Fujiwara Posted December 6, 2012 Posted December 6, 2012 His gameplan in general sounds a lot like Baiken's to me. Meter management Rely on spacing and normals. Don't rely on counters. Scumbag your way to victory Be a wall. I mean, if I'm completely wrong, please enlighten me. And yea, I live in Philly. I need to get to know some people who play in this damn place or around it. After NEC people go back into hiding.
mAc Chaos Posted December 6, 2012 Posted December 6, 2012 > Scumbag your way to victory i love how this is becoming a default strategy nah that's basically it normally you don't want to use counters that much but for me personally i can get a lot out of them, but that's after you have most of the other stuff down he's basically as close to a SF character in BB as you can get, i've heard people say before
Sophisticat Posted December 6, 2012 Author Posted December 6, 2012 Strong fundamentals will take you a long way with Haku. I find he works best as an anti-offense character. You have counters, and then you have great normals that fish CHs. With a bit of work, you can always keep them guessing, and he's got decent abare to keep up momentum. Spacing is also key. Shutting down the other guy is one of Haku's strengths. Use it. Most combos require 3 stars or less. His high-dmg stuff doesn't need more than 5. He averages 3k+ midscreen, 4-5k in the corner, and 6-7k+ at top end. Very decent output. He's also got some of, if not the, best corner carry combos since they go full-screen or close to it. On top of that, most combos can be started from just about any normal. Any questions, we're all here to help.
Fujiwara Posted December 6, 2012 Posted December 6, 2012 First question would be: What should be my general uses of Stars midscreen and corner. Is shelling out meter for damage a good idea, or is it best to sit on some Stars depending on the match-up when combo'ing. Second: How is his meter gain in Ex? Will a midscreen BnB that moves them into the corner get me enough Stars back for a TK Hotaru if I can sniff something out on their wake-up? Third: I think I read somewhere that Hopping dashes are canceled from the 8th frame onward, is this true?
mAc Chaos Posted December 6, 2012 Posted December 6, 2012 1) Depends on your style. I always use the least stars I can in combos. Other people go nuts and go for big damage. But the rule of thumb is 1 star should be worth at least 1000 damage. You can get by with 1-3 star combos for the most part. 2) You want to gain some stars before you go in on the offense. His meter gain is OK. I think you get about 1-2 stars back per combo depending how long it is. 3) Yeah.
Fujiwara Posted December 6, 2012 Posted December 6, 2012 Ah, well thanks for the info so far. Everything is pretty satisfactory so far. Time to go read up on the normals and learn some easy Bnb's first.
xlolxlolx Posted December 6, 2012 Posted December 6, 2012 well all dat sorta applies to every char in gg lol and guard cancels are far superior compared to counters to me hes a reworked slowmo ky :V
xlolxlolx Posted December 6, 2012 Posted December 6, 2012 naw bro look at haku's normals 5c = c.s, 3c = 2hs, 2c = 2hs, 4c = f.s, other stuffs ky had good anti airs and jin's suck donkey balls
WolfCrimson Posted December 6, 2012 Posted December 6, 2012 ^Don't you mean 3C is like 2S? But still Haku and Ky still have huge differences between them. Haku does damage compared to Ky, for example, and Ky has a strong zoning projectile(stunedge), while Haku has no such thing.
dioxideUniversa Posted December 6, 2012 Posted December 6, 2012 isn't hakumen really not sufficiently enough like any GG character to warrant a serious comparison? not that i'd know but last i checked that was the general consensus.
BladeOfJustice7 Posted December 6, 2012 Posted December 6, 2012 I always use the least stars I can in combos.. That's a lie. to me hes a reworked slowmo ky :V Finally someone who realizes this. I main the 2 and I was turned off from jin because he plays NOTHING like ky. i thought that was jin NO Jin is more rtsd oriented than Ky is, Ky is very spacing oriented. ^Don't you mean 3C is like 2S? But still Haku and Ky still have huge differences between them. Haku does damage compared to Ky, for example, and Ky has a strong zoning projectile(stunedge), while Haku has no such thing. Ky isn't a zoner, yes he can zone, but he relies on spacing his normals and projectiles. Just as Hakumen is like an sf character, people have said the same about ky. they both rely on outplaying you opponent through good spacing, footsies, and reads and both have minimal mixup and very meter dependent for damage. isn't hakumen really not sufficiently enough like any GG character to warrant a serious comparison? not that i'd know but last i checked that was the general consensus. You could say that as well.
mAc Chaos Posted December 6, 2012 Posted December 6, 2012 > least stars wut really But I only ever do like 1 star 3C combos or 3 star corner combos.* *not counting if it's for the kill
xlolxlolx Posted December 6, 2012 Posted December 6, 2012 (edited) whoops yeah i typed that in a hurry 3c = 2s and yeah obviously they play nothing alike since gg is a very rushdown heavy game, would be hilarious to see haku doing vt loops :D oh and ky's not exactly a zoner but he is if you play him like ain lololol Edited December 6, 2012 by xlolxlolx
BladeOfJustice7 Posted December 6, 2012 Posted December 6, 2012 and yeah obviously they play nothing alike since gg is a very rushdown heavy game, would be hilarious to see haku doing vt loops :D It would be too godly for Hakumen to be doing them. oh and ky's not exactly a zoner but he is if you play him like ain lololol Ain is just REALLY good at spacing things, he's not a zoner.
xlolxlolx Posted December 6, 2012 Posted December 6, 2012 you havent seen ain do his classic fb stun ray spam acse/tk se enough then lol
BladeOfJustice7 Posted December 6, 2012 Posted December 6, 2012 I won't lie, I never heard of ain when I was originally playing GG. Though I've been wtaching him a lot lately, and is pretty much THE Ky player for GGR. Machaboo doesn't play as much sadly, though I prefer Ain's playstyle. @Spark http://www.youtube.com/watch?feature=player_detailpage&v=TCBOKezFu3A#t=5416s Another projectile yukikaze activation, looks like they tweaked something because it activates faster or something. If you look at Ragna during the activation it took him time to recover and Hakumen was still moving.
Kriegdrache Posted December 6, 2012 Posted December 6, 2012 Scumbag your way to victory Lol, this is a legit tactic I guess. Justice belongs to the side that wins after all.
Fujiwara Posted December 6, 2012 Posted December 6, 2012 Well, regardless, his gameplan is similiar to Baiken's in my eyes. I won't say he plays just like her, since he doesn't have Guard Cancels and instead has coutners, which means I can't rely on someone doing a dumb normal in their string and popping it. I have to make confident reads with Hakumen before touching the D button.
Sophisticat Posted December 6, 2012 Author Posted December 6, 2012 ^ I did that for a couple weeks to improve my game once. Worked awesomely.
LegendaryRath Posted December 6, 2012 Posted December 6, 2012 (edited) 3K Agito punish http://www.youtube.com/watch?feature=player_detailpage&v=EugRjHhTI0M#t=2114s He used Tsubaki at the end to get the kill, but it still does 2.6k before that. Not bad at all, I'd say. 4.2K Ch 3C > 5C > 632146C http://www.youtube.com/watch?feature=player_detailpage&v=EugRjHhTI0M#t=2176s Edited December 6, 2012 by LegendaryRath
CupofT Posted December 6, 2012 Posted December 6, 2012 4.2K Ch 3C > 5C > 632146C http://www.youtube.com/watch?feature=player_detailpage&v=EugRjHhTI0M#t=2176s Was the 623A necessary in this combo?
mAc Chaos Posted December 6, 2012 Posted December 6, 2012 Could've been a burst bait or for positioning.
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