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Posted

His airthrow is much safer/better IMO.

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Posted

This may be on the thread somewhere already and if it is, ignore this post. Could somebody perhaps sticky all the changes that we KNOW are confirmed. I'm hearing about everything from no bnb's to this character is back to doing no damage.

Btw...Zidane, you are my hero. "Just because you _________ doesn't make you a good player"

Posted

copypaste from here

Hazama

- 5B: Air unblockable

- 5C: Air unblockable. 5C (1st hit) > 6C works

- 6C: once air hit, the knife binds you to the ground for long a while

- 3C: can’t combo into anything on normal hit. Can combo into 214DC and 5C once counter hit. (near corner) 3C > jabaki > 5DD > JC > 5C > 2C> 4D > aerial combo works.

- JC: only first 2 hits are jump cancellable.

- All D moves: have same move proration. Ouroboros moves a way faster than CS1. DA cancel is a way faster too. 5A>5C>4DA combo works smoothly. 1 stock recovers once guard, 2 stocks recover once hit..

- Throw: can’t do any follow up combo unless at the corner. At the corner, you can combo with 5C, jabaki, and houtenjin.

- Air Throw: has wider throw range in accordance with system change. Does ground bounce on hit. You can do follow up combo even if you don’t do J2D

- 236C: you get 5% meter once hit.

- Misc Stuffs:

1. (you’re cornered) jabaki > 5C (1st hit)> 6C > 5C > 2C > blah blah combo works.

2. 3C counter hit, 214DC, 214DB counter, 6C can lead to the aerial combo at the field.

3. But 3C counter hit happens quite a lot.. if you begin the combo with 3C counter or jabaki, you can expect 3500 damage with no gauge

4. 6DA > 6DA > 6DD still works but trash due to the same move proration.

5. Houtenjin is still very strong move

6. Majority of people claims Hazama will be at the high tier with strengthened zoning.

Posted

My thoughts exactly, Zidane. Now I'm just waiting for that exact same thing to be said about Ragna.

Against jump-outs, random shit like 5C (first hit) 6C dash 236(D)~C? perhaps? If that works, it would look hillarious.

Posted

Well that's good...I heard about the damage nerfs and about the some chain nerfs. At least he's gonna be able to move. So are they basically making him a Bridget-esque type of character? Not overly strong combos but good mobility?

Posted

I'm not going to judge CS2 Hazama based on some leaked info.

But, from what I'm seeing it looks like Hazama might get more interesting to play. This time it looks like he'll have more than 1 BnB.

And if it's true that you can deal 3500 meterless damage from a CH 3C or 236D then that hints at his combo damage probably not being as terrible as some people feared. But it seems that chain rep combos are dead.

Posted
kermit-bale-nod.gif

As much as your excessive swearing bothers me. That gif made up for everything, haha. Christian Bale and Kermit for the win. Regardless, it's good to hear that Hazama isn't looking as terrible as everyone speculated.

Posted

I demand a video of these O.Sagat-tier zoning shenanigans.

Also, are his chains back to being level 5 attacks? I don't see how triple chain > Jakou would be possible otherwise (going by Jiyuna's IRC logs).

NOW TO WAIT SIX MONTHS TO NOT PLAY THIS GAME LOL

Posted
As much as your excessive swearing bothers me. That gif made up for everything, haha. Christian Bale and Kermit for the win. Regardless, it's good to hear that Hazama isn't looking as terrible as everyone speculated.

Yeah. I wouldn't know what to do if he was nerfed to hell.

Posted
Yeah. I wouldn't know what to do if he was nerfed to hell.

I feel you on that one...I honestly wouldn't even touch BB if it wasn't for Hazama being in the game.

Posted (edited)
Depends, the initial hit from b+c wasn't difficult, it was getting the proper amount of chain repetitions.

But making things easier is never a bad thing.

Why do you come here and whine about something that is out of anyones hands?

Why do you vent your frustration on others on a forum? That isn't mature behaviour and it doesn't help you one bit, it's simply a waste of time.

People get annoyed over a myriad of different things, your frustration is nothing special. Learn some restraint. Unless your goal is to annoy other people and waste your own time.

why respone to my so called whining? why even post on a forum if it's not a question or to help someone? If you're not doing either of the to, 9x out of 10 isn't that a waste too?

it's something to do that's y i posted what i did. i was on break, seen the shit and was mad. So i posted a rage post. I didn't direct anything to anybody, so why is everyone on mines? Hop off folks.

How old are you, 12? You must be tremendously retarded or fucking blind because I've clearly mentioned that I'm an ex Brawl player. Ooo, I've played that stupid game. Now, can you please fucking stop whining and shit on people?

last time talking to you. do u really think i'm going to read your post if they are not directed towards me? did u say "hey alucard19, i'm a ex smash player" before hand? No. then y do u think i'm going to bother looking for shit u post? if it's not directed towards me, i can care less what u say.thus i didn't see it.

lol and why are u on my dick dude? hop off! I didn't direct anything to anybody until people started whining that i'm whining too much.

in closing. i didn't come here to argue with anyone, so i'm done talking and i'll just throw u on my ignore list. do the same if u don't like my post. k?

Edited by alucard19
Posted

Back to what this thread was for, not for people to bitch and argue like children, Hazama seems like he can be good if you have patience, zoning like a boss all day and baiting stuff with the faster D~A cancel.

Posted

I'm happy you get a stock back when you hit them with the chain. I was a little worried about that during the loktests.

Posted

Soo...Air combos are going to be e.g. 4D-D -> j.cx2 - > JC -> j.cx5 -> j.214B? Suppose it's not that bad. It's only 3 hits less I suppose.

Still this looks good. The two reason why I personally considered Hazama S Tier in the last one is because of A) Safe Approaches and B) Jayaku. Zoning has been improved and Jayaku is pretty much the same. I have high hopes.

So, Arakune, Hazama and Jin all look great so far. Tier-Whoring FTW! If only Tsubaki didn't suck. :(

Posted
Soo...Air combos are going to be e.g. 4D-D -> j.cx2 - > JC -> j.cx5 -> j.214B? Suppose it's not that bad. It's only 3 hits less I suppose.

Still this looks good. The two reason why I personally considered Hazama S Tier in the last one is because of A) Safe Approaches and B) Jayaku. Zoning has been improved and Jayaku is pretty much the same. I have high hopes.

So, Arakune, Hazama and Jin all look great so far. Tier-Whoring FTW! If only Tsubaki didn't suck. :(

I don't think air comboing like that would work cause you'll be too high. This works:

4D~D -> j.B -> j.Cx2 -> JC -> j.Cx5 -> j.214B

Posted
Soo...Air combos are going to be e.g. 4D-D -> j.cx2 - > JC -> j.cx5 -> j.214B? Suppose it's not that bad. It's only 3 hits less I suppose.

Still this looks good. The two reason why I personally considered Hazama S Tier in the last one is because of A) Safe Approaches and B) Jayaku. Zoning has been improved and Jayaku is pretty much the same. I have high hopes.

So, Arakune, Hazama and Jin all look great so far. Tier-Whoring FTW! If only Tsubaki didn't suck. :(

236236B is basically the same, but it's use will be more limited. No more double 236236B combos.

I also assume that if you want to repeat your chains after say 236236B you're gonna have to do 5D~A, 6D~A... against some characters instead, since D's of the same direction have same move proration.

Posted

In theory the new big damage Jayoku combo will still involve Hazama with his back near the corner: I.E.

236236B, 6D~A, 4D~A, (avoid same chain prorate), 623D, 2B, 5C, 236D, (wall bounce), 5C, 2C, air combo.

I'm assuming we'll also be able to replace Jabaki with 6C because of the whole new bound on air hit thing. Either way a FC Jayoku with you in the corner should still be good for close to 5K.

At one point it was a listed change that 623D had more proration too so this could change things as well. If that is no longer there then we might be spending more meter on 623D RC combos in the future as well. Hard to say but I think the majority of Hazama's combos that use meter will still be very similar to his CS1 version. We'll just be doing less Dash 3C, 236236B, relaunches and less double Jayoku's.

Posted

Hm, that reminds me, I wonder if with the new higher spin on Zameiga Hazama will be able to do dash-under corner combos without having to using Houtenjin first.

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