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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted

forward grab slides :(

6A has less untechable.

right now, bang's 5C is his only apparent mixup that he gets any sort of reward from.

instead of everything lol

Posted

2A 5B not comboing was an accident guys they are just being careless.

Or.....

We may have the first character in fighting game history to have 0-10 matchups against the entire cast.

Posted
no comboing of lows, LOL loketest 2.

Wait, what?? No combo off lows??

Ofcourse you can still combo off lows. 2A RC ...... combo. It just requires 50 heat now lol ;)

Posted
Ofcourse you can still combo off lows. 2A RC ...... combo. It just requires 50 heat now lol ;)

Gattlings cancel all the recovery frames. That would be a waste of 50 heat.

Posted

Yeah haha I realized that after I made that post in the other thread.

Aight speculation time as to how are character is not gonna be unusable in loketest 3. Aksys hands us a new 2A 5A gatling and we are top tier again oh my godddddddddddddddddddddddddddddddd

Seriously imagine the day we get that.

Posted

He just keeps getting worse and worse. Honestly I didn't play this one as much as CT, kinda got bored of top tier, but now its like they're nerfing him to worse than CT easily. I mean now they're nerfing FRKZ meaning he could likely lose the crazy FRKZ damage, which was the only thing that sounded like it COULD make him plausible now. His normal mode seems all out worthless with bad damage and bad pressure. Now he doesn't get as many seals either, meaning his only semi competant gameplan is now situational. So to me its like hes essentially has a boring game plan ( FRKZ every match seriously gets lame after a while ) , is dog crap in normal mode, and may not even be that great in FRKZ anymore.

So what do you guys think of this, because I personally wish they would make normal mode worth a damn, so FRKZ doesn't become overplayed and the character still has variety to his playstyle.

Also 2A 5A wouldn't do much. I mean even now wouldn't you be better off just doing the 2A combo, since 5A would just add more prorationing making the combo weaker and easier to tech?

EDIT:

Oh god I feel like an idiot, the mix up would be nice off that, although as he is the gaps would be too great to have any kind of relevant impact.

Posted

Just to post everything that has been changed:

1st Location Test:

-5B slower start up

-2C slower start up, reduced a level, techable on ground hit

-FRKZ 2C knocks down

-2B>5B gattling added. (cannot reinput 2B)

-Heavenly phoenix thrust no longer wall bounces for both air and ground, slight wall bounce in/near corner

-3C is techable

-6B is techable on ground hit

-Ashura slower start up, invincibility lasts until just before startup, has become a joke DD

2nd Location Test:

- Forward throw slides, more damage, followup in corner.

- 5B slow. 2A 5B won't connect.

- Less untech time on 6A.

- D nail bounces on hit, hard to combo from.

Apparently the changes from Location Test #1 carried over to Location Test #2. So with all those things considered, Bang is going to have a hard time even forming combos.

Posted

Either 2A needs more hitstun to combo into 5B or 5B needs to be faster again :/

The only buff we've gotten was 2B 5B gatling lol

I really hope they make a new game which is geared towards fighting game players. Like a new guilty gear.

Posted

ill just wait until the next loctest. they would never keep these changes...right?

if he gets his own tier in bbcs2 im gonna main tager

Posted

Yeah... That's pretty dumb. Why do they have to nerf something that much? Like, look what they did to Rachel. They nerfed her so much, but then they realized it later and brought her back up. One would only think that ASW would learn, but man...

Posted
Either 2A needs more hitstun to combo into 5B or 5B needs to be faster again :/

The only buff we've gotten was 2B 5B gatling lol

I really hope they make a new game which is geared towards fighting game players. Like a new guilty gear.

Even that is borderline useless due to the other stuff.

Potential combo on crouching: 5A>5B>2B>5B>623B....that's it.

-No followup to 623B due to no wall bounce.

-No 2C mid combo because it's techable so that would be the end of it.

-No crouching Web Nail combos due to 2C being techable.

-No old CT BnB due to 2C being techable so you can't even go into 6D.

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