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Posted
People were saying the same about :AR: before... until they figured out his super retarded +10 000dmg shit.

Fixed that for you.

I still have several PMs from Skye trying to explain to me why Arakune would be the worst character in Continuum Shift :lol::lol::lol:

<3 Skye

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Posted

Lambda:

- C moves have less proration, C>6C loop does more damage

- gravity is actually better than it was in CS

- D, 6D, 4D, more move stun

- act pulsar A, super fast escape move from the corner

- 6A, big buff

- J214D, longer untechable time, much easier to combo

- throw, only dash 2D combos afterward

Posted
Lambda:

- C moves have less proration, C>6C loop does more damage

- gravity is actually better than it was in CS

- D, 6D, 4D, more move stun

- act pulsar A, super fast escape move from the corner

- 6A, big buff

- J214D, longer untechable time, much easier to combo

- throw, only dash 2D combos afterward

If those are real then <3333333333333333333333

Posted

Skye is the definition of why I hate trolls. Essentially run around throwing out half baked theories then when it bites you in the ass " lol iz trollan " More like " lol iz coverin mah az "

Anyways is their any news about bang changes?

Posted
Lambda:

- C moves have less proration, C>6C loop does more damage

- gravity is actually better than it was in CS

- D, 6D, 4D, more move stun

- act pulsar A, super fast escape move from the corner

- 6A, big buff

- J214D, longer untechable time, much easier to combo

- throw, only dash 2D combos afterward

I realy love this! is this real? if this thing is real i can see CS2 => the return of Haku-tager Rape-machine!!!

Posted
Lambda:

- C moves have less proration, C>6C loop does more damage

- gravity is actually better than it was in CS

- D, 6D, 4D, more move stun

- act pulsar A, super fast escape move from the corner

- 6A, big buff

- J214D, longer untechable time, much easier to combo

- throw, only dash 2D combos afterward

wtf why?

is nice to get buffs but damn

i should be happy because i always do the 5CxN > 6C loop but still, that is unnecessary

and the hit stun? i don't want to lock them down THAT much, shit sounds like what Hazama can do now (pre-loketest)

Lambda just needs the 6A buff and the ability to combo from TKs (which both are there now)

Posted
I realy love this! is this real? if this thing is real i can see CS2 => the return of Haku-tager Rape-machine!!!

I hope not. HAKUMANZ vs Lamby match is already too frustrating.

Posted
I realy love this! is this real? if this thing is real i can see CS2 => the return of Haku-tager Rape-machine!!!

i copied from goro's blog so i guess these are all real

i actually see people did combo like A gravity hit on ground>dash 4B>JC>J2C>J214D>DD~ and did close 4k

though 5D, 6D is more risky to use, its still very hard to get into Lambda since she can either 6A or do Act Pulsar to run away

Posted
wtf why?

and the hit stun? i don't want to lock them down THAT much, shit sounds like what Hazama can do now (pre-loketest)

i meant to say 5D, 4D and 6D have longer entire frame, not the hit stun

Posted

I went along to the Shinjuku location test but it was packed and hard to just stand an watch compared to the Hey! one. So I just waited in line once (still took well over an hour) and played shmups instead (2-2 in Progear, yeah baby). This is all Tsubaki:

- Instant charge is gone? Seems like 5D just charges as CS1.

- 2D/5D/j.D all charge faster, though. 2 stocks off 22C finisher midscreen seems reasonable.

- 5D seems to recover faster, too

- 2D feels a lot slower to recover, was worried doing CC's.

- Charge counter-hit state is through the startup, move and recovery.

- 214A still doesn't launch or combo into anything making it kind of pointless (I'm probably missing something)

- Couldn't 214B after throw.

- 22D is still shit mid-screen and when I tried to follow with 236D it was blackbeat - though I only tried this once and may have messed it up.

- 236D seems to have longer hit-stun/level upgrade

- Super is still a projectile (but it would be), not sure about her DP (was trying to get a Hakumen to cut it).

After I was off'd the machine they gave me a badge, I'm so special. It has Bang on it, though.

I'd rather they left the charge speed as CS1 and focused on making her specials more useful outside of combos/rapid... But hey, what I think doesn't matter so I'll stop there.

Posted

Tsubaki

* C-Tsubasa can be charge-cancelled after the move

Update - Tsubaki 5B buff never happened. The author is sorry for the mistake and has removed it from his changelist.

The hell is a C-Tsubasa?

5B buff never happening makes me a sad panda but given 5B is pretty good already, I guess I'll live.

Tsubaki

- 3C > D-sword (214D? 22D?) connects as usual

- if she has a jump cancel left, she can do C-wings > j.D > air combo

- post-landing recoveries on aerial charge cancels and JDs are unchanged

3C, 22D I bet. Does this mean untechable time for 3C is back to normal enough for 3C, jc, jC air juggle?

Either way, I'm glad to have 3C combo back.

Not sure what you mean by jump cancel left for C-wings(j214? j236?).

Recovery time after landing j.D is to be expected.

Tsubaki: requires more charge level to do combo but its much easier to get the level and combo actually does big damage

Gooooooooood... gooooooooooooooooooooooooooooooood.

*rubs hands together*

I went along to the Shinjuku location test but it was packed and hard to just stand an watch compared to the Hey! one. So I just waited in line once (still took well over an hour) and played shmups instead (2-2 in Progear, yeah baby). This is all Tsubaki:

- Instant charge is gone? Seems like 5D just charges as CS1.

- 2D/5D/j.D all charge faster, though. 2 stocks off 22C finisher midscreen seems reasonable.

- 5D seems to recover faster, too

- 2D feels a lot slower to recover, was worried doing CC's.

- Charge counter-hit state is through the startup, move and recovery.

- 214A still doesn't launch or combo into anything making it kind of pointless (I'm probably missing something)

- Couldn't 214B after throw.

- 22D is still shit mid-screen and when I tried to follow with 236D it was blackbeat - though I only tried this once and may have messed it up.

- 236D seems to have longer hit-stun/level upgrade

- Super is still a projectile (but it would be), not sure about her DP (was trying to get a Hakumen to cut it).

I'd rather they left the charge speed as CS1 and focused on making her specials more useful outside of combos/rapid... But hey, what I think doesn't matter so I'll stop there.

No instant charge? How the hell did people miss this as a change as the first thing they spotted?

22D -236D better be legit because that's really the only way I can see mid-screen combos happening right now.

Posted

So stunedge, that means she has to commit even more than she does now, but the reward for hitting with them is bigger? 236c links, or something odd like 236a -> 5b? I dunno if Goro would have tested this, but 236a early cancel with things other than grab?

Damn, though. These are going to be interesting...

Batousai, I think the C-Wings thing is j236C, jD for a moment, continue air combo. That seems odd to me, but if it works...:psyduck:

Posted

So wait, she has even more recovery on 5D/6D/4D? (Speaking of Lambda here)

Otherwise it's nice to see some of these changes :o

Posted

i dont think combo from 5D or 6D changed much

my impression is that they buffed her close range normals and gave her a good move to get out the corner,

but nerfed her shooting stuff

Posted

i didn't really pay much attention to Tsubaki but some notable changes are

- 6throw triggers slide down, u can do 6throw>6CC>air combo in the corner and IT DID OVER 3000 without meter, yaaaaay

- 22D does not cause the wall bounce but u can link by using 236D, i think it did something around 3000-4000, not bad at all

- not sure if they changed anything about DP

Posted

Batousai, I think the C-Wings thing is j236C, jD for a moment, continue air combo. That seems odd to me, but if it works...:psyduck:

I can see how j236c might connect if you time it right on falling jc but given how you have recovery frames after jD, I don't see why you would charge after hit to continue the combo.

Weird stuff is happening to Tsu and one wonders where she's going to land when it's all said and done with.

Hell, I don't want her to be top-tier or anything, I just want her to have a better fighting chance against the rest of the cast. That's not too much to ask for I think.

i didn't really pay much attention to Tsubaki but some notable changes are

- 6throw triggers slide down, u can do 6throw>6CC>air combo in the corner and IT DID OVER 3000 without meter, yaaaaay

- 22D does not cause the wall bounce but u can link by using 236D, i think it did something around 3000-4000, not bad at all

- not sure if they changed anything about DP

Two meter combo for 3000-4000 seems very reasonable... so is a corner throw combo doing 3k.

Still... 3K meterless? I never throught I'd see the day~

I'm going to guess throw into 236D is legit follow up as well....

Posted

Updated the first post with everything in the thread, as well as some new stuff, thanks guys.

Also, it has come to my attention that I wrote "Carl" instead of "Karuru". That has been fixed. Also, appropriate kaomoji added to Jin nerfs.

C Tsubasa is 214C.

i meant to say 5D, 4D and 6D have longer entire frame, not the hit stun

So are they slower or have more active frames or what? Also, could you link that blog? Thanks.

Posted
I'm sad about the 2D canceling. :( It was one of the main reasons I loved Tsubaki... Is it completely useless now?

Nah, didn't seem useless or I would've eaten something, just not neutral on normal block. Honestly it might not be all that different. I was playing a bit off because, being whiter than whitest white, I felt a bit of a stare.

Posted
Nah, didn't seem useless or I would've eaten something, just not neutral on normal block. Honestly it might not be all that different. I was playing a bit off because, being whiter than whitest white, I felt a bit of a stare.

Did you get a girlslaughing.jpg? Also if you don't want your Bang badge can I have it?

Posted
i meant to say 5D, 4D and 6D have longer entire frame, not the hit stun

longer entire frame?

lol wat

longer recovery? more active frames?

Posted

Mu

-3C is techable

Aksys. What.

QQ @ Makoto & Valk nerfs. didn't even get to see Kaqn trolling as one of them before they got nerfed

Posted

About the Mu nerf. Can anyone confirm that teachable 3C also means that 3C>2B doesn't work. Because that really the important part of the nerf.

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