Urichinan Posted March 31, 2011 Posted March 31, 2011 Correct. That is why I'm not really too bothered in getting the game on PSP. A true Platinum user would wait for her to be out on Consoles. No, a true Platinum player would go through whatever means necessary to play her.
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 Is the untechable time for the hammer based on anything? I can't seem to link 5C off of the hammer j.D. It seems like they tech out time is slightly longer when I drop from higher though. But it could just be me being ass.
Urichinan Posted March 31, 2011 Posted March 31, 2011 Is the untechable time for the hammer based on anything? I can't seem to link 5C off of the hammer j.D. It seems like they tech out time is slightly longer when I drop from higher though. But it could just be me being ass. If I remember correctly, the 5C is actually a link. So try to be patient with it and don't mash it out. Of course I could be wrong though, I'm just going off what I heard a while back.
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 I've been trying to link it for a bit now. CS2 still has the 5 frame buffer period, right? I feel like I'm doing something wrong, or I would have gotten it at least once. I could totally be wrong though, my execution is pretty bad, and I'm out of practice, so I could just be fucking up left and right.
Urichinan Posted March 31, 2011 Posted March 31, 2011 I've been trying to link it for a bit now. CS2 still has the 5 frame buffer period, right? I feel like I'm doing something wrong, or I would have gotten it at least once. I could totally be wrong though, my execution is pretty bad, and I'm out of practice, so I could just be fucking up left and right. Have you been practicing the combo off of a normal jump or a super jump? List exactly what you're trying to do, maybe someone who got their copy already can help if they know what you're doing. (Mine won't be here until Monday or Tuesday)
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 5b > 5c > 236b > 5c > 2c > 214c > sj > j.c > j.c > j.d > 5c Haven't been able to link it yet
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 Just got it three times in row by delaying the second j.c by a second? Maybe it is height dependent, Iunno. I'll keep fucking around.
Urichinan Posted March 31, 2011 Posted March 31, 2011 Do sj.B > j.C > dj.C > j.D and see if the helps. I've actually never seen someone do j.C > dj.C > j.D > 5C before. Maybe it doesn't work.
C0R Posted March 31, 2011 Posted March 31, 2011 For a lot of Kockdown-Pickup combos the knockdown hit needs to be delayed to that you're closer to the ground (recover faster), like Litchi's j.c > 5c or Mu's j.2c > 662b
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 (edited) I'm almost positive it's height dependent now. I tried instant overheading with the hammer, and then linking out by pressing 5c at a specific time (IE, right when the jewel on the staff appears after the hammer transformation). 5 tries and it didn't link. Did the same thing after slightly delaying the hammer from sj j.c > j.c > j.d, and it worked everytime. This could be coincidence, but I'm fairly certain the untechable time is height based. EDIT: just tried it off 6a > j.b >j.c > j.c > j.d, and that doesn't seem to work either. Edited March 31, 2011 by JETROCKETSKATES more info
Urichinan Posted March 31, 2011 Posted March 31, 2011 I don't think that would apply here since on the second hit she's on the the ground anyway. I could be wrong though. Somebody test this ASAP, if there is some special properties to do the Hammer Loop I'd like to know so I can put it in the guide and combo threads.
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 Kept fucking with it, it seems like it has to do with Platinum's height. Superjump right on top of them, j.d at maximum height, and the link doesn't work. Superjump > double jump > j.d does work. There seems harder thud, and the screen shakes a bit if you do it from a certain height, and off that, you can link a 5c. If it's not from that level of height, you don't get the effects. Also, when she hits the ground with the hammer, her hair frazzles for second. At maximum height, the frazzled look goes on MUCH longer.
toanenadiz Posted March 31, 2011 Posted March 31, 2011 (edited) EDIT: just tried it off 6a > j.b >j.c > j.c > j.d, and that doesn't seem to work either. I can actually got that working. Edited March 31, 2011 by toanenadiz
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 Really? Maybe the link is just really tight, and the height makes it easier?
Chaoschao222 Posted March 31, 2011 Posted March 31, 2011 Kept fucking with it, it seems like it has to do with Platinum's height. Superjump right on top of them, j.d at maximum height, and the link doesn't work. Superjump > double jump > j.d does work. There seems harder thud, and the screen shakes a bit if you do it from a certain height, and off that, you can link a 5c. If it's not from that level of height, you don't get the effects. Also, when she hits the ground with the hammer, her hair frazzles for second. At maximum height, the frazzled look goes on MUCH longer. So it perhaps has levels like Rachel's j.2C?
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 There's definitely at least a second level that increases the untechable time. I haven't been able to link 5c off the instant overhead hammer, but I've been doing it reliably off 2c > c bubble > sj.c > j.c > hammer. It's totally possible that it links off instant overhead/lower altitude, I know damn well my execution is sloppy as shit, but it seems like height does play a role in the untechable time. It might also be worth noting I'm practicing all of this on Carl?
toanenadiz Posted March 31, 2011 Posted March 31, 2011 (edited) Really? Maybe the link is just really tight, and the height makes it easier? You pretty much have to hit with everything at the max height that it is possible without it whiffing. On a different note, can anyone tell me how to get 214A to connect in the 5C->236B->5C->2C->214A corner combo on Jin or Noel. It keeps whiffing on them. And does it actually matter if you use 214A vs 214C? Edited March 31, 2011 by toanenadiz
Urichinan Posted March 31, 2011 Posted March 31, 2011 214C has a different angle, I'm pretty sure that one connects on them too.
JETROCKETSKATES Posted March 31, 2011 Posted March 31, 2011 They seem like they both leave the opponent at the same height? They come out at different angles, but it seems like they both connect in the same place off 2c.
toanenadiz Posted March 31, 2011 Posted March 31, 2011 You can do the hammer loop off of either 214A or 214C so I would assume it doesn't matter which you use. Unsure if it matters for more advanced combos though.
zenken6 Posted March 31, 2011 Posted March 31, 2011 214A seems to whiff on some characters during the 5B 2B 5C 236B 5C 2C 214X combo. 214C is probably the best for combos.
toanenadiz Posted April 1, 2011 Posted April 1, 2011 214A works on everyone. You just have to delay it for some characters. Don't need to delay 214A against: Platina Carl Tager Ragna Makoto Valkenhayn Mu Hakumen Need to delay 214A against: Bang Litchi Taokaka Noel Jin Rachel Arakune Tsubaki Hazama Lambda Of course, given the 214C always works without delay and seems to work the same in combos, you should probably stick to 214C
Achtzehn Posted April 1, 2011 Posted April 1, 2011 I see people having problems with the hammer loop. I'm pretty sure the most definite way to get the 5c to link off the second hammer hit is that they have to be on the ground when you hit them with the hammer. So when you do jd with the hammer, you should be above them, the hammer's head should be just a little above their hitbox/about parallel. it's also a kinda tight link, but nothing too bad.
toanenadiz Posted April 1, 2011 Posted April 1, 2011 Just to add to above, super jumping after the first jD->5C makes it easy for you to be high enough for the 2nd jD to hit correctly.
kid viper Posted April 1, 2011 Posted April 1, 2011 if you're using dream sally in corner for combos, always go for 214C. too many hits and 214A delayed will miss. also, me vs huey! http://www.youtube.com/watch?v=e0KBrrSA5QQ
Recommended Posts