TD Posted April 22, 2011 Posted April 22, 2011 poor tager, bested by magical children. kokonoe really does need a better bodyguard.
Hurricane Rev Posted April 22, 2011 Posted April 22, 2011 Why question an advantage? Just roll with it and be happy. LOOL I am really happy about this. I'm just saying it might have a bit of an advantage. Kantan mentioned it first IIRC, and I tested it a bit on day 1. Spark bolt pretty much never has the advantage, since you can usually missile on reaction and it would clash. If you missile a bit too late, you may get hit. There's also a sweetspot where you'll get hit, but the missile will still come out and likely hit Tager/force him to block, so you should be safe. There's also, of course, Mystique Momo, which is a safecard to use if you think Tager is going to spark bolt. The spark will clash with a single missile, and will force Tager to block while you close in. If he doesn't spark, you still get to close the distance and start pressure. Yeah, It all comes down to reaction I guess. Mystique momo is good for dealing with Tager's spark bolt but does it come down to timing on when you use Mystique momo against spark bolt? I am wondering if you can duck spark bolt by doing 2B on reaction?
drzero7 Posted April 22, 2011 Posted April 22, 2011 Help a noob Plat player trying to improve. Any good Anti-air, DP other then the Bat? 6A doesn't seem to have any priority and 2C seems to have bad hitbox. THis is my biggest prob, dealing with foe's DPs and lockdowns. And good zoning, range attack other then items? (5B have range, but it seems slow or something because so many attacks beat it out. Other then Cat/Missile/Bomb,I have to go for 3C) I almost always have to use 5A instead of 5B. Good use for j2C? (looks like a good jump-in, but can't figure out a follow-up.) Are all of her meter combos RC based? Usually do a 5BC, 236B, RC, dash, 5C, jump combo, or near corner 5BC, 236B, RC, dash, 5C, 2C, 214C, jump combo (hammer loop if able)
Cirno Posted April 23, 2011 Posted April 23, 2011 6A and 2C are pretty much your only anti-air options, and the bat/upgraded bat, and CDT are your only reversal options. 6A and 2C do the job pretty well against jump-ins, so maybe work on spacing a bit. 5B has a 12 frame startup, so it's slowish, but the range is pretty great. Again, working on spacing with 5B, 3C, j.5C, and maybe 2B would probably help a lot. As for j.2C, pressure, fuzzy guards, etc. Can be used in rising j.A/B combos as well. Most of her meter combos are only RC based if midscreen. If near corner, you can usually 5C > 236B > dash > stuff. Normally though, if midscreen, you should be okay with the corner carry into pressure. Spend the meter if you gotta, but if not you should be alright. Yeah, It all comes down to reaction I guess. Mystique momo is good for dealing with Tager's spark bolt but does it come down to timing on when you use Mystique momo against spark bolt? I am wondering if you can duck spark bolt by doing 2B on reaction? With using Mystique Momo, no real timing is necessary since you'll usually beat spark out if you use it first. You'd have to use it pretty late to lose, and by then I can't be sure why you'd try. And no, 2B doesn't duck under sparkbolt.
Kurushii Posted April 23, 2011 Posted April 23, 2011 Help a noob Plat player trying to improve. Any good Anti-air, DP other then the Bat? 6A doesn't seem to have any priority and 2C seems to have bad hitbox. THis is my biggest prob, dealing with foe's DPs and lockdowns. And good zoning, range attack other then items? (5B have range, but it seems slow or something because so many attacks beat it out. Other then Cat/Missile/Bomb,I have to go for 3C) I almost always have to use 5A instead of 5B. Good use for j2C? (looks like a good jump-in, but can't figure out a follow-up.) Are all of her meter combos RC based? Usually do a 5BC, 236B, RC, dash, 5C, jump combo, or near corner 5BC, 236B, RC, dash, 5C, 2C, 214C, jump combo (hammer loop if able) For AA 2C has head invul for 6~37F. If you see them air dashing at you you could try 214D and toss your current item at them. I'm still in the lab with her so I don't have any match experience besides CPU. Her 5B is slower than most characters standing starter at 12F startup compared to others 10F-7F range so that's why it seems like it gets beat a lot. Her 5B actually has father range, faster startup, and more follow up options than her 3C. If they are dashing at you the 3C's low guard type could trip them up if they aren't fast enough to block. j.2C is terrible compared to j.B or j.C from what I noticed so far. It's the slowest of the jump ins, lowest untechable times, and only has good follow up on CH. Follow up normals for j.2C are j.2C>5A, j.2C>2A, CH j.2C>5B, CH j.2C>5C, CH j.2C>6A, CH j.2C>2B. Either RC or 632146C ender from the majority of uses I see most. I'd say around console time when more people have their hands on her that we'll see some great uses of 236236D.
Hurricane Rev Posted April 23, 2011 Posted April 23, 2011 (edited) Help a noob Plat player trying to improve. Any good Anti-air, DP other then the Bat? 6A doesn't seem to have any priority and 2C seems to have bad hitbox. THis is my biggest prob, dealing with foe's DPs and lockdowns. 6A and 2C are really good Anti-Airs that she has got (Well, I think so). You could use 6A if they are dashing in the air towards you or someone is trying to attack you from above. You could use 2C if they are on top of you. Other Anti-Air moves that she has got is Mystique momo (214D) which basically throw away/shoots out items at a 45 degree angle. Also, if you have 50% meter or more and your opponet is pressuring you, you can use Counter Assault (6A+B) while you are blocking, just to push them away from you. And good zoning, range attack other then items? (5B have range, but it seems slow or something because so many attacks beat it out. Other then Cat/Missile/Bomb,I have to go for 3C) I almost always have to use 5A instead of 5B. Platinum hasn't got many moves that has got good range. 2B has got a good range and it is sort of quick. j.c has got a good range aswell. 3C is really good when it comes to range. 5B and 5C are good but like you said, they are kind of slow. There are some items that has got good range like Cat, Missile and bomb but again, Platinum hasn't really got that many good range move. Good use for j2C? (looks like a good jump-in, but can't figure out a follow-up.) At first, I didn't think that j2C was good but after seeing more vids of the move being used, it is actually a really good move. One way to follow this move would to do something like j.b > j.c > j2c > 5A > 5B (etc). I hope this helps With using Mystique Momo, no real timing is necessary since you'll usually beat spark out if you use it first. You'd have to use it pretty late to lose, and by then I can't be sure why you'd try. And no, 2B doesn't duck under sparkbolt. lool I see. I was hoping that 2B could go under it but oh well. Thanks for that though. Edited April 23, 2011 by Hurricane Rev
Starlight777 Posted April 23, 2011 Posted April 23, 2011 poor tager, bested by magical children. kokonoe really does need a better bodyguard. I'd honestly like to see her handle a fight for once, instead of having tager and lambda do all the work lol.
dummyacct7 Posted April 23, 2011 Posted April 23, 2011 I'd honestly like to see her handle a fight for once, instead of having tager and lambda do all the work lol. Well, there's a good chance she's going to be the next playable character, so...
Starlight777 Posted April 23, 2011 Posted April 23, 2011 (edited) Well, there's a good chance she's going to be the next playable character, so... We'll finally have a character that surpasses Ragna and Jin with profane language, except she's actually funny with it. EDIT: Oh wait Luna does that almost as well. Edited April 23, 2011 by Starlight777
Chaoschao222 Posted April 24, 2011 Posted April 24, 2011 We'll finally have a character that surpasses Ragna and Jin with profane language, except she's actually funny with it. EDIT: Oh wait Luna does that almost as well. I disagree :x
Cirno Posted April 25, 2011 Posted April 25, 2011 obviously off-topic, but i hope you all have had a happy easter 8 ) it's my birthday also btw
Urichinan Posted April 25, 2011 Posted April 25, 2011 obviously off-topic, but i hope you all have had a happy easter 8 ) it's my birthday also btw HAPPPPPPPPPPPPPPPPPYYYYYYYYYYYYY BIRTHDAY!!!!!!!! I'm sorry for not being around guys, or updating the Combo thread. MK9 consumed my life and I'm getting ready for a tournament so I've been practicing like mad.
TD Posted April 25, 2011 Posted April 25, 2011 since it dosent look like kokonoe knows any ancient leg-splitting techniques, she might have a nago to do all the fighting/damage taking for her. l hope she wont be a damn grappler though happy bday cirno
Duqs Posted April 25, 2011 Posted April 25, 2011 I've been playing around with Platinum for some time (and ignoring my main Makoto for the time being, shame on me) and I noticed some stuff with Plat's Swallow Moon. I'm pretty sure everyone knows how this move can be applied as a pressure tool in a block string (or even as a combo reset if you are brave enough) when its been TK'd. But aside from doing a j.C/j.B from a TK'd Swallow Moon you can do two other things: pogo stick or barrier block. Now the pogo stick is pretty obvious as its an air special, what fascinates me is the barrier block cancelling. Doing a barrier block cancels out swallow moon leaving you with some pretty nifty air options, particularly air dashing. You can do a TK Swallow moon>barrierblock>airdash (2369C, 4AB, 44/66). I''m able to pull off the backdash, but forward dashing from a very low TK is near impossible (2/XX attempts here). I'm sure some of you guys can pull it off from a really low TK, but what i would like to find out is how practical is it to do this within block strings vs simply doing a j.B within a match. Just experimenting and asking.
Cirno Posted April 25, 2011 Posted April 25, 2011 thanks for all the birthday wishes, everyone (ლ╹◡╹)ლ Doing a barrier block cancels out swallow moon leaving you with some pretty nifty air options, particularly air dashing. You can do a TK Swallow moon>barrierblock>airdash (2369C, 4AB, 44/66). I''m able to pull off the backdash, but forward dashing from a very low TK is near impossible (2/XX attempts here). I'm sure some of you guys can pull it off from a really low TK, but what i would like to find out is how practical is it to do this within block strings vs simply doing a j.B within a match. I was trying this a bit before, specifically airdash canceling Swallow Moon into barrier block. Cutting Platinum's pretty long airdash short could save you in a lot of situations, especially while dashing in (ie: if you think they will anti-air you). TK Swallow Moon into airdash becomes easier if you input 2369C, then 6 4AB 6 very quickly. As far as it being practical, I suppose so, so long as they don't spot it and try to anti-air or DP you. Swallow Moon can cancel on the 14th frame; airdash > stuff would make it a lot more risky, and without much reward. It certainly is interesting though, and I thought about a potential use for this is combos, which I'll probably experiment later.
Duqs Posted April 26, 2011 Posted April 26, 2011 @Cirno: Belated happy birthday dude! Never knew you can "install" 6 from 4AB into another 6 in BB (wasn't this similar to Bridget's in GG?). So far, I've only done this during pressure (on a blocking CPU in training mode >.>) swallowmoon dash cancel> j.b j.a j.a >land. I do wonder though, how many frames would you think will it take for Platinum to recover from a "lowest TK swallowmoon > barriercancel > land"? Because if the recovery time is fast enough, it MIGHT act as some sort of FDC from GGX for Platinum. 6a>triple bomb deals good damage for such a simple input, any idea how to lengthen it (with RC and without)? I've attempted to super jump cancel after triple bombing, but I can't get it to pat. Maybe you can =D (Fer cryin out loud, I'm having a hard time with 6b>dash>5c, so im sure you can do it) thanks
Hurricane Rev Posted April 26, 2011 Posted April 26, 2011 6a>triple bomb deals good damage for such a simple input, any idea how to lengthen it (with RC and without)? I've attempted to super jump cancel after triple bombing, but I can't get it to pat. Maybe you can =D (Fer cryin out loud, I'm having a hard time with 6b>dash>5c, so im sure you can do it) thanks I'm sure that you can lengthen 6A>triple bomb. Infact, I think you can do quite a few things after it. Could you run up to the person while they are in the air and do like 2C underneath the character? Or Maybe run up and do 5C into 236B? Also, the actual combo from the overhead is 6B > Dash > 5A > 5C
Duqs Posted April 26, 2011 Posted April 26, 2011 I dont think you can 2c (i dont have a psp with me at the moment, at work haha) since they'll recover in mid-air if I'm not mistaken. I saw Cirno do a 6b dash 5C at the very start of his combo vid, is that corner specific too? (actually this question fits more in the combo discussion, i'll just repost it there)
Hurricane Rev Posted April 26, 2011 Posted April 26, 2011 I dont think you can 2c (i dont have a psp with me at the moment, at work haha) since they'll recover in mid-air if I'm not mistaken. I saw Cirno do a 6b dash 5C at the very start of his combo vid, is that corner specific too? (actually this question fits more in the combo discussion, i'll just repost it there) Hmm.... I know that they recover quickly after getting hit by the bombs but I thought you would have enough time to run up and do 2C to them while they are in the air (I will be able to test it out in two weeks time ). Also, Cirno actually did 6B > dash > 5A > 5C at the very start of his vid (Unless he made another combo vid) and the combo isn't corner specific.
Duqs Posted April 26, 2011 Posted April 26, 2011 First three seconds: Doesnt look like a 5a to me =\ unless that was a whiffed 5a of sorts. But we were referring to two different videos so lol to us hahaha. Bombs: I'ma try em out myself over the weekend and see if bombs can lead to bigger damage or you can just use bombs as a combo ender of sorts after a dream sally XD
Reioumu Posted April 26, 2011 Posted April 26, 2011 (edited) you can only do that at the max range of 6B. Also Denpa playing that beastly Platinum, look out for vids of him (even though I can't find any) his name uses the kanji 電波. He's known for winning SBO '06 in MBAC, as well as having some of the best execution ever (could do infinites with two 1 frame windows for inputs in each rep). LK says this guy is pretty godlike with Plat and saw him on a stream. Edited April 26, 2011 by Reioumu
Hurricane Rev Posted April 26, 2011 Posted April 26, 2011 First three seconds: Doesnt look like a 5a to me =\ unless that was a whiffed 5a of sorts. But we were referring to two different videos so lol to us hahaha. Bombs: I'ma try em out myself over the weekend and see if bombs can lead to bigger damage or you can just use bombs as a combo ender of sorts after a dream sally XD (lool funny guy) Oh, that is pretty cool I guess. I had a feeling that you was talking about something else lool. But I am guessing it works on some characters? Also, the bombs can lead to bigger damage. The bombs can be use as a combo ender aswell. But Yeah, it would be sweet if you told us what things you have found out about her. I would appreciate that
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