should...3.5k at most. Best combo I have is CH6B in corner, which is 3800. I think I have a 4K combo someplace, but it's very situational and I never get to land it.

The things I can do I never get to use. There has to be something more basic to the character or the game I can work on, and I just don't know what I can do. I need a thing I can do that's "press these buttons when this happens"

I have no basic game and I don't know what buttons gets me one.

Edited by Star-Demon
Posted

If they block itsuuA in the air, mash j.a and force them to block on the way down.

I think you can get a fuzzy off doing this, but I'm not too clear on the details.

Posted

perhaps low as possible j.c rising j.c rapid fuzzy

thats the only one i've known of with her (dunno the optimal combo for this)

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