WolfCrimson Posted October 23, 2010 Posted October 23, 2010 These changes are just too much, BB would be very different from what it was when it started. I don't think I'll like that.
Skye Posted October 23, 2010 Posted October 23, 2010 I'd like to get an order of Parry with some Partner Mechanics, a couple of Substitution Dodges, a Turnaround button and... what is this Tripping? It sounds delicious. Troll harder, Arc. Learn to block without holding up and barrier.
Firekid2 Posted October 23, 2010 Posted October 23, 2010 So wait, what exactly is stopping people from holding up and barrier? I never really find myself wanting for barrier, unless I've had a lot of primers broken.
Ice Cube Posted October 23, 2010 Posted October 23, 2010 Learn to block without holding up and barrier. Barrier Jump Character can not jump from the ground with barrier on.
XDest Posted October 23, 2010 Posted October 23, 2010 But... that's where Tao lives. It only really affects people jumping out of blockstrings. Taokaka is usually higher up on the screen for this to matter in her normal play, unless she's doing an air-to-ground attack. At which point she wouldn't be blocking anyways.
unsanctifier Posted October 23, 2010 Posted October 23, 2010 Come on Rachel...You can survive this loctest...
LunaKage Posted October 23, 2010 Posted October 23, 2010 hmm, instead of making Noel's 2D like Gauntlet Hades, they made Gauntlet Hades like Noel's 2D. Anybody find anything about Noel? or am I the only one who cares?
LordSpectreX Posted October 23, 2010 Posted October 23, 2010 yay less chicken blocking and force people to sit down and block. LOLARAKUNE And he'll have to spend the whole game blocking. Since he has no good normals. Seriously, I could criticise every one of his normals. Against Ragna, we're dead on the ground, because even if we block all of their mixup, we'd have no tools to escape further pressure, and none of our normals are good ground punishers. All pretty much any character has to do is Dash 2A and there won't be a thing we can do against it. Attack, Backdash, jump, it doesn't matter. It's obvious Arcs are just catering to scrubs who can't block in these loketests. Look at making 6A an even more punishable and slow overhead. I predict in the final version, Arakune will only be moderatly nerfed, because Arcs will realise that you cannot actually make a game based on what semi-competitive idiots think.
ATGMantenbo Posted October 23, 2010 Posted October 23, 2010 YES this is a great change .. no mashing jump during blockstrings lol Tao and lol Arakune and lol ATG
Zeromegaman Posted October 23, 2010 Posted October 23, 2010 Ah, okay. Hee hee hee. Ragna' phunking with my heart. Anyway. I was kinda thinking one of the hits of 5D should be a high or low or SOMETHING then BOOM. 5D(2) hits high. Hooray! Too bad about the Gauntlet Hades though. LOL. Wonder what that move is going to be used for. Maybe it'll be a fatal with beastly proration or be really fast. Something. I was thinking the same exact thing a month ago. Gauntlet Hades sounds Useless to me atm.
BladeOfJustice7 Posted October 23, 2010 Posted October 23, 2010 Give me something useful about hakumens drive and I'm set about cs2.
felipebwk Posted October 23, 2010 Posted October 23, 2010 Ragna: 5D second hit over-head, this is good, but... if D.spike was low, and maybe a little faster, or if the 1st hit could be canceled in 2b, 3c or 6c ( or any low move...) this could become something really good! nothing to say about G.H, I hope it becomes faster or at least become "defense-barrier" in the air ... Lambda: Zong!!!!!!! WTF! "D.moves" whit "defense-barrier" in the air, definitely it can not happen! this would make her zoning as good, or maybe even better, than the Nu-13 zoning in CT! lol, this is too broken! on the other side, B,C and D melee moves as "defense-barrier",in the air, looks great! resembles G.G... sorry for my english... Edit: wait a second! now that 5D-ground don't floot 5D(over head on crouching opponent) >(5C)> 6C ...may become possible? if this happens will undoubtedly cause some nice damage!
Henaki Posted October 23, 2010 Posted October 23, 2010 this system buff is pretty huge for tager because now blockstrings are now affected by mashing out instead of holding up back, i guess! also he was terrible at up backing because... guess what, he had the longest prejump in the gmame. edit: テイガーの5Cが空ガ不能なのは恐ろしいですね this says something about tager? 5c not scary as anti-jump? cant really tell.
Chaoschao222 Posted October 23, 2010 Posted October 23, 2010 hmm, instead of making Noel's 2D like Gauntlet Hades, they made Gauntlet Hades like Noel's 2D. Anybody find anything about Noel? or am I the only one who cares? I care :|
article 12 Posted October 23, 2010 Posted October 23, 2010 ragna 5d (2) being a overhead is actually qutie cool. don't think it makes his crappy mixs up better. but it sounds fun to have an overhead with that kinda range. kinda like ct Noel 2d. gh not being an overhead seems a fair trade, since it was useless and unsafe as an overhead. might not drop ragna after all. hmmm makoto faster command dash is very welcomed, altho too many people can mash her out of astral vision on reaction, but least that means they can't mash her out her cross up, and it gives some kind of presure game to her. and afaik her 5b is faster since the 1st loke test... but still all those stupid nerfs to her from 3rd are still around... hoping some if not all have been dropped
Henaki Posted October 23, 2010 Posted October 23, 2010 And he'll have to spend the whole game blocking. Since he has no good normals. Seriously, I could criticise every one of his normals. Against Ragna, we're dead on the ground, because even if we block all of their mixup, we'd have no tools to escape further pressure, and none of our normals are good ground punishers. All pretty much any character has to do is Dash 2A and there won't be a thing we can do against it. Attack, Backdash, jump, it doesn't matter. It's obvious Arcs are just catering to scrubs who can't block in these loketests. Look at making 6A an even more punishable and slow overhead. I predict in the final version, Arakune will only be moderatly nerfed, because Arcs will realise that you cannot actually make a game based on what semi-competitive idiots think. haha oh wow, how did i overlook this gem of a post. goddamn.
Taokakaism Posted October 23, 2010 Posted October 23, 2010 2Dが新宿よりさらに鈍化 2D becomes slower compared to the Shinjuku test
Henaki Posted October 23, 2010 Posted October 23, 2010 if any of you complain about this change you have a horrible fundamental understanding of fighting games. period. they are nerfing a brainless defensive mechanism. straight up BBCS2 sounds like a way better game from these few subtle changes (game mechanics wise). not that it'll do anything about the horrible tech rolling/wakeup system, massive screen size and twenty minute long hitstop that makes combos take fifteen seconds that would take like seven in guitly gear.
Rylentless Posted October 23, 2010 Posted October 23, 2010 Truthfully, I think this new air blocking change is for the better. Now defending is more crucial and we cant just mash 2A or up and back to get out of pressure. I just hope that some people (lolhazama) actually gets decent blockstrings to put it to use. Approaching and stuff now would require more thought as you cant just IAD in and be done with it, oh no, THOUGHT! YAY! Maybe this will make the game more interesting as there is an element of risk to quite alot of playstyles now
smooshman Posted October 23, 2010 Posted October 23, 2010 2Dが新宿よりさらに鈍化 2D becomes slower compared to the Shinjuku test .......wtf.... why?
SkyKing Posted October 23, 2010 Posted October 23, 2010 I'm liking these changes more and more. Air blocking the way it was in previous versions allowed the defender to always have a slight advantage to whatever way throw just because it pretty much a "get out of jail free" option. With this change, I feel that you now have to think before you jump. Fighting games in general held jumping as a risky situation, so I'm glad that it's going in that direction. I, personally, quietly rage when I play Noel against any Arakune just because jumping is so good for him. Also, just waiting on dat Noel info. Gimme something like 5C -> 3C natural combo, and I'll be good. Also, I don't mind give everyone move property nerfs since the system in general is already a buff to some of the cast.
Taokakaism Posted October 23, 2010 Posted October 23, 2010 Info on Ragna's 5D 2nd hit being overhead is a hoax. Info on Ragna's Gauntlet Hades being not an overhead is also a hoax. Ragna's BBS is in chaos now due to a troll giving such hoax information. There's even one unconfirmed(not sure if troll) combo that starts from THROW and Dead Spike that does 5k. So take every information you get about Ragna now as a pinch of salt.
article 12 Posted October 23, 2010 Posted October 23, 2010 Info on Ragna's 5D 2nd hit being overhead is a hoax. Info on Ragna's Gauntlet Hades being not an overhead is also a hoax. Ragna's BBS is in chaos now due to a troll giving such hoax information. There's even one unconfirmed(not sure if troll) combo that starts from THROW and Dead Spike that does 5k. So take every information you get about Ragna now as a pinch of salt. lol I guess it was too good to be true. ah well
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