J-KT21 Posted October 19, 2010 Author Posted October 19, 2010 Jin is getting an overall buff, but you'd drop him, because his shitty overhead remains shitty, but in a different way? What I personally don't like is his 5C change. It's ridiculous and retarded. If they do that, why not cut off Ragna's leg? Why would a mediocre poke be nerfed and a great (one of the best) poke get buffed?
lxMetalSonicxl Posted October 19, 2010 Posted October 19, 2010 You guys honestly complain too much. If it's really that bad, it will be fixed. If not, then we can make do with what we have. The changes aren't even as drastic as the switch from CT to CS according to what is being said.
Ice Cube Posted October 19, 2010 Posted October 19, 2010 I feel like I'm reading the Litchi CS2 thread all over again. Same pattern: people see nerfs, people call it stupid, "destroy the character", threaten ArcSys to drop the character (even though Jin is getting more buffs than nerfs, but God forbid this to be mentioned) And yes, Litchi's 6A overhead also needs RC to combo stunedge should be the only one allowed to talk in this thread, and I'm not even kidding.
Dragkonias Posted October 19, 2010 Posted October 19, 2010 Oh no, with 6A even worse what will become of all my leet 6A setups like the patented "Did he just use 6A, what the hell!?" mixup?
Nov Ganon Posted October 19, 2010 Posted October 19, 2010 wheres stunedge? lol cuz im tired of ppl talking nonsense
Jin and Juice Posted October 19, 2010 Posted October 19, 2010 wheres stunedge? lol cuz im tired of ppl talking nonsense This man speaketh the truth. 6A is exclusively for humiliation. If you're using it for anything but to humiliate people, snicker at people after they eat Arrows of Ice, or reset stupid people who aren't familar with the obvious (see: obvious) sound of a whirling katana, I seriously question what you use it for. Surely not as an actual overhead.
stunedge Posted October 19, 2010 Posted October 19, 2010 tired to go through past couple pages so i m just summarizing quickly here stuff to add to my last post about Jin changes - 6A is not cancelable but its attack level went up, its hard to say whether this is a buff or nerf, i think it works as Order-Sol's 2HS now - 6A can still cancel by throw when hit - 5C is slightly shorter but doesn't really matter except for those character specific combos - 2D is slightly slower, still faster than it was in CT, JC(counter)>2D is little bit harder now - 6throw has lower proration now, u can do 4throw combos from 6throw, on the other hand 4throw has higher proration - 2C is back to how it was like in CS1, it was slightly faster in last loketest >> reliable normal AA adding reliable AA will make Jin at least A tier, for real choosing the right AA at right timing is the important factor differentiate jin players 2A 5A 5B 5C all have different usages against different characters e.g. 5C beats almost all Jin's jump moves
Dragkonias Posted October 19, 2010 Posted October 19, 2010 Thanks for clearing things up. And surprising, the sky isn't falling.
J-KT21 Posted October 19, 2010 Author Posted October 19, 2010 - 5C is slightly shorter but doesn't really matter except for those character specific combos Wow, I've been seriously overreacting about 5C's nerf I guess, thanks for clearing that up and sorry about all that. But it means that it still does the job just as well, right?
Linear04 Posted October 20, 2010 Posted October 20, 2010 quit gettin mad at moves you never used being changed so that you might use it a little less
Linear04 Posted October 23, 2010 Posted October 23, 2010 as long as it has comboability from 6c, which shouldnt be a problem
prokiller88 Posted October 23, 2010 Posted October 23, 2010 Wow, what is there to use to catch hakumen IADing now. 5D might, but we don't know the frames. But it freezes less so theres really is no good way to combo off it. 5C nerf is hilarious though... it was Jin's only good ground poke.
J-KT21 Posted October 23, 2010 Author Posted October 23, 2010 Wow, what is there to use to catch hakumen IADing now. 5D might, but we don't know the frames. But it freezes less so theres really is no good way to combo off it. 5C nerf is hilarious though... it was Jin's only good ground poke. Well, we've got 5D as a tradeoff. But I doubt it compensates, considering the fact that we still need 25% to combo with it. Was his 5C's range given back or something? I mean, the universal B, C, D attacks changes should warrant it, I think. All in all, if the universal air unblockable changes stay, how good/worse would Jin's pressure game VS defensive game look like?
xlolxlolx Posted October 23, 2010 Posted October 23, 2010 oh god.....jin vs tager will become johnny vs pot in AC if things stay like this
Linear04 Posted October 23, 2010 Posted October 23, 2010 well he still has his dp's and with ib you can easily escape him, unless tager got more blockstun on ground moves
xlolxlolx Posted October 23, 2010 Posted October 23, 2010 air approach was one of jin's main advantages and thats basically gone
Yuushiro Posted October 23, 2010 Posted October 23, 2010 air approach was never meant to be jin main advantage , that's why jin has the slowest jump startup in the game along with tager
Ashen Posted October 24, 2010 Posted October 24, 2010 I think a command grab will help Jin a lot. People won't be able to just hold back-down and block everything.
Partialartist Posted October 24, 2010 Posted October 24, 2010 Jin's fine. He's gonna be a beast in CS2. Just watch.
smooshman Posted October 24, 2010 Posted October 24, 2010 Jin needs a 720. he had one.... but seriously, jin pretty much needs better mixup.... his ice oki are good, but you have to hit them for those to work.
Roldy Posted October 24, 2010 Posted October 24, 2010 Yeah, Jin definitely needs better mixup. I think his mixup might have been damaged because of 6A no longer special cancelling. The new 6A better be good (in terms of startup, proration, frame advantage, etc.) Can Jin still combo into 236D? It led into his best mixup options...
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