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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted

So in FRKZ how much would this do in the corner.

2B>6c>J.4c>J.4c>j.4c>J.super thunder cracker fist>5b>6c>j4c>J.D>2dash>6a>Thunde cracker fist>dai-stinky

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Posted

bang still gonna be real good then? will be fun...

just, hope he dosent get ara or carl'd out... l know he started hating them again.

Posted
bang still gonna be real good then? will be fun...

just, hope he dosent get ara or carl'd out... l know he started hating them again.

I've never stopped hating them... Hazama and Tao could be problems as well.

Posted
FRKZ from corner j.C starter:

4.4k on standing meterless, 5.3k with ashura

4k on crouching meterless, 4.9k with ashura

normal corner j.C starter:

4.2k meterless crouch or standing

4.1k meterless standing specific (flashier, lol)

4.7k with crouch combo into ashura

4.8k with standing combo into daifunka

At least, those are the ones I'm using. @.@

Waitaminute 4.8k standing into daifunka with or without FRKZ?

Posted

It says "FKRZ j.C starter" at the top.

Posted (edited)
Waitaminute 4.8k standing into daifunka with or without FRKZ?

Without FRKZ, and it works in the corner to about 1/3ish of the stage from the corner. It's a cool combo, too. You don't see 5D>daifunka as an ender very often, lol. You can hit 4.8k with ashura too, with a slightly different ender.

Edited by ShoMeYaMoves
Posted (edited)

That's pretty nice. From what little I've played on the PSP, comboing to Daifunka seems a bit more strict this time around, due to the small wallbounce in the corner and how close you are to them. Either way I'll take my midscreen ping pong combos for solid, damaging corner combos if that's the case.

Also Daifunka >Ashura is gone now, right? I couldn't get it to work.

It says "FKRZ j.C starter" at the top.

I think he was referencing the second half of the list.

Edited by Mr. Kimura
Posted (edited)
That's pretty nice. From what little I've played on the PSP, comboing to Daifunka seems a bit more strict this time around, due to the small wallbounce in the corner and how close you are to them. Either way I'll take my midscreen ping pong combos for solid, damaging corner combos if that's the case.

Also Daifunka >Ashura is gone now, right? I couldn't get it to work.

If this is the stage [__________]

Then CS2 bang can hit high damage on standing off a wallbounce from these places. [__<-__->__]

If you're right in the middle of the stage, you're shit out of luck. Point is, he can actually combo into the corner from pretty far out. There's some goofy character specific stuff though, like 6D>daifunka doesn't work on some characters in the corner and you can't d.5C>6D after the IAD j.4C on some chas.

The most stable combo I've found from out of the corner is j.C 5B 2B 6C (j.B) j.4C j.623B dash 6D 623B 2B 5B j.A j.B j.4C dj.4C dj.C for 4.2k, 4.7k if you 5B 2B ashura

And yeah, they made daifunka>ashura impossible, you can't even opt for a tech trap anymore since it recovers so much later.

Edited by ShoMeYaMoves
Posted
If this is the stage [__________]

Then CS2 bang can hit high damage on standing off a wallbounce from these places. [__<-__->__]

If you're right in the middle of the stage, you're shit out of luck. Point is, he can actually combo into the corner from pretty far out. There's some goofy character specific stuff though, like 6D>daifunka doesn't work on some characters in the corner and you can't d.5C>6D after the IAD j.4C on some chas.

It sounds like they made Bang into Jin.

Posted
Not really, he feels nothing like Jin from what Ive used of him.

I mean yeah, he's definitely not but he's good in the corner, that being the only similarity.

Trying to keep up smalltalk in the meantime for CS2 is making me delusional.

Posted

A good way to pass time:

>Join random player match

>Choose Bang

>*optional* laugh if people rage at you

>Get 4 seals

>Run out the clock in FRKZ

Rinse and Repeat, for added pride put on the vocal version of Bang's theme and puff your chest out in the manliest way possible at the victory screen.

Posted

I used to troll with that. Never got hate mail. Upset people not feeding my troll :(.

Posted

I kinda wish Bang's 5D in CS2 was dash-cancellable like Jin's 6C. And I wish 5D's hitstun was longer too. Long enough that when they recover from the hitstun, Bang's dash cancel animation will be over and Bang will have + frames.

It'll be like Bang's version of Ragna's 22C. And it'll help in Bang's mid-screen crouch combos not suck.

But just a wishful thinking~

Posted
I kinda wish Bang's 5D in CS2 was dash-cancellable like Jin's 6C. And I wish 5D's hitstun was longer too. Long enough that when they recover from the hitstun, Bang's dash cancel animation will be over and Bang will have + frames.

It'll be like Bang's version of Ragna's 22C. And it'll help in Bang's mid-screen crouch combos not suck.

But just a wishful thinking~

I was thinking about this same thing, whether or not 5d on crouch resets would be legit.

Posted
A good way to pass time:

>Join random player match

>Choose Bang

>*optional* laugh if people rage at you

>Get 4 seals

>Run out the clock in FRKZ

Rinse and Repeat, for added pride put on the vocal version of Bang's theme and puff your chest out in the manliest way possible at the victory screen.

This is all I do when I pick Bang. Even back in CT.

Posted
I was thinking about this same thing, whether or not 5d on crouch resets would be legit.

It would be awesome. I'm glad someone else thought the same thing. :D I like the 6D buff a lot though, I always liked that move.

Posted

You know...mission mode is like 10x different from the psp version for bang. His mission 10 was some shit FRKZ combo. Now they give us a 7k one lol

Posted

I do believe this is the most fun i've ever had with Bang. I'm really happy with what arcsys has done with him this time, those j.4c airdash j.4c combos> 5c stuff are so damn stylish.

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