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[CS2] Platinum the Trinity Actual Discussion Thread The First


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Posted
Correct. That is why I'm not really too bothered in getting the game on PSP. A true Platinum user would wait for her to be out on Consoles.

No, a true Platinum player would go through whatever means necessary to play her.

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Posted

Is the untechable time for the hammer based on anything? I can't seem to link 5C off of the hammer j.D.

It seems like they tech out time is slightly longer when I drop from higher though.

But it could just be me being ass.

Posted
Is the untechable time for the hammer based on anything? I can't seem to link 5C off of the hammer j.D.

It seems like they tech out time is slightly longer when I drop from higher though.

But it could just be me being ass.

If I remember correctly, the 5C is actually a link. So try to be patient with it and don't mash it out.

Of course I could be wrong though, I'm just going off what I heard a while back.

Posted

I've been trying to link it for a bit now. CS2 still has the 5 frame buffer period, right? I feel like I'm doing something wrong, or I would have gotten it at least once.

I could totally be wrong though, my execution is pretty bad, and I'm out of practice, so I could just be fucking up left and right.

Posted
I've been trying to link it for a bit now. CS2 still has the 5 frame buffer period, right? I feel like I'm doing something wrong, or I would have gotten it at least once.

I could totally be wrong though, my execution is pretty bad, and I'm out of practice, so I could just be fucking up left and right.

Have you been practicing the combo off of a normal jump or a super jump? List exactly what you're trying to do, maybe someone who got their copy already can help if they know what you're doing. (Mine won't be here until Monday or Tuesday)

Posted

For a lot of Kockdown-Pickup combos the knockdown hit needs to be delayed to that you're closer to the ground (recover faster), like Litchi's j.c > 5c or Mu's j.2c > 662b

Posted (edited)

I'm almost positive it's height dependent now. I tried instant overheading with the hammer, and then linking out by pressing 5c at a specific time (IE, right when the jewel on the staff appears after the hammer transformation). 5 tries and it didn't link.

Did the same thing after slightly delaying the hammer from sj j.c > j.c > j.d, and it worked everytime.

This could be coincidence, but I'm fairly certain the untechable time is height based.

EDIT: just tried it off 6a > j.b >j.c > j.c > j.d, and that doesn't seem to work either.

Edited by JETROCKETSKATES
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Posted

I don't think that would apply here since on the second hit she's on the the ground anyway. I could be wrong though.

Somebody test this ASAP, if there is some special properties to do the Hammer Loop I'd like to know so I can put it in the guide and combo threads.

Posted

Kept fucking with it, it seems like it has to do with Platinum's height. Superjump right on top of them, j.d at maximum height, and the link doesn't work. Superjump > double jump > j.d does work.

There seems harder thud, and the screen shakes a bit if you do it from a certain height, and off that, you can link a 5c. If it's not from that level of height, you don't get the effects.

Also, when she hits the ground with the hammer, her hair frazzles for second. At maximum height, the frazzled look goes on MUCH longer.

Posted (edited)
EDIT: just tried it off 6a > j.b >j.c > j.c > j.d, and that doesn't seem to work either.

I can actually got that working.

Edited by toanenadiz
Posted
Kept fucking with it, it seems like it has to do with Platinum's height. Superjump right on top of them, j.d at maximum height, and the link doesn't work. Superjump > double jump > j.d does work.

There seems harder thud, and the screen shakes a bit if you do it from a certain height, and off that, you can link a 5c. If it's not from that level of height, you don't get the effects.

Also, when she hits the ground with the hammer, her hair frazzles for second. At maximum height, the frazzled look goes on MUCH longer.

So it perhaps has levels like Rachel's j.2C?

Posted

There's definitely at least a second level that increases the untechable time. I haven't been able to link 5c off the instant overhead hammer, but I've been doing it reliably off 2c > c bubble > sj.c > j.c > hammer.

It's totally possible that it links off instant overhead/lower altitude, I know damn well my execution is sloppy as shit, but it seems like height does play a role in the untechable time.

It might also be worth noting I'm practicing all of this on Carl?

Posted (edited)
Really? Maybe the link is just really tight, and the height makes it easier?

You pretty much have to hit with everything at the max height that it is possible without it whiffing.

On a different note, can anyone tell me how to get 214A to connect in the 5C->236B->5C->2C->214A corner combo on Jin or Noel. It keeps whiffing on them. And does it actually matter if you use 214A vs 214C?

Edited by toanenadiz
Posted

They seem like they both leave the opponent at the same height? They come out at different angles, but it seems like they both connect in the same place off 2c.

Posted

214A seems to whiff on some characters during the 5B 2B 5C 236B 5C 2C 214X combo. 214C is probably the best for combos.

Posted

214A works on everyone. You just have to delay it for some characters.

Don't need to delay 214A against:

Platina

Carl

Tager

Ragna

Makoto

Valkenhayn

Mu

Hakumen

Need to delay 214A against:

Bang

Litchi

Taokaka

Noel

Jin

Rachel

Arakune

Tsubaki

Hazama

Lambda

Of course, given the 214C always works without delay and seems to work the same in combos, you should probably stick to 214C

Posted

I see people having problems with the hammer loop. I'm pretty sure the most definite way to get the 5c to link off the second hammer hit is that they have to be on the ground when you hit them with the hammer. So when you do jd with the hammer, you should be above them, the hammer's head should be just a little above their hitbox/about parallel. it's also a kinda tight link, but nothing too bad.

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