Star-Demon Posted June 8, 2012 Posted June 8, 2012 I think that I think what you think when I think, because I think that I don't think enough when I play just like what you think. :3
ATG Warlord Posted June 9, 2012 Posted June 9, 2012 been in the lab today exploring mix up options after corner (itsuuC > j.7C > 4Kote) ender I came up with two so far: falling j.[D] > ]D[~AD > j.CB > 5B > [M] 2C > 6D > combo falling j.[D] > 2B > ]D[~6B > 2C > 5C > [M] 2C > combo on big characters (falling j.[D] max hold > 2B > 2C > Hatsu > Haku > Chun > [M] 5B > 6D > combo) this ender is good but its downside is that using kokushi afterwards doesn't seem very appealing. do you guys have more tricks off of this ender?
TD Posted June 9, 2012 Posted June 9, 2012 maybe falling j.c - chun? double overhead that probably dosen't work
Lord Knight Posted June 9, 2012 Author Posted June 9, 2012 i like held D > release D for people who like jumping out of any mixups where i just launch the stick its especially effective against bang players
Kujikawa Posted June 9, 2012 Posted June 9, 2012 Is there a grab set-up off the ender? Or is it generic run up grab shiz?
ATG Warlord Posted June 9, 2012 Posted June 9, 2012 (edited) falling j.[D] > ]D[~AD > j.CB > staff2 > grab the blockstun of staff2 is 12F ... good enough to give you a green throw after you land double overhead with chun and anti-jump staff ... interesting Edited June 9, 2012 by ATG Warlord
Star-Demon Posted June 11, 2012 Posted June 11, 2012 Just 1:20 seconds remain. I could probably finish tomorrow...
Kujikawa Posted June 11, 2012 Posted June 11, 2012 (edited) do you guys have more tricks off of this ender? Instead of falling straight to the ground for the low mix-up, you can do an empty air dash: falling j.[D] > AD~]D[ > Land > 2B > 5B > [M] 2C > combo It's quite slow though. EDIT: I cannot do, for the life of me, the staff in corner combos. I always fuck up on the 2jB jHatsu > Haku part. 2jB always misses and when it does it, it's too high for Haku to connect after jHatsu. Any tips? Edited June 11, 2012 by Kujikawa
TD Posted June 11, 2012 Posted June 11, 2012 after richi a, l hold 2 during her jump animation and get ready to press b as soon as l see her fall from the staff. also, make sure theyre low enough before you do the richi a so that j.hatsu haku chun connects.
ATG Warlord Posted June 11, 2012 Posted June 11, 2012 try to adjust their height so they will be low enough for haku to connect. and for 2j.b, as TD said, just hold down after riichiA. may i know the whole combo(s) you're trying to do? also, on another note, I figured you could do 2 non-CH ryuuisou's in a row with the help of the staff (star is gonna love this) [D] > ryuuisou~]D[ > ryuuisou not very practical but it's good to know it's there
Kujikawa Posted June 11, 2012 Posted June 11, 2012 Simple combo. No staff starter > Haku > Hatsu > RiichiA > 2jB > jHatsu > Haku > Chun > 5B > 6C (1) > Ender Thanks for the advise, yet to implement it, but hopefully it should work. Never thought to just hold it lol
Lord Knight Posted June 11, 2012 Author Posted June 11, 2012 what do you do about no tech/late tech/rolls always gotta consider that when making a set up with her
Kujikawa Posted June 11, 2012 Posted June 11, 2012 what do you do about no tech/late tech/rolls always gotta consider that when making a set up with her Late Techs against Itsuu C > j7C ender really messes me up.
E3vE3 WAZ HEA Posted June 11, 2012 Posted June 11, 2012 i think i found something with litchi, it's worked well on some people but i might as well get some opinions when doing the aerial ender (j.b dj.b j.c ect) on the falling j.c do chun. once you land start up itsuu, if the air tec hit a and if they allow themselves to fall hit c or fire up 4 winds. is this a good idea or should i scrap it?
ATG Warlord Posted June 11, 2012 Posted June 11, 2012 (edited) Simple combo. No staff starter > Haku > Hatsu > RiichiA > 2jB > jHatsu > Haku > Chun > 5B > 6C (1) > Ender Thanks for the advise, yet to implement it, but hopefully it should work. Never thought to just hold it lol aha now it's much clearer to me. delay between haku > hatsu hit jhatsu as fast as you can after 2jb Edit: what i do against late techs/no tech when doing itsuuC > j7C ender is keep holding the staff until before touching the ground then release and AD anyway ... if they don't tech the staff will pick em up, and if they late tech you'll get your mixup on them. Edit2: Eeveee, I like your idea! should catch ppl off gaurd a couple of times, and it gives 4 winds oki if they choose not to tech ... will do more testing ... interesting Edited June 11, 2012 by ATG Warlord
Kujikawa Posted June 11, 2012 Posted June 11, 2012 4 Winds beats stuff like rolls at that range, right? Good part about the set-up is that you really don't have to worry too much about reversals.
Kujikawa Posted June 11, 2012 Posted June 11, 2012 aha now it's much clearer to me. delay between haku > hatsu hit jhatsu as fast as you can after 2jb Edit: what i do against late techs/no tech when doing itsuuC > j7C ender is keep holding the staff until before touching the ground then release and AD anyway ... if they don't tech the staff will pick em up, and if they late tech you'll get your mixup on them. Edit2: Eeveee, I like your idea! should catch ppl off gaurd a couple of times, and it gives 4 winds oki if they choose not to tech ... will do more testing ... interesting Oh and thanks a lot. Did you ever play CS2 Litchi, I can remember you in CS1 a lot...
ATG Warlord Posted June 12, 2012 Posted June 12, 2012 no problem No, unfortunately I didn't play CS2 ... last year was rough overall for me ... had to quit gaming all together.
mMarikom Posted June 12, 2012 Posted June 12, 2012 Litchi sucks As in LK's vid of litchi hotness in response to Lieutenant's message
Kujikawa Posted June 12, 2012 Posted June 12, 2012 So like, where would you even put Litchi on the Tier list? I say around high B, but idk.
Lord Knight Posted June 12, 2012 Author Posted June 12, 2012 S - valk ragna hakumen tao > A+ arakune mu carl litchi bang haz lambda > A - rachel > noel plat relius B+ tager jin tsubaki makoto
Star-Demon Posted June 12, 2012 Posted June 12, 2012 (edited) S ragna hakumen arakune mu tao > A+ valk carl haz bang > A plat relius lambda > B tager rachel litchi > B- noel jin tsubaki makoto okay okay okay not to turn this into a tier list thread....nevermind. I don't quite understand why you place Valk so high when hardly anyone complains about him being stupid or bullshit. More complaining = higher tier, you know. Only reason Hakumen's up there is damage for doing absolutely nothing. You're making the implication that valk just shits on everything but from the looks of things since February, Ragna's the one making everyone look like they are trying too hard. Since when has a valk ta NCI or a Valk at TSB just make people look like they just need to PICKATOPTIER? Anyways - 2369 and 23698 has been pretty good to me on pad. Instant improvement over 2367. Also - I beat people this morning. True story. Edited June 12, 2012 by Star-Demon
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