Roldy Posted October 12, 2010 Posted October 12, 2010 2 frames faster start up on 6B. And 6A >5C Would make jin A solid b+. Where is all this info coming from?
Yuushiro Posted October 12, 2010 Posted October 12, 2010 THAT'S another wishlist probably... what I notice from what people saying from the loketest..... btw these might be wrong : 2D is faster, Throw has less proration, ice car B knocks down, 2C have more head invulnerability, 5D is fast as hell, sekkajin have less/no knockback but still launch on the 8th hit, fireball have much less recovery. give it up for the new broken tier: jin kisaragi
Linear04 Posted October 12, 2010 Posted October 12, 2010 where did you get throw has less proration, 2c with more head invul, and fireball less recovery? other than 5d speed up, and possible faster 2d, i cant see any other subtle changes
Partialartist Posted October 12, 2010 Posted October 12, 2010 I think 2C is a little faster. Looking at end of the fight vs Platinum, Jin does Sekkajin, dash2C. I'm trying it on Tager and it's a very tight link. Might just be easier, because of less Sekkajin push back.
zephyr07 Posted October 12, 2010 Posted October 12, 2010 added the shortened 5D freeze time and sekkajin pushback to the first post. where is this info coming from again? a jp wiki? can i have the link please? http://www40.atwiki.jp/blazblue/pages/830.html and http://generalnantoka.blog35.fc2.com/blog-entry-387.html
Jourdal Posted October 12, 2010 Posted October 12, 2010 The first changes stick so 2C should be faster.
Partialartist Posted October 12, 2010 Posted October 12, 2010 Didn't notice it was faster before. Oh well, bonus.
Ice Cube Posted October 12, 2010 Posted October 12, 2010 http://www.youtube.com/watch?v=0FMhLlalZZI#t=0m24s Front throw (2) > sekkajin, 6C > 2D, 6B, 5B > 2B > 5C > 3C is 2323 Front throw (3) > 214A (whiff) > 5B > 2B > 5C > 3C is 2541 (same vid at 1:53) So better front throw proration on 3rd hit (currently 70p2). That's even higher damage than the current corner throw combo. Too good.
shtkn Posted October 12, 2010 Posted October 12, 2010 that's great! finally forward throw isn't totally useless. i also think 2C is a bit faster in these videos, but i don't recall anyone mentioning it in the changes from the first location test.
Jourdal Posted October 12, 2010 Posted October 12, 2010 Went back and looked..there was no mention of a faster 2C sorry ;__;, just the gatling into 5C, but yeah in the vid its definitely faster...and useful forward throw ftw. Jin looking godlike compared to the others atm.
Yuushiro Posted October 12, 2010 Posted October 12, 2010 2C has more head invul too.. and forward throw can always be used for the Ren tricky 6C crossup thing if the timing is right, no move is useless
shtkn Posted October 12, 2010 Posted October 12, 2010 where does it say/show that 2C has more head inv.?
Roldy Posted October 12, 2010 Posted October 12, 2010 2C has more head invul too.. and forward throw can always be used for the Ren tricky 6C crossup thing if the timing is right, no move is useless Actually I'm quite sure he did it with back throw... Although I guess it could be done with a forward throw too... If 2C had more head inv. I think Jin might start becoming a tad broken...
xlolxlolx Posted October 12, 2010 Posted October 12, 2010 Not really, 2C needed a buff of some sort to be even called a legit fatal counter move. The crossup 6C is done with forward throw, not possible with back throw since there's a huge space that 214A can't cover.
Yuushiro Posted October 13, 2010 Posted October 13, 2010 where does it say/show that 2C has more head inv.? it says on the wiki BBS. I can't find it now coz I am at school.., all japanese character becomes squares but I try to search it at home , it also says yuki now counter lows.
xlolxlolx Posted October 13, 2010 Posted October 13, 2010 lolz just go change the language settings and etc or gimme the link
smooshman Posted October 13, 2010 Posted October 13, 2010 lolz just go change the language settings and etc or gimme the link or right click into coding or w/e. But yeah! we're still one step behind haku with yuki!
stunedge Posted October 13, 2010 Posted October 13, 2010 jin is pretty much the same, i got bored after playing for 20sec, lol pretty much the only changes are 5D and no more long combos after 4 throw everything besides that is what you see in CS1 regarding 2C, i thought it became faster too but it might be because CS2 is running under the newly developed so-called "Hi-speed I/O interface", not sure if thats the thing makes moves look faster. I also felt Jin's jump startup is faster so i think there might be a possibility.
lxMetalSonicxl Posted October 13, 2010 Posted October 13, 2010 Were you able to connect a normal after a 5D on hit?
stunedge Posted October 13, 2010 Posted October 13, 2010 no nothing combos except 214D and touga after 5D normal hit for 5D counter hit in the corner, u can dc 5B
smooshman Posted October 13, 2010 Posted October 13, 2010 no nothing combos except 214D and touga after 5D normal hit for 5D counter hit in the corner, u can dc 5B what about 5B? does whiff or do they get out?
Roldy Posted October 13, 2010 Posted October 13, 2010 what about 5B? You mean after 5D? I think after dash canceling, nothing will hit. You can only special cancel, before the dash cancel, into 214D and 632146C.
Jourdal Posted October 13, 2010 Posted October 13, 2010 no nothing combos except 214D and touga after 5D normal hit for 5D counter hit in the corner, u can dc 5B What about the other claims? Like yukikaze catching lows that i heard thrown around here somewhere.
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