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[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS


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Posted
2 frames faster start up on 6B. And 6A >5C Would make jin A solid b+.

Where is all this info coming from?

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Posted

THAT'S another wishlist probably...

what I notice from what people saying from the loketest.....

btw these might be wrong :

2D is faster, Throw has less proration, ice car B knocks down, 2C have more head invulnerability, 5D is fast as hell, sekkajin have less/no knockback but still launch on the 8th hit, fireball have much less recovery.

give it up for the new broken tier: jin kisaragi

Posted

where did you get throw has less proration, 2c with more head invul, and fireball less recovery?

other than 5d speed up, and possible faster 2d, i cant see any other subtle changes

Posted

I think 2C is a little faster. Looking at end of the fight vs Platinum, Jin does Sekkajin, dash2C. I'm trying it on Tager and it's a very tight link. Might just be easier, because of less Sekkajin push back.

Posted

that's great! finally forward throw isn't totally useless. i also think 2C is a bit faster in these videos, but i don't recall anyone mentioning it in the changes from the first location test.

Posted

Went back and looked..there was no mention of a faster 2C sorry ;__;, just the gatling into 5C, but yeah in the vid its definitely faster...and useful forward throw ftw. Jin looking godlike compared to the others atm.

Posted

2C has more head invul too..

and forward throw can always be used for the Ren tricky 6C crossup thing if the timing is right, no move is useless

Posted
2C has more head invul too..

and forward throw can always be used for the Ren tricky 6C crossup thing if the timing is right, no move is useless

Actually I'm quite sure he did it with back throw...

Although I guess it could be done with a forward throw too...

If 2C had more head inv. I think Jin might start becoming a tad broken...

Posted

Not really, 2C needed a buff of some sort to be even called a legit fatal counter move. The crossup 6C is done with forward throw, not possible with back throw since there's a huge space that 214A can't cover.

Posted
where does it say/show that 2C has more head inv.?

it says on the wiki BBS.

I can't find it now coz I am at school.., all japanese character becomes squares but I try to search it at home

, it also says yuki now counter lows.

Posted
lolz just go change the language settings and etc or gimme the link

or right click into coding or w/e.

But yeah! we're still one step behind haku with yuki!

Posted

jin is pretty much the same, i got bored after playing for 20sec, lol

pretty much the only changes are 5D and no more long combos after 4 throw

everything besides that is what you see in CS1

regarding 2C, i thought it became faster too but it might be because CS2 is running

under the newly developed so-called "Hi-speed I/O interface", not sure if thats the thing makes

moves look faster.

I also felt Jin's jump startup is faster so i think there might be a possibility.

Posted
no

nothing combos except 214D and touga after 5D normal hit

for 5D counter hit in the corner, u can dc 5B

what about 5B?

does whiff or do they get out?

Posted
what about 5B?

You mean after 5D? I think after dash canceling, nothing will hit. You can only special cancel, before the dash cancel, into 214D and 632146C.

Posted
no

nothing combos except 214D and touga after 5D normal hit

for 5D counter hit in the corner, u can dc 5B

What about the other claims? Like yukikaze catching lows that i heard thrown around here somewhere.

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