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Posted

I dunno if anyone actually thought about it, but what's to say 3c won't combo into j.b before they actually hit the ground to tech for a pseudo OTG? Has anyone tried?

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Posted

She's looking quite balanced, I kinda expected her to be a bit broken XD. But it looks mighty fun to play, much more fun than her CS1 counterpart (wich was quite a lot of fun as well).

I expected omohikane's damage reduction, just...not so little...1100 is still a lot so thats great. Also it seems (so far) that the damage on yata no kagami is unchanged (lol 5k punish).

About the j2c landing recovery, its probably just lack of character knowledge. What I want to know is if that "enemies falling faster after an air hit" is on top of the gravity changes. If it stacks, coupled with longer 2b, 663b links will be extremely easy and doable from longer distances.

I'm dying to see how fast 5C and 2C became as well as the stein placement/guaranteed frames.

I'm loving everything they did with her so far!

Posted

Here's the most recent list. There's some new stuff and a few altered translations:

Mu-12

+ 3C Now it's jump cancelable.

+ 2B > 2C has been added.

+ Ame no Habaya deals 5 hits, can be followed-up.

- Omohikane minimum damage decreased to around 1100.

- Throw follow-up combo dealing around 1800 instead of 2800.

・j.2C Looks like there's some recovery after she reaches ground.

o (Something about enemies falling faster after an air hit, please someone translate this for me.)

o Corner combo should be "6B > 63214C > 6A > j.2C loop"

o Her loop apparently remains the same.

o 2B can't be used for relaunch, but Furu no Tsurugi is fast so it can be used as follow-up.

I don't understand the last one. 2B can't relaunch but her loop is the same? It also sound like SoD is a bit faster, at least we get some followup after 3C.

Posted (edited)

I don't understand the last one. 2B can't relaunch but her loop is the same? It also sound like SoD is a bit faster, at least we get some followup after 3C.

I'm guessing that 2b->3c->sod works now (?) wich is kinda awesome since sod cornerbounds so we could do something like 2b->3c->sod->long dash (or RC dash)->2b->corner loop / 2b pickup combo (?)

-Edit- By "works" I mean with the techable 3C

Her corner combos just got more deadly with her SoD change...

Its great, but not unexpected, pretty much all the cast got significant buffs to their corner combos.

Edited by Silfer
Posted

So it's looking like corner bound SoD is pretty beast. The certainly makes her mixup scarier as 6B now leads to... something.

Posted

the good thing now is that mu can do a bit of everything now.

what concerns me however is the 3c change. she went from an mostly low hitter to a mostly high hitter, which pretty much means most opponents will expect an overhead. l may be overreacting considering 2b was buffed and she can simply iabd if the opponent expects overheads... still, i'm iffy on it.

Posted

The fact that 3C is techable AND JC-able may be a buff, as we might be able to set up shenanigans off of it.

Regarding the issue of lows, I'm of the opinion that you don't need a lot of lows (or overheads) just a good one. 2B is a great low, and it's getting buffed.

On a random note, Makoto's 3C hitbox is getting a bit bigger so we might be able to 2A it now. YAY!

Posted

Another thing I meant to ask...

o Her loop apparently remains the same.

o 2B can't be used for relaunch, but Furu no Tsurugi is fast so it can be used as follow-up.

Isn't her loop entirely dependent on using 2B for relaunch? >_>

Posted

Even if her mixup is still awful, I won't be too worried because...

muadvice1.jpg

And Shockna, I think they mean you can do 2B and special cancel into SoD to continue the combo.

Posted
Okay, that 2B comment is just someones silly way of saying that 3C is techable...

Damn, me and my silly ways.

I was sleepy back then, I apologize. But the actual quote is:

o 2B can't be used for relaunch after 3C, but Furu no Tsurugi is fast so it can be used as follow-up for 3C.
Posted

Probably new standard punish for corners is 3c sod into loop. Depending on 3c's proration now. I wonder if there are any special corner properties if you hit the opponent with level 3 or 4 sod.

Posted

I wasn't trying to insult your translation, I think you do a great job and appreciate it. I apologize if I came off that way, you silly-billy.

Posted
Probably new standard punish for corners is 3c sod into loop. Depending on 3c's proration now. I wonder if there are any special corner properties if you hit the opponent with level 3 or 4 sod.

Does SoD wallbound or just bounce?

And I thought SoD's max level was 3...?

I wasn't trying to insult your translation, I think you do a great job and appreciate it. I apologize if I came off that way, you silly-billy.

Rofl I know, just joking around. :kitty:

Posted
Does SoD wallbound or just bounce?

And I thought SoD's max level was 3...?

From what i saw in a small clip, the opponent bounces off of the wall a little. sod has 4 levels (none, little, some, full). Primers it takes off (1,1,2,3) respectively. If you dont charge sod much, it retains the properties of level 1. Opponent slides on hit at level 3. 4 wall bounces in cs1 at least.

Posted
From what i saw in a small clip, the opponent bounces off of the wall a little. sod has 4 levels (none, little, some, full). Primers it takes off (1,1,2,3) respectively. If you dont charge sod much, it retains the properties of level 1. Opponent slides on hit at level 3. 4 wall bounces in cs1 at least.

I see. Always thought that there were only 3 levels, according to how many Primers they could break.

Thanks for the explanation.

Posted

Do we know what corner bounding looks like yet, anyway?

I heard some people say it looks like CS Nu's 236C, and other people say it was more like wallstick in GG. Not sure which one to believe. >_>

Posted

Listing some more BBCS2 stuff:

Looks like there is a 2c 5c gatling. There are combos involving that.

Omoikane by itself does 2555.

5b 3c sod(lv1) dash 6a delay 6b dash 6a j.2c dash 2b 6a j.b j.c j.2c >(j.d) 4000 damage. If you add 2b 632146c, damage goes to about 5300.

Seems like stein lasers come out at the same speed as CS1 but the steins do come out faster

6b moves her forward

Seems like if you use 5c 2c as part of your combo when your opponent is in the air, you might have to delay 2c in order for it to work since it comes out pretty fast.

Seems like there is less recovery on j.2c? It kind of looks like it but I'm unsure.

Btw, Mu's new 5c is so freakishly awesome. I wish CS2 would release sooner for America.

Posted

I just realized that stein lasers actually do come out faster than cs1 because if you do 5d 6d 236d in cs1, the stein laser doesn't come out but it does in cs2.

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