Aginor Posted November 11, 2010 Posted November 11, 2010 The ranking system is kind of like what you see with SF4 cards in japan. It stores your win-loss data and PSR and title I think? Btw, FlyingVe you put 15th to 12th. Shouldn't it be 15th to 21st?
FlyingVe Posted November 11, 2010 Author Posted November 11, 2010 Oops, fixed the date. Yeah, it looks like it will display the PSR and such. There's also that mysterious Icon next to the heat gauge.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 Mu + 3C now jump cancelable - 3C is techable again Not really sure what to make of this myself. On one hand its safer, on the other hand... fuck...
Zeromus_X Posted November 15, 2010 Posted November 15, 2010 Yeah, I really hope that doesn't stay. I felt silly for overreacting the last time, but when they do stuff like that...let's hope there are some more changes in this final loketest.
Shockna Posted November 15, 2010 Posted November 15, 2010 I'm trying to think... If it's "techable" and JCable, does that mean it has so little hitstun that we couldn't 3C - JC - Followup of some kind?
Silfer Posted November 15, 2010 Posted November 15, 2010 Possibly, but I dont think 3C lifted them up enough to combo with a jc (were it possible of course). Either way...losing 3c is bad :S I heard something about 63214c wallbouncing midscreen (wich it always did), but I dont know if the guy meant all 63214c hits or just lvl 3 ones....if furu no tsurugui wallbounces on lvl 1-2 then its a major buff.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 (edited) Mu - 6A has shorter untechable time Not sure about this one either. Depends on how much shorter really. Edit: It will probably hurt/change her loops. Edited November 15, 2010 by FlyingVe
Shockna Posted November 15, 2010 Posted November 15, 2010 Mu - 6A has shorter untechable time Not sure about this one either. Depends on how much shorter really. Worst I can come up with is one less loop on 6A - j.C - j.2C. Oh wait, didn't they already take that out by making j.2C techable?
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 This might be totally irrelevant but... Lambda + Ground throw wallbounces if close enough to the corner. Since Lambda and Mu share the same throw, it might be reasonable enough to assume Mu's ground throw will bounce too. If true, corner stuff off a throw could be...
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 Mu - J2C does not cause the knockdown, u need RC to do the follow up combo - seems like D moves got some guaranteed frames j2C not knocking down is balls. I assume guaranteed frames means either that the laser is harder to interrupt (by hitting mu or making her block), or they give more frame advantage. Either way, woot!
C0R Posted November 15, 2010 Posted November 15, 2010 (edited) J.2c not felling the target isn't all bad... maybe. I'm not sure if we have any info on the difference between the new aerial Ame no Habaya and the grounded one, but it seems reasonable that j.2c>j.236a>5d>214d> xxxloop, would work, from everything I'm hearing. Edited November 15, 2010 by C0R
Silfer Posted November 15, 2010 Posted November 15, 2010 j2C has been techable since the first loketests, no surprise there...Losing 3C AGAIN is just plain miserable. Well, at least 2C->6C still works...we'll have to wait Mu I assume guaranteed frames means either that the laser is harder to interrupt (by hitting mu or making her block), or they give more frame advantage. Either way, woot! No more mashing out of oki?
Shockna Posted November 15, 2010 Posted November 15, 2010 At least you can do the knockdown now; wasn't it impossible to do a followup combo after j.2C last loketest?
Aginor Posted November 15, 2010 Posted November 15, 2010 RIP MU. Whine moar plz. Lolsrsly the real game hasn't even came out yet. We still have easy guard breaks with unprorated damage. I'm sure we'll come up with new resets. If you are just saying RIP to Mu then just play another character. Unless you are psychic about the changes from now to the final build, i don't think the RIP was necessary. On another note, i am happy hey had this loctest. Hopefully, they will make some changes between now and the final build. But yea, hopefully they revert 3c back to what it was.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 (edited) I'm trying to think, what other ways to we have of landing 6C against an airborne opponent now? (for standard oki) We will come up with new oki for grounded 6C, and removing the 2C knockdown ultimately just changes her optimum combo. As long as we can combo into Omohikane, Mu's will still be able to do alot of burst damage. Edit: It also means we can't do oki off of j2C very well, if at all. @Silfer: Like I said. I'm not positive what "guaranteed frames" are, it could be either of my suggestions or something else entirely. It is a buff or some kind. Maybe someone can clarify. Edited November 15, 2010 by FlyingVe
C0R Posted November 15, 2010 Posted November 15, 2010 I'm not positive what "guaranteed frames" are, it could be either of my suggestions or something else entirely. It is a buff or some kind. Maybe someone can clarify. If I remember correctly, guaranteed frames was used to describe CT Rachel's Lobelia placements. If that's true, then imagine: "From frame X to frame Y, the Stein will still be placed, even on CH." Though your earlier theory may also be correct, it may also have to do with the actual Stein laser. Like it might fire even if Mu is hit, if the window is correct.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 ^^ thats probably right, though I think it's referring to the laser. It's a good buff, lets you rely on laser strikes for frame traps. Right now it's a little wonky.
Silfer Posted November 15, 2010 Posted November 15, 2010 There's a lot of misinformation regarding mu anyways, hardly anyone played it over there...we'll have to wait and see, losing 3c is bad, but I'm really interested in those guaranteed frames + the faster stein placement from the last loketest. Seems her zoning game improved quite a bit.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 I'm trying to think, what other ways to we have of landing 6C against an airborne opponent now? (for standard oki) To answer my own question: 2B>2C>[6C>5D>214D]x??>5C>6C oki. This actually looks pretty sweet. Probably increased BnB Damage, same old oki options of air 6C hit, and the potential for resets off of 214D (ala Jin and his ice). I'm more Hype than I was an hour ago.
Silfer Posted November 15, 2010 Posted November 15, 2010 Im really hype about the meter gain of the possible loop!
C0R Posted November 15, 2010 Posted November 15, 2010 Keep in mind that most of the hits aren't very meaty, so it probably won't be above 30~
Aginor Posted November 15, 2010 Posted November 15, 2010 Most likely you will be able to get oki from a throw as well. Some old stuff would probably work like throw 6a 5c 6c. Most loops are out but looks like we might still have 214d loops. If that is thhe case, that would be awesome because we can do 214d loops into 6c reset. :>
Silfer Posted November 15, 2010 Posted November 15, 2010 Indeed, looking good, we need to find a new FC combo though...I'd love to see how bad the new 6B is.
FlyingVe Posted November 15, 2010 Author Posted November 15, 2010 ^^Exactly, so we get to keep all our oki off grounded hits into 6C. Except now average damage is a bit higher, and our block-strings are a bit better (trying to end on 2C is a big improvement on ending on 3C), and we can get oki from a farther range. Though the j2C will probably nerf our max damage stuff (like the 6C>7.2k).
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