sergetrigger Posted May 25, 2011 Posted May 25, 2011 I think it was d.5b and the timing was super strict. I had an easier time doing d.6c on cat 1 chars and that was also really strict timing.
zeth07 Posted May 25, 2011 Posted May 25, 2011 (edited) Trying to figure out how many J.4Cs fit into a FRKZ combo is amusing. That I've seen, 6-10. Could possibly be more. (Mid-Screen) (Crouching) – j.C>2C>6 dash>2B>[9 dash>j.4C>2 dash] x5>2 dash>8 dash>j.4C>X = Combo either dropped at the end or it killed them already. (Back to Corner) (Crouching) – j.C>2C>6 dash>5C>6D>6 dash>2D>6 dash>6 dash back towards opponent>j.4C>2 dash>j.4C>j.D>2 dash>2B>8 dash>j.4C>2 dash>9 dash>j.4C>[2 dash>8 dash>j.4C] x4*>8 dash>j.4C>8 dash j.4C>j.623B>land>Ashura = Pretty sure that was 10. Edited May 25, 2011 by zeth07
Mr. Kimura Posted May 25, 2011 Posted May 25, 2011 okay, tell me what you want to try and i'll do it today. i could also record basic combos too if you guys want Hmmm. Let me get home first, I'm on my phone at work. Couldn't hurt to put in the need to know combos and seal combos. I forget the good 4 seal ones, though 3 is usually good enough. @Zeth- I was doing six before mine dropped, but I think it was how I started it. I was doing it on standing, like: 5B>2B>2C>6 Dash>5D>9 Dash>j.4C>4 Dash>j.4C>6 Dash>7 Dash>j.4C>9 Dash>j.4C>623B Notation might be wrong, I can't think of it while riding in the truck but its close enough. Its a derp combo but looks funny. Its just jumping through them hitting j.4C like a netplay scrub.
sergetrigger Posted May 25, 2011 Posted May 25, 2011 same here, I'm on my phone as well. I was wondering after j.d land 2 b, is it possible to enter an air combo such as j.b or 4c into an ender or super crash to a possible corner combo?
zeth07 Posted May 26, 2011 Posted May 26, 2011 same here, I'm on my phone as well. I was wondering after j.d land 2 b, is it possible to enter an air combo such as j.b or 4c into an ender or super crash to a possible corner combo? As regular Bang or FRKZ? I'm not really sure what you're talking about, so I can't help with that. Give me an example or explain it a little different and I'll try.
GenoWhirl Posted May 26, 2011 Posted May 26, 2011 (edited) Why do I find hilarious that Bang's j.D has different P2 on CH That combo was amazing by the way Edited May 26, 2011 by GenoWhirl
sergetrigger Posted May 26, 2011 Posted May 26, 2011 As regular Bang or FRKZ? I'm not really sure what you're talking about, so I can't help with that. Give me an example or explain it a little different and I'll try. Reg bang such as 5a 5b 2b 6c j.d land 2b j.b etc etc
Lord Cruxis Posted May 26, 2011 Posted May 26, 2011 I don't think I ever touched another character in blazblue. Bang only since day 1 lol.
zeth07 Posted May 26, 2011 Posted May 26, 2011 Reg bang such as 5a 5b 2b 6c j.d land 2b j.b etc etc As soon as you do j.D in a combo like that, you are pretty much committed to either a simple air ender into oki / corner carry or doing the web nail seal combos. Because even if you manage to get wall bounce during combos with j.D like that, you're only going to get maybe 1 or 2 extra hits in, IF that, before they tech. So you basically can't get a "corner ender" or whatever you want to call it. Actually, I kinda proved myself wrong as I was typing this. If you start with 5B, you could do 5B>2B>6C>j.D>Web Nail>d.6C>j.4C>j.623B>d.6D>623B for [2,816]. Unless you mean specifically off of a combo into j.D>2B>etc. Simply put, your options are really limited as soon as you go into j.D during a regular combo.
sergetrigger Posted May 26, 2011 Posted May 26, 2011 (edited) I just tried to combo off j.d 2b into j.b. It doesn't connect cleanly and I can't get anything to connect afterwards. It might just be my messy inputs so I can say for certain... However j.d 2b 5b connects and looks hilarious. EDIT I just saw your post right after I posted this. So j.D prorates waaay too much to even do more hits right? Which I guess also kills any chance for a 4 seal combo. Edited May 26, 2011 by sergetrigger
zeth07 Posted May 26, 2011 Posted May 26, 2011 I just tried to combo off j.d 2b into j.b. It doesn't connect cleanly and I can't get anything to connect afterwards. It might just be my messy inputs so I can say for certain... However j.d 2b 5b connects and looks hilarious. EDIT I just saw your post right after I posted this. So j.D prorates waaay too much to even do more hits right? Which I guess also kills any chance for a 4 seal combo. There's plenty of 4 Seal combos. But you're not going to get one off 5A or 5B starters mid-screen outside of some random RC combo someone comes up with probably. The most that I've seen off 5A or 5B (no RCs) is 3 seals but it only works on Hazama and Taokaka. In the corner you can use the same 3 Seal combo and it'll probably work on more of the cast. But to my knowledge there isn't a 4 Seal off 5A / 5B....yet.
Justice7541 Posted May 26, 2011 Posted May 26, 2011 I think it was d.5b and the timing was super strict. I had an easier time doing d.6c on cat 1 chars and that was also really strict timing. It was d.5B. Wasn't really that strict, though. The only thing you could follow it up with was an unsafe tech trap though.
Dr.Patient Posted May 26, 2011 Posted May 26, 2011 I don't think I ever touched another character in blazblue. Bang only since day 1 lol. Respect.
sergetrigger Posted May 27, 2011 Posted May 27, 2011 It was d.5B. Wasn't really that strict, though. The only thing you could follow it up with was an unsafe tech trap though. Really? I was never able to land that d.5b in CT. I always tried to extend my combos before super crash, so my usual combo was something like 5a/5b 2b 2c j.236c d.6c j.d 2b/6a super crash. My variation of cat 1 combo that kinda worked on everyone. I know it worked on carl.
sergetrigger Posted May 28, 2011 Posted May 28, 2011 Well, I'm out of commission. My d-pad is now completely gone. The left button is acting all screwy and keeps making me do back dashes on P1 side... Right button is less responsive.
Justice7541 Posted May 28, 2011 Posted May 28, 2011 Really? I was never able to land that d.5b in CT. I always tried to extend my combos before super crash, so my usual combo was something like 5a/5b 2b 2c j.236c d.6c j.d 2b/6a super crash. My variation of cat 1 combo that kinda worked on everyone. I know it worked on carl. Using C nail after 2C is a pretty huge waste. It prorates a ton. Probably why the d.5B didn't work.
Lord Cruxis Posted May 29, 2011 Posted May 29, 2011 Well, I'm out of commission. My d-pad is now completely gone. The left button is acting all screwy and keeps making me do back dashes on P1 side... Right button is less responsive. Pad parts aren't hard to find!!! Grab a ps1,ps2,ps3 controller and replace the dpad. They're all made the same O: EXCEPT for the latest ps3 controller. Their ps3 pads have been made retarded where you can't do diagonals very well (they made the center of the pad this really long nub....it really sucks) and no longer use this thing i like to call the spider. It's not hard to change.
sergetrigger Posted May 29, 2011 Posted May 29, 2011 Using C nail after 2C is a pretty huge waste. It prorates a ton. Probably why the d.5B didn't work. I never bothered doing the d.5b. Was never able to get it to connect, so I started to do 2c web nails. Get as much hits in before super crash
Mr. Kimura Posted May 30, 2011 Posted May 30, 2011 (edited) If you're going to spend like 50-60 bucks on a PS3 pad might as well get an SE (though you would need a PS3 pad for other games). What's the most damage Bang can get off his overhead in the corner (meterless)? I'm experimenting and the results aren't too promising. So far I'm doing basic things, and I've gotten 3.2K roughly before the dummy just techs out midair. Edited May 30, 2011 by Mr. Kimura
Justice7541 Posted May 30, 2011 Posted May 30, 2011 If you're going to spend like 50-60 bucks on a PS3 pad might as well get an SE (though you would need a PS3 pad for other games). What's the most damage Bang can get off his overhead in the corner (meterless)? I'm experimenting and the results aren't too promising. So far I'm doing basic things, and I've gotten 3.2K roughly before the dummy just techs out midair. I'm guessing 5C TK 623B would be your best bet for damage but that sounds like it'd be a bitch to confirm.
Mr. Kimura Posted May 30, 2011 Posted May 30, 2011 (edited) 5C>5D>623B>5B>6C>j.4C>j.623B>Dash Back>5A>5B>.j.A>j.B>j.4C>jc>j.4C>j.623B - 3295 dam./42 Heat/1 Seal is the best I got so far. Its not too hard but you have to wait a sec for them to land low for the pickup. I'll have to try 9623B sometime, I've seen it in vids but never thought much of it. Edited May 30, 2011 by Mr. Kimura
zeth07 Posted May 30, 2011 Posted May 30, 2011 5C>5D>623B>5B>6C>j.4C>j.623B>Dash Back>5A>5B>.j.A>j.B>j.4C>jc>j.4C>j.623B - 3295 dam./42 Heat/1 Seal is the best I got so far. Its not too hard but you have to wait a sec for them to land low for the pickup. I'll have to try 9623B sometime, I've seen it in vids but never thought much of it. You don't necessarily need to TK the 623B, you can just do regular 623B. In fact, a j.623B will make them be able to tech out sooner. Most damaging will probably come from 5C>623B though I guess it isn't the safest. 5C>623B>5B>6C>j.4C>j.623B>5B>2B>j.B>j.4C>dj.4C>dj.C = [3,731] and can still keep oki in the corner if you do the j.4C while jumping backwards. Or you can add a 2C or 6A before the 623B and do 3.6k and 5D will do 3.5k. And if you're wondering dj.623B instead of dj.C actually does less damage for this combo at least. While comparing, I apparently did a combo that did 3,864 but I honestly don't know what I did or even if it was a 5C starter, so I guess that's useless information lol unless there's a combo somewhere that does that much off 5C. Further messing around, if you happen to get a FC, 5C goes into 6D. So insert 6D before 623B in that combo and you get [3,992].
Justice7541 Posted May 30, 2011 Posted May 30, 2011 I was mostly thinking along the lines of using j.623B so you could use ground 623B without triggering repeat proration but I guess off corner 5C you can just do it in either order anyway.
crystalwind Posted May 31, 2011 Posted May 31, 2011 (edited) 5C>5D>623B>5B>6C>j.4C>j.623B>Dash Back>5A>5B>.j.A>j.B>j.4C>jc>j.4C>j.623B - 3295 dam./42 Heat/1 Seal is the best I got so far. Its not too hard but you have to wait a sec for them to land low for the pickup. I'll have to try 9623B sometime, I've seen it in vids but never thought much of it. 5C>5D>623B>5B>6C>(8 or 9j.c)delay 623B>(land)dash back 5B>2B>JB>J4C>(j.c)J4C>JC around 3500 dmg Still safe, more damage version. If your opponent is at the corner, use 8j.c. If there are some space between your opponent and the corner, use 9 j.c. Edited May 31, 2011 by crystalwind
sergetrigger Posted June 1, 2011 Posted June 1, 2011 Finally got a new controller. Jesus christ, I gotta break it in, I can't pull off super crash anymore, same goes for D nails... Keep getting j.D instead. Any tips on to break it in faster?
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