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Posted

I'm probably gonna get punched in the face for this, but I figure I'll ask anyway since my interest has been piqued. How do you even block Hakumen's counters? Admittedly, I don't really know much about Hakumen in CP. This just sounds odd to me.

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Posted

They're no longer "unblockable" like they are in CSE and every game before then. If projectile oki triggers his counter, you can actually block the counter follow-up in this game. You can also use a jab, jump in attack, or a JC'able attack to trigger the follow-up and still block it.

Posted

Yeah, basically you get hit now because you're in the middle of an attack, and thus not blocking, not because it just catches you no matter what since you're in front of him. Most of the time you'll still get caught though.

Posted

I think it would have been more reasonable to change counters to just not work on projectiles. :v: I'm not a Hakumen player though.

Posted
Yeah, that's what I thought too. Kinda like how Yukikaze doesn't work on projectiles.

Yukikaze is still completely nonpunishable on projectile activation and gets him out of the corner.

Posted

You're thinking of his astral, Moy.

Yukikaze works on everything but throws (but projectiles are escapable).

Astral works on everything but projectiles.

Posted

You mean "doesn't work on projectiles" as in you can still move if you activate yukikaze? Or you mean "doesn't work on projectiles" as in like trying to counter an unblockable move? If you mean the latter that would be just plain stupid , not trying to be a dick, but it would be stupid.

But some of the videos I posted seems to indicate yukikaze has gotten even better at punishing projectiles now, though I haven't seen any other projectiles activate it other than death spike.

Posted
You mean "doesn't work on projectiles" as in you can still move if you activate yukikaze?

This is what I meant but you're right, if Yukikaze did catch projectiles then that really would be stupid broken lol.

Posted

This is why I believe Hakumen is always at the cusp of being a broken character, this is why I felt he was so "incomplete" in CT, they were worried about him being too strong with all the tools they gave him. Unfortunately, those tools were only useful on paper, and obsolete in practical applications during high level play.

When you really think about it, hakumen really doesn't need much to be flat out broken. I think this is why the first 3 iterations of the game they had a hard time balancing him, but now they've figured out the formula, as with most of the cast along with new cast members.

Does anyone have the exact damage for OD sexykaze? Btw I'm not sure if this has been covered, but is kishin affected by Hakumen already having an increased meter gain at 35% health and lower?

Posted
You mean "doesn't work on projectiles" as in you can still move if you activate yukikaze? Or you mean "doesn't work on projectiles" as in like trying to counter an unblockable move? If you mean the latter that would be just plain stupid , not trying to be a dick, but it would be stupid.

I was thinking of the latter, but I wasn't considering Yukikaze since that costs meter.

Why would that be stupid, though? Worst case scenario, he has to block. I don't see what's so heinous about that.

Posted

The move is already risky to use, at high level play it's not even used that much, and now you're making it even more unapplicable. SO someone just needs to constantly use projectiles to basically shut you down, hakumen's more difficult matchups are zoners. Now with yukikaze not working against projectiles they get free pressure on his since he can only counter their physical attacks.

DO you remember when yukikaze couldn't counter lows back in CT? Because of that is was too risky to use, not being able to counter projectiles and everytime one hits you, it puts you into a CH state, would render the super obsolete, it's already hard to catch a zoner with it in the first place.

Posted

Welp, I just remembered that a lot of characters have normals that are technically projectiles, which throws my suggestion out the window. So I guess you're right.

Posted

Well, even if we were talking about pure projectiles, you spend 50 meter and they dodge it most likely. So what's so bad about that.

Posted
Well, even if we were talking about pure projectiles, you spend 50 meter and they dodge it most likely. So what's so bad about that.

I was only talking about regular counters. Moy was the one who brought up Yukikaze. :vbang:

Posted
It also does about 4.2k in OD+Mugen correct no?

It actually does 4893 if it still receives the 20% damage buff from Mugen.

Posted
Now with yukikaze not working against projectiles they get free pressure on his since he can only counter their physical attacks..

Dang that means we cant yukikaze V-13 Drive attacks anymore

Posted

Wait, I thought he was just speaking hypothetically. Or it really doesn't work on projectiles? He just meant "what if it didn't work on projectiles."

Posted

It was just theory fighting on his part, it's not actually the case, or you would've noticed that by this point. There are so hybrid projectile attacks in the game taht yukikaze would be rendered complete useless.

mAc, on top of that, you saw I posted videos of yukikaze cutting Ragna after his death spikes.

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